From 010db2152c26061cf4ac03a72fbd574196001f74 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 14 五月 2019 14:13:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index aadc296..d928fcb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4477,7 +4477,7 @@
 TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
 TriggerType_AddThumpHitRate, # 提高重击概率 73
 TriggerType_ThumpHit, # 重击时 触发技能74
-TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
+TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000
 TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76
 TriggerType_BounceHPPerByAttacker,   # 反弹伤害百分比值, 由攻击方决定 77
 TriggerType_NoControl,   # 使关联技能不受控制 78

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