From 010db2152c26061cf4ac03a72fbd574196001f74 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 14 五月 2019 14:13:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 8dc357f..ca70991 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3510,6 +3510,7 @@
 #        return True
     
     if isEnhanceSkill:
+        BaseAttack.OnHurtTypeTriggerPassiveSkill(attacker, defender, curSkill, tick)
         return True
     
     #在这边调用避免群攻时多次扣除消耗
@@ -3642,7 +3643,7 @@
     return
 
 #---------------------------------------------------------------------
-# 获得关联技能,0 全部 1是主动型技能(法宝,普攻)   其他技能ID
+# 获得关联技能,0 全部 1是主动型技能(法宝,普攻) 2 为人族法宝技能 3为普攻  其他技能ID
 def GetConnectSkillID(curSkill):
     return curSkill.GetExAttr1()
 

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