From 01bb36eca00e1fcd14bef76d78a6aa2e1ce0d803 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 30 十二月 2019 18:52:26 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(添加第一名无归属时原因日志)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py |   70 +++++++++++++++++++++++++++++------
 1 files changed, 58 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
index 6774f91..6fcc029 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -26,7 +26,7 @@
 import GameWorld
 import ChConfig
 import PlayerSuccess
-import OpenServerCampaign
+import ChEquip
 import PlayerBillboard
 import EventShell
 import DataRecordPack
@@ -43,7 +43,7 @@
     return True
 
 
-def OnLogin(curPlayer):        
+def OnLogin(curPlayer):
     SyncRealmFBState(curPlayer)
     UpdateRealmExp(curPlayer, False)
     NotifyRealmExpInfo(curPlayer)
@@ -126,6 +126,29 @@
         if not canLvUp:
             GameWorld.DebugLog('    副本未过关,不能升级境界')
             return
+    #等级判断
+    if curPlayer.GetLV() < realmIpyData.GetNeedLV():
+        return
+    #装备判断
+    needEquip = realmIpyData.GetNeedEquip()
+    if needEquip and len(needEquip) == 4:
+        classLV, star, isSuite, color = needEquip
+        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+        for place in ChConfig.EquipPlace_Base:
+            ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
+            if not ipyData:
+                return
+            gridIndex = ipyData.GetGridIndex()
+            curEquip = equipPack.GetAt(gridIndex)
+            if not ItemCommon.CheckItemCanUse(curEquip):
+                return
+            curPartStar = ChEquip.GetEquipPartStar(curPlayer, gridIndex)
+            if curPartStar < star:
+                return
+            if isSuite and not curEquip.GetSuiteID():
+                return
+            if curEquip.GetItemColor() < color:
+                return
     
     needItemID = realmIpyData.GetNeedItemID()
     needItemCount = realmIpyData.GetNeedItemCnt()
@@ -175,24 +198,24 @@
     if needSys:
         addBuffID = nextRealmIpyData.GetBuffID()
         if addBuffID:
-            PlayerControl.WorldNotify(0, 'BigRealmUpSuccess', [curPlayer.GetName(), nextRealmLv, IpyGameDataPY.GetFuncCfg('RadioExpRealm')])
+            PlayerControl.WorldNotify(0, 'BigRealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv, IpyGameDataPY.GetFuncCfg('RadioExpRealm')])
             msgStr = str(addBuffID)
             GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'RealmUpAddBuff', msgStr, len(msgStr))
         else:
-            PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), nextRealmLv])
+            PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv])
             
     RefreshOfficialAttr(curPlayer)
     GameFuncComm.DoFuncOpenLogic(curPlayer)
     SyncRealmFBState(curPlayer)
     #更新修为速率
-    UpdateRealmExp(curPlayer, False)
+    UpdateRealmExp(curPlayer, False, True)
     NotifyRealmExpInfo(curPlayer)
     #境界提升成就
     PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
     #更新排行榜
     PlayerBillboard.UpdateRealmBillboard(curPlayer)
     # 记录开服活动
-    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
+    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
     EventShell.EventRespons_RealmUp(curPlayer, nextRealmLv)
     #流向
     DataRecordPack.DR_RealmLVUp(curPlayer, nextRealmLv)
@@ -236,9 +259,10 @@
     return
 
 
-def UpdateRealmExp(curPlayer, isNotify=True):
+def UpdateRealmExp(curPlayer, isNotify=True, isRealmLVUP=False):
     ##更新境界修为池
-    ipyData = GetRealmIpyData(curPlayer.GetOfficialRank())
+    curRealmLV = curPlayer.GetOfficialRank()
+    ipyData = GetRealmIpyData(curRealmLV)
     if not ipyData:
         return 0
     if not ipyData.GetExpRate():
@@ -248,21 +272,32 @@
     if not beginTime:
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
         return 0
+    if isRealmLVUP:
+        ipyData = GetRealmIpyData(curRealmLV-1)
+            
     curRealmExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
     curRealmExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
     curTotalExp = curRealmExpPoint * ChConfig.Def_PerPointValue + curRealmExp
     if curTotalExp >= ipyData.GetExpLimit():
         return curTotalExp
+    
     passSeconds = curTime - beginTime
     if passSeconds <= 0:
         return curTotalExp
-    ipyData = GetRealmIpyData(curPlayer.GetOfficialRank())
-    if not ipyData:
-        return curTotalExp
-    addExp = passSeconds / IpyGameDataPY.GetFuncCfg('RealmExpTime') * ipyData.GetExpRate()
+    perRealmExpTime = IpyGameDataPY.GetFuncCfg('RealmExpTime')
+    curExpRate = ipyData.GetExpRate()
+    #buff增加的额外经验
+    buffRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
+    buffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
+    
+    buffTime = min(buffRemainTime, passSeconds)
+    
+    addExp = buffTime /perRealmExpