From 010db2152c26061cf4ac03a72fbd574196001f74 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 14 五月 2019 14:13:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 被动技能

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py |   47 +++++++++++++++++++++++++++++------------------
 1 files changed, 29 insertions(+), 18 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index f9af576..cff77fa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -48,9 +48,9 @@
 import PlayerGeTui
 import IPY_GameServer
 import CrossBoss
+import PlayerFB
 
 import time
-import cPickle
 
 '''
 ShareDefine.Def_UniversalGameRecType_BossInfo
@@ -103,12 +103,12 @@
     if bossID <= 0:
         return
     
-    bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList = msgList
+    bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList = msgList
+    mapID = PlayerFB.GetRecordMapID(mapID)
     if GameWorld.IsCrossServer():
-        CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID, killerIDList)
+        CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList)
         return
     
-    mapID = dataMapID
     isAddKillCnt = False
     
     isMapNeedShunt = IsMapNeedBossShunt(mapID)
@@ -159,13 +159,14 @@
     ## 世界boss状态变更
     if len(msgList) <= 0:
         return
-
-    bossID, isAlive, dataMapID, realMapID, copyMapID = msgList
+    
+    bossID, isAlive, mapID, realMapID, copyMapID = msgList
+    mapID = PlayerFB.GetRecordMapID(mapID)
     if GameWorld.IsCrossServer():
-        CrossBoss.DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID)
+        CrossBoss.DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID)
         return
     
-    mapID, lineID = dataMapID, copyMapID
+    lineID = copyMapID
     GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
     
     if bossID <= 0:
@@ -322,7 +323,19 @@
 def OnQueryBossInfo(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     bossIDList = clientData.BossIDList
-    Sync_BossInfo(curPlayer, bossIDList)
+    if not bossIDList:
+        Sync_BossInfo(curPlayer)
+        CrossBoss.Sync_CrossBossInfo(curPlayer)
+        return
+    bossID = bossIDList[0]
+    ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+    if not ipyData:
+        return
+    mapID = ipyData.GetMapID()
+    if mapID in ChConfig.Def_CrossMapIDList:
+        CrossBoss.Sync_CrossBossInfo(curPlayer, bossIDList)
+    else:
+        Sync_BossInfo(curPlayer, bossIDList)
     return
 
 
@@ -483,9 +496,8 @@
         isAlive = __GetIsAlive(bossID)
         if not isAlive:
             continue
-        mapID = ipyData.GetMapID()
-        if mapID not in ChConfig.WorldBossFBMapIDList:
-            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
+        #if mapID not in ChConfig.WorldBossFBMapIDList:
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
     return
 
 ## 玩家登录通知
@@ -549,7 +561,7 @@
         # 同步到玩家对应子服
         if not serverGroupID:
             return
-        zoneIpyData = CrossRealmPlayer.GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+        zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
         if not zoneIpyData:
             return
         serverGroupIDList = zoneIpyData.GetServerGroupIDList()
@@ -718,10 +730,9 @@
 
     # RecordData改json记录 bossid存为字符串
     def UpdateBossAttention(self, playerid, bossid, isAdd):
-        bossid = str(bossid)
         if playerid in self.bossAttentionDict:
             bossAttentionData = self.bossAttentionDict[playerid]
-            recordDict = cPickle.loads(bossAttentionData.RecordData)
+            recordDict = eval(bossAttentionData.RecordData)
             if isAdd:
                 recordDict[bossid] = isAdd
             else:
@@ -732,7 +743,7 @@
                 self.bossAttentionDict.pop(playerid)
                 
             else:
-                bossAttentionData.RecordData = cPickle.dumps(recordDict, 2)
+                bossAttentionData.RecordData = str(recordDict)
                 bossAttentionData.DataLen = len(bossAttentionData.RecordData)
         else:
             if not isAdd:
@@ -740,7 +751,7 @@
             bossAttention = PyGameDataStruct.tagDBPyBossAttention()
             bossAttention.clear()
             bossAttention.PlayerID = playerid
-            bossAttention.RecordData = cPickle.dumps({bossid:isAdd}, 2)
+            bossAttention.RecordData = str({bossid:isAdd})
             bossAttention.DataLen = len(bossAttention.RecordData)
             self.bossAttentionDict[playerid] = bossAttention
         
@@ -754,7 +765,7 @@
         attentionData = self.bossAttentionDict.get(curPlayer.GetPlayerID())
         if not attentionData:
             return
-        bttentionDict = cPickle.loads(attentionData.RecordData)
+        bttentionDict = eval(attentionData.RecordData)
         packData = ChPyNetSendPack.tagGCBossAttentionInfo()
         packData.BossList = []
         for bossid, addState in bttentionDict.items():

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