From 015bda0f16e211353534cbdcc95df92590dba881 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 24 十二月 2018 10:14:48 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(封包、赛区赛季表)

---
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py |   90 ++++++++++++++++++++++++++++++++++++---------
 1 files changed, 72 insertions(+), 18 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 85d0940..af51dfc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -146,6 +146,7 @@
 Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
 Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
 Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
+Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
 Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
 Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # 副本是否可进入,参数为副本DataMapID
 Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # 副本状态,参数为副本DataMapID
@@ -167,6 +168,10 @@
 Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo"  # 仙盟宴会数据
 
 Def_Notify_WorldKey_MergeBoss = "Merge_Boss"  # 跨服boss
+
+Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID"  # 本服跨服PK所属赛区
+Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID"  # 本服跨服PK当前赛季
+Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState"  # 本服跨服PK赛季状态 0-关闭,1-开启中
 
 Def_Notify_WorldKey_Merge_PK = "Merge_PK"  # 跨服PK, 仅跨服服务器有用,做为触发PKState用
 Def_Notify_WorldKey_MergePKState = "MergePK_State"  # 由跨服服务器控制的跨服PK活动状态
@@ -312,7 +317,9 @@
     Def_mitRecycleAttrFruit,  # 回收魂石
     Def_mitDogzEquipPlus,     # 神兽装备强化
     Def_mitRuneCompound,      # 符印合成
-) = range(1, 23)
+    Def_mitGatherSoulCompound,# 聚魂合成
+    Def_mitGatherSoulDecompose,# 聚魂分解
+) = range(1, 25)
 
 #---写死的技能ID---
 Def_SkillID_AutoTruck = 62220   # 自动运镖buff
@@ -566,16 +573,20 @@
     
     Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
     Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
+    Def_BT_FBHelpBattle,                      #助战次数排行榜
+    Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
+    Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
+    Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
     
     Def_BT_HighLadder,                        #天梯竞技场排行
     Def_BT_HighLadder_Yester,                 #天梯竞技场昨日排行
-    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录 20
+    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
     Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
     
     Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
     Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
     Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
-    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动) 25
+    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
     
     Def_BT_CostTeHui,                         #消费特惠排行榜
     Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
@@ -583,7 +594,7 @@
     Def_BT_MergePKWeek,                       #跨服PK周积分榜
     
     Def_BT_Max,                               #排行榜最大类型
-) = range(0, 30 + 2) 
+) = range(0, 34 + 2) 
     
 #职业对应战力排行榜类型
 JobFightPowerBillboardDict = {
@@ -595,6 +606,7 @@
 #排行榜Value1存储境界信息的榜单列表
 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                              Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
+                             Def_BT_FBHelpBattle,
                              ]
 
 ##---比率---
@@ -759,7 +771,7 @@
 CDBPlayerRefresh_RealmPoint,            # 境界修炼点
 CDBPlayerRefresh_Ysog,                  # 魔精
 CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
-CDBPlayerRefresh_FBHelpPoint,           # 副本助战积分
+CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
 CDBPlayerRefresh_PKState,               # 战斗状态 175
 CDBPlayerRefresh_BossState,             # boss状态
 CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -776,12 +788,15 @@
 CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
 CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
 CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
-CDBPlayerRefresh_DayFBHelpPoint,        # 今日副本助战点数 191
+CDBPlayerRefresh_191,                   # 废弃 191
 CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
 CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
 CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
 CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
-) = range(146, 196)
+CDBPlayerRefresh_SoulDust,              # 魂尘 196
+CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
+CDBPlayerRefresh_SoulCore,              # 核心环 198
+) = range(146, 199)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -789,12 +804,16 @@
 TYPE_Price_RealmPoint = 13    # 境界修炼点
 TYPE_Price_Ysog = 14    # 魔精
 TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
-TYPE_Price_FBHelpPoint = 16    # 副本助战积分
+TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
+TYPE_Price_XianyuanCoin = 17    # 仙缘币
 TYPE_Price_Rune = 23    # 符印精华点
 TYPE_Price_RuneSplinters = 24    # 符印碎片
 TYPE_Price_TreasureScore = 25    # 寻宝积分
 TYPE_Price_BourseMoney = 26    # 交易所可购买额度
 TYPE_Price_Danjing = 27    # 丹精(丹药回收)
+TYPE_Price_SoulDust = 28    # 魂尘
+TYPE_Price_SoulSplinters = 29    # 聚魂碎片
+TYPE_Price_SoulCore = 30    # 核心环
 
