From 01bb36eca00e1fcd14bef76d78a6aa2e1ce0d803 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 30 十二月 2019 18:52:26 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(添加第一名无归属时原因日志)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py |  233 +++++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 191 insertions(+), 42 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 39ea210..57fd24b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,6 +58,7 @@
         self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
         self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
         self.seasonID = 0 # 赛季ID
+        self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
         return
     
     def GetDRInfo(self):
@@ -315,40 +316,6 @@
             serverGroupIDList = zoneIpyData.GetServerGroupIDList()
             SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
             
-    return
-
-def ClientServerMsg_PKScore(serverGroupID, playerInfoDict, tick):
-    ## 收到子服同步的PK积分信息,子服可能直接更新积分,比如与机器人PK等
-    
-    if not GameWorld.IsCrossServer():
-        GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
-        return
-    
-    seasonID = playerInfoDict["seasonID"] # 赛季ID
-    pkZoneID = playerInfoDict["pkZoneID"] # 所属赛区
-    accID = playerInfoDict["accID"] # 角色账号
-    playerID = playerInfoDict["playerID"] # 角色ID
-    playerName = playerInfoDict["playerName"] # 玩家名
-    job = playerInfoDict["playerJob"] # 职业
-    fightPower = playerInfoDict["fightPower"] # 战斗力
-    realmLV = playerInfoDict["realmLV"] # 境界
-    pkScore = playerInfoDict["pkScore"] # 当前积分
-    danLV = playerInfoDict["danLV"] # 当前段位
-    
-    pkPlayer = CrossPKPlayer()
-    pkPlayer.accID = accID
-    pkPlayer.playerID = playerID
-    pkPlayer.playerName = playerName
-    pkPlayer.playerJob = job
-    pkPlayer.pkScore = pkScore
-    pkPlayer.danLV = danLV
-    pkPlayer.fightPower = fightPower
-    pkPlayer.realmLV = realmLV
-    pkPlayer.serverGroupID = serverGroupID
-    pkPlayer.pkZoneID = pkZoneID
-    pkPlayer.seasonID = seasonID
-    
-    UpdateCrossPKBillboard(pkZoneID, seasonID, pkPlayer, None)
     return
 
 #// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
@@ -704,6 +671,7 @@
     if not preState and isOpen:
         PyGameData.g_crossPKPlayerDict = {}
         PyGameData.g_crossPKZoneMatchPlayerDict = {}
+        PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
         PyGameData.g_crossPKRoomDict = {}
         GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
         
@@ -922,15 +890,20 @@
     pkScore = playerInfoDict["pkScore"] # 当前积分
     danLV = playerInfoDict["danLV"] # 当前段位
     cWinCount = playerInfoDict["cWinCount"] # 连胜次数
+    cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
     ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
     
+    if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+        GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+        return
     zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
     if playerID in zoneMatchPlayerList:
-        GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+        GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
         return
     if playerID in PyGameData.g_crossPKPlayerDict:
-        GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+        GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
         return
     
@@ -952,16 +925,76 @@
     pkPlayer.serverGroupID = serverGroupID
     pkPlayer.pkZoneID = pkZoneID
     pkPlayer.seasonID = seasonID
+    
+    # 判断是否匹配机器人
+    matchRobotRate = 0
+    danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+    if danIpyData:
+        matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
+        if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
+            pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
+            PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
+            GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" 
+                               % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
+            GameWorld.DebugLog("    本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
+            #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+            return
+        
     PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
     
     # 加入赛区匹配列表
     zoneMatchPlayerList.append(playerID)
     PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
     
-    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" 
-                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
+    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" 
+                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
     
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+    return
+
+def __DelayNotifyMatchRobot(tick):
+    ## 做体验,延迟通知匹配到机器人
+    for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
+        if pkPlayer.notifyMatchRobotTick == -1:
+            #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
+            continue
+        if tick < pkPlayer.notifyMatchRobotTick:
+            continue
+        pkPlayer.notifyMatchRobotTick = -1
+        serverGroupID = pkPlayer.serverGroupID
+        GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+        
+    return
+
+def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
+    ## 超时很久很久的玩家系统匹配机器人
+    if not matchPlayerIDList:
+        return
+    
+    matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
+    if len(matchRobotTimeoutInfo) != 2:
+        return
+    matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
+    
+    for i, matchPlayer in enumerate(matchTickSortList):
+        
+        playerID = matchPlayer.playerID
+        if playerID not in matchPlayerIDList:
+            continue
+        
+        if tick - matchPlayer.matchTick < matchRobotTick:
+            #GameWorld.DebugLog("    i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
+            break
+        
+        matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
+        
+        PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
+        matchPlayer.notifyMatchRobotTick = -1
+        serverGroupID = matchPlayer.serverGroupID
+        GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
     return
 
 def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -1164,6 +1197,8 @@
         return
     GameWorld.GetGameWorld().SetDict(processTickKey, tick)
     
