From 010db2152c26061cf4ac03a72fbd574196001f74 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 14 五月 2019 14:13:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 被动技能
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py | 15 +++++++++------
1 files changed, 9 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
index 783cd36..e4a673e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -80,6 +80,9 @@
#上次合服时的开服天数
Def_LastMixServerDay = 'LastMixServerDay'
+#上次合服时的世界等级
+Def_LastMixServerWorldLV = 'LastMixServerWorldLV'
+
#首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
''' 原因:
因为目前开服天的逻辑大部分是用 Def_ServerDay,当出现服务器宕机超过24小时时,就会导致 Def_ServerDay 与 Def_InitOpenServerTime 不对应
@@ -111,17 +114,11 @@
#服务器开服自动逻辑处理 小时
Def_Server_Hour = 'Def_Server_Hour'
-# 上次领地战活动时的开服天数
-Def_LastManorWarServerDay = "LastManorWarServerDay"
-
# 交易所开关
Def_BourseState = "BourseState"
# 本服红包产出数
Def_RedPacketOutput = "RedPacketOutput"
-
-Def_TeHuiRepeatOrderKey = "DA_DayRepeatOrder" # 特惠循环顺序key
-Def_TeHuiRepeatNumKey = "DA_DayRepeatNum" # 今日特惠循环编号
Def_BossRefreshTime = 'BossRefreshTime_%s' # boss刷新时间, 参数为NPCID
@@ -147,6 +144,12 @@
Def_BRServerPlayerCnt = "BRServerPlayerCnt"
#boss复活活动已复活次数
Def_BossRebornCnt = "BossRebornCnt"
+#多仙盟Boss击杀时间
+Def_AllFamilyBossTime = "AllFamilyBossTime"
+#骑宠Boss击杀时间
+Def_HorsePetBossTime = "HorsePetBossTime%s"
+#跨服服务器是否维护中
+Def_CrossServerClose = "CrossServerClose"
def SetInitOpenServerTime(initTime):
openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
--
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