 
 #以下是旧的金钱类型
@@ -820,8 +839,11 @@
                            TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                            TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                            TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
-                           TYPE_Price_FBHelpPoint:CDBPlayerRefresh_FBHelpPoint,
+                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                            TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
+                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
+                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
+                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                            }
 
 # 高效战斗状态
@@ -919,8 +941,9 @@
 
 #虚拟背包类型, 从255递减
 Def_VPack_TypeList = (
+rptGatherSoul,      # 聚魂背包 254
 rptRune,            # 符印背包 255
-) = range(256 - 1, 256)
+) = range(256 - 2, 256)
 
 
 #武器的手持形式
@@ -941,8 +964,8 @@
                                 Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
                                 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                 Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
-                                Def_UniversalGameRecType_9,
-                                Def_UniversalGameRecType_10,
+                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
+                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                 Def_UniversalGameRecType_11,
                                 Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
                                 Def_UniversalGameRecType_13,
@@ -1096,7 +1119,10 @@
 Def_Campaign_Type_RealmLV,          # 境界等级排行 5
 Def_Campaign_Type_FightPower,       # 总战斗力排行 6
 Def_Campaign_Type_RuneLV,           # 符印等级排行 7
-) = range(1, 1 + 7)
+Def_Campaign_Type_GodWeaponLV,      # 神兵等级排行 8
+Def_Campaign_Type_Recharge,         # 累计充值排行 9
+Def_Campaign_Type_PetLV,            # 灵宠等级排行 10
+) = range(1, 1 + 10)
 
 # 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
 Def_Campaign_Billboard_Dict = {
@@ -1107,6 +1133,9 @@
                                Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
                                Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
                                Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV,
+                               Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
+                               Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
+                               Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
                                }
 
 # 活动数据状态
@@ -1169,6 +1198,25 @@
 CampType_Justice,    #正义(与 Def_ID1Win 一致)
 CampType_Evil,       #邪恶(与 Def_ID2Win 一致)
 ] = range(3)
+
+# 跨服服务器发送子服信息定义
+CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # 退出跨服服务器
+CrossServerMsg_Notify = "Notify"                        # 提示信息
+CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # 跨服PK匹配请求结果
+CrossServerMsg_PKMatchResult = "PKMatchResult"          # 跨服PK匹配结果
+CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList"  # 跨服PK已准备好的房间列表
+CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList"  # 跨服PK已超时的房间列表
+CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
+CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
+CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜 
+
+# 子服发送跨服信息定义
+ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
+ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
+ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
+ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
+ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
+ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
 
 #跨服匹配PK奖励类型
 Def_MergePKAwardTypeList = (
@@ -1254,7 +1302,7 @@
 Def_IudetRuneSource = 40  # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
 Def_IudetWingProgressValue = 42 #羽翼精炼值
 Def_IudetCreateTime = 44 # 时效物品的创建时间
-
+Def_IudetGatherSoulLV = 46  # 聚魂等级
 # 200~300 宠物数据用
 Def_IudetPet_NPCID = 200  # npcID
 Def_IudetPet_ClassLV = 202  # 阶级
@@ -1318,7 +1366,7 @@
 )=range(5)
 
 # 战斗力模块类型
-Def_MFPType_Max = 25
+Def_MFPType_Max = 26
 ModuleFightPowerTypeList = (
 Def_MFPType_Role, # 角色 0
 Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1342,6 +1390,7 @@
 Def_MFPType_HorseSoul, # 坐骑魂石 19
 Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
 Def_MFPType_Dogz, # 神兽 21
+Def_MFPType_GatherSoul, # 聚魂 22
 Def_MFPType_Other, # 其他
 
 #以下暂时没用到,改时再处理
@@ -1491,7 +1540,10 @@
 DailyActionID_BOSSHome, # BOSS之家
 DailyActionID_FamilyRobBoss, # 仙盟抢boss
 DailyActionID_KillNPC, # 野外怪物
-) = range(1, 18 + 1)
+DailyActionID_IceLode, # 冰晶矿脉
+DailyActionID_HelpBattleCheckIn, # 助战登记  20
+DailyActionID_CrossReamPK, # 跨服PK  21
+) = range(1, 21 + 1)
 
 
 
@@ -1629,7 +1681,9 @@
 SuccType_DogzBattle, #x神兽出战129
 SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
 SuccType_Collect, #采集X物品X次131
-) = range(1, 132)
+SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)44
+SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)45
+) = range(1, 134)
 
 
 
@@ -1658,7 +1712,7 @@
 NeedResetSuccessTypeList = [
                             SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
                             SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
-                            SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,
+                            SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul,
                             ]
 
 # 聊天类型, 从100开始, 前100个给c++用

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