From 010db2152c26061cf4ac03a72fbd574196001f74 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 14 五月 2019 14:13:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 被动技能
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py | 65 +++++++++++---------------------
1 files changed, 22 insertions(+), 43 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
index 4dea3c3..6dde1af 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -34,13 +34,12 @@
import PlayerUniversalGameRec
import random
-import json
import math
+import json
RecType = ShareDefine.Def_UniversalGameRecType_XMZZStageRecord
RecType1 = ShareDefine.Def_UniversalGameRecType_XMZZPKInfoRecord
#strValue3 {投注索引:结果,..}
-g_playerPowerDict = {} #玩家战力缓存
g_historyPKDict = {} #历史对手ID缓存
(
@@ -89,10 +88,8 @@
def XMZZOndayEx():
#过天
- global g_playerPowerDict
global g_historyPKDict
PyDataManager.GetXMZZManager().ResetXMZZ()
- g_playerPowerDict = {} #玩家战力缓存
g_historyPKDict = {} #历史对手ID缓存
return
@@ -262,18 +259,15 @@
if playerID not in self.vsPlayerIDDict:
return
pkPlayerID = self.vsPlayerIDDict[playerID]
- curCache = PlayerViewCache.ViewCacheMgr.FindCache(pkPlayerID)
+ curCache = PlayerViewCache.FindViewCache(pkPlayerID)
if not curCache:
return
- PropData, ItemData = curCache.GetPropData(), curCache.GetItemData()
packData = ChPyNetSendPack.tagGCXMZZFightInfo()
packData.Clear()
packData.PlayerID = pkPlayerID
- packData.PropData = PropData
+ packData.PropData = curCache.PropData
packData.PropDataSize = len(packData.PropData)
- packData.ItemData = ItemData
- packData.ItemDataSize = len(packData.ItemData)
NetPackCommon.SendFakePack(curPlayer, packData)
return
@@ -483,7 +477,7 @@
#阵营奖励
winAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 3)
LoseAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 4)
- dogfallAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 5)
+ dogfallAward = IpyGameDataPY.GetFuncCfg('XMZZAward', 5)
result = self.GetXMZZCurResult()
if result == Faction_1:
SavePKRecord('XMZZ_Victory', [result], True)
@@ -501,7 +495,6 @@
SavePKRecord('XMZZ_Draw', [], True)
PlayerCompensation.SendMailByKey('XMZZDogfall', Faction_2_IDList + Faction_1_IDList, [], goldPaper=dogfallAward)
- #PlayerControl.MergeWorldNotify(0, '', [])
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver, 1)
self.NotifyXMZZInfo()
@@ -611,7 +604,6 @@
def RandomBattler(curPlayer, overInfo=[]):
#筛选对手 根据连胜次数一定几率随机到高级机器人,否则每5个的第1个低于自己战力 先从小范围随机,再大范围随机,没有则用NPC
- global g_playerPowerDict
global g_historyPKDict
myPlayerID = curPlayer.GetID()
GameWorld.DebugLog(' 仙魔之争开始筛选对手', myPlayerID)
@@ -626,13 +618,16 @@
pkPlayerID = 0 # 默认低级机器人
isRobotNPC = True
- pkDataDict = {}
conWinCnt = XMZZPlayerDict[myPlayerID].ConWinCnt #参数
- XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCfg('XMZZSpecialNPCRate'))
+ XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate'))
+ XMZZSuperNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate', 2))
XMZZNPCByLVPowerList = IpyGameDataPY.GetFuncEvalCfg('XMZZPKPowerRange', 2)
isByLVPower = conWinCnt + 1 in XMZZNPCByLVPowerList #是否按等级表战力来随机范围
+ if GameWorld.CanHappen(XMZZSuperNPCRate):
+ GameWorld.DebugLog(' 筛选对手 超级机器人 XMZZSuperNPCRate=%s' % (XMZZSuperNPCRate))
+ pkPlayerID = 2
- if not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
+ elif not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