+    # 延迟通知匹配到机器人的
+    __DelayNotifyMatchRobot(tick)
     # 处理超时的房间
     __DoCheckRoomTimeout(tick)
     # 通知已准备好的房间玩家可进入跨服
@@ -1174,10 +1209,13 @@
     
     # 每个赛区单独匹配
     for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
-        matchPlayerCount = len(matchPlayerIDList)
-        if matchPlayerCount < 2:
-            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+        if not matchPlayerIDList:
+            #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
             continue
+        matchPlayerCount = len(matchPlayerIDList)
+#        if matchPlayerCount < 2:
+#            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+#            continue
         
         GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
         
@@ -1205,6 +1243,8 @@
         GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
         #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
         #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
+        
+        __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
     return
 
 
@@ -1642,6 +1682,107 @@
     DR_CrossReamlPK("PKOverRoom", dataDict)
     return
 
+def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
+    ## 更新PK玩家积分
+    
+    playerID = pkPlayer.playerID
+    cWinCount = pkPlayer.cWinCount
+    pkScore = pkPlayer.pkScore
+    danLV = pkPlayer.danLV
+    dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
+    
+    GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" 
+                       % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
+    
+    pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+    if not pkDanIpyData:
+        GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
+    
+    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
+    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
+    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
+    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
+    lExScore = 0
+    
+    if isWin:
+        addScore = wBaseScore + wExScore
+        pkPlayer.cWinCount += 1
+    else:
+        addScore = lBaseScore + lExScore
+        pkPlayer.cWinCount = 0
+        
+    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
+    if dayMaxScore and addScore:
+        addScore = min(dayMaxScore - dayScore, addScore)
+    pkPlayer.pkScore += addScore
+    
+    if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
+        pkPlayer.danLV += 1
+        
+    return addScore
+
+def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
+    ## 收到子服同步的PK机器人结算
+    
+    if not GameWorld.IsCrossServer():
+        GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
+        return
+    
+    playerID = playerInfoDict["playerID"] # 角色ID
+    isWinner = playerInfoDict["isWinner"] # 是否获胜
+    
+    if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+        GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
+        return
+    pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
+    if playerID in PyGameData.g_crossPKPlayerDict:
+        PyGameData.g_crossPKPlayerDict.pop(playerID)
+    zoneID = pkPlayer.pkZoneID
+    seasonID = pkPlayer.seasonID
+    
+    GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" 
+                  % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
+    
+    roomID = 0
+    addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
+    pkScore = pkPlayer.pkScore
+    danLV = pkPlayer.danLV
+    cWinCount = pkPlayer.cWinCount
+    
+    GameWorld.Log("    更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID)
+    
+    if isWinner:
+        winner, loser = pkPlayer, None
+    else:
+        winner, loser = None, pkPlayer
+        
+    # 更新排行榜
+    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
+    
+    # PK机器人默认结果数据
+    overType = 0
+    roundWinnerIDList = []
+    notifyState = False
+    winnerID = winner.playerID if winner else 0
+    tagPlayerID = 0
+    tagPlayerName = ""
+    
+    timeStr = GameWorld.GetCurrentDataTimeStr()
+    playerOverDict = {}
+    playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
+                                + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
+                                
+    serverGroupIDList = [pkPlayer.serverGroupID]
+    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
+                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+    # 同步子服
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+    
+    # 记录流向
+    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
+    DR_CrossReamlPK("PKOverRobot", dataDict)
+    return
+
 ##================================== 以下是子服逻辑 ==========================================
 
 def OnGameServerInitOK():
@@ -1756,14 +1897,22 @@
     if not curPlayer:
         return
     
+    if not result:
+        return
+    
     if result == -2:
         PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
         return
     
+    startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
+    
     if result == 1:
         SetIsCrossPKMatching(curPlayer, 1)
-        NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
+        startMatchPack.IsRobot = 0
+    elif result == 2:
+        startMatchPack.IsRobot = 1
         
+    NetPackCommon.SendFakePack(curPlayer, startMatchPack)    
     return
 
 ## 跨服匹配状态

--
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