From 011fdd0daace0bf3ebdbdc96e6355097fa9bf0de Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 19 十二月 2018 16:14:53 +0800
Subject: [PATCH] 5428 【后端】【1.4】资源找回新增封魔坛找回规则

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py |   10 +++++++---
 1 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index 5c08e81..aee55dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -354,9 +354,13 @@
     # 重新刷新被动技能
     passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
     passiveEff.RefreshPassiveSkill()
-    
+    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint})
     if isRefreshAttr:
-        curControl = PlayerControl.PlayerControl(curPlayer)
-        curControl.RefreshPlayerAttrState()
+        # 重刷被动技能
+        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
+    # 重刷技能战力
+    curControl = PlayerControl.PlayerControl(curPlayer)
+    curControl.RefreshAllSkill()
+    curControl.RefreshPlayerAttrState()
     return True
 

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