GameWorld.DebugLog(' 筛选对手 高级机器人 XMZZSpecialNPCRate=%s' % (XMZZSpecialNPCRate))
#机器人ID规则: ID从0~n, n不大于机器人ID列表长度, ID越大机器人越高级,根据策划需求自增
#高级机器人
@@ -652,15 +647,9 @@
underList1, aboveList1 = [], [] #小范围
underList2, aboveList2 = [], [] #大范围
- ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
- for i in xrange(ViewCacheMgr.GetCount()):
- curCache = ViewCacheMgr.At(i)
- itemData = PlayerViewCache.GetItemData(curCache)
- if not itemData:
- #没有装备信息
- continue
- playerID = curCache.GetPlayerID()
-
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ for playerID, curCache in playerViewCachePyDict.items():
if myPlayerID == playerID:
#不和自己pk
continue
@@ -671,14 +660,9 @@
#已匹配过的跳过
continue
- if playerID in g_playerPowerDict:
- power = g_playerPowerDict[playerID]
- else:
- propDataDict = eval(curCache.GetPropData())
- power = propDataDict.get('FightPower', 0)
- g_playerPowerDict[playerID] = power
+ propDataDict = PlayerViewCache.GetCachePropDataDict(curCache)
+ power = propDataDict.get('FightPower', 0)
- pkDataDict[playerID] = [curCache.GetPropData(), curCache.GetItemData()]
#GameWorld.DebugLog(' 筛选对手 playerID=%s,power=%s' % (playerID, power))
if minPower1 < power < myPower:
underList1.append(playerID)
@@ -690,7 +674,7 @@
aboveList2.append(playerID)
GameWorld.DebugLog(' 筛选对手 myPower=%s,underList1=%s, aboveList1=%s,underList2=%s, aboveList2=%s' % (myPower, underList1, aboveList1, underList2, aboveList2), myPlayerID)
- if conWinCnt % 5 == 0: #每5个匹配战力低的对手
+ if conWinCnt % 5 == 0 or conWinCnt <= IpyGameDataPY.GetFuncCfg('XMZZPKPowerRange', 3): #每5个匹配战力低的对手
if underList1:
pkPlayerID = underList1[0]
elif underList2:
@@ -712,34 +696,29 @@
if isRobotNPC:
#机器人, 职业随机
openJob = IpyGameDataPY.GetFuncEvalCfg("OpenJob")
- PropData = str({"Job":random.choice(openJob), "LV":curPlayer.GetLV()})
- ItemData = "" # 前端自己根据职业及NPC等级处理
+ pkPlayerPropData = {"Job":random.choice(openJob), "LV":curPlayer.GetLV()}
else:
if myPlayerID in g_historyPKDict:
g_historyPKDict[myPlayerID].append(pkPlayerID)
else:
g_historyPKDict[myPlayerID] = [pkPlayerID]
- PropData, ItemData = pkDataDict.get(pkPlayerID, ["", ""])
+ pkPlayerCache = PlayerViewCache.FindViewCache(pkPlayerID)
+ pkPlayerPropData = {} if not pkPlayerCache else PlayerViewCache.GetCachePropDataDict(pkPlayerCache)
XMZZManager.vsPlayerIDDict[myPlayerID] = pkPlayerID
- GameWorld.DebugLog(' 仙魔之争匹配对手信息 pkPlayerID=%s, PropData=%s, overInfo=%s' % (pkPlayerID, PropData, overInfo), myPlayerID)
+ GameWorld.DebugLog(' 仙魔之争匹配对手信息 pkPlayerID=%s, pkPlayerPropData=%s, overInfo=%s' % (pkPlayerID, pkPlayerPropData, overInfo), myPlayerID)
#通知前端
packData = ChPyNetSendPack.tagGCXMZZFightInfo()
packData.Clear()
packData.PlayerID = pkPlayerID
- packData.PropData = PropData
+ packData.PropData = json.dumps(pkPlayerPropData, ensure_ascii=False)
packData.PropDataSize = len(packData.PropData)
- packData.ItemData = ItemData
- packData.ItemDataSize = len(packData.ItemData)
NetPackCommon.SendFakePack(curPlayer, packData)
#通知地图
- pkPlayerPropData = {}
- if PropData:
- pkPlayerPropData = eval(PropData)
- else:
+ if not pkPlayerPropData:
GameWorld.ErrLog("仙魔之争没有匹配到对手信息!fightPower=%s" % curPlayer.GetFightPower(), myPlayerID)
vsPlayerInfo = [pkPlayerID, pkPlayerPropData]
XMZZManager.MapServer_XMZZPKInfo(curPlayer, overInfo, vsPlayerInfo)
--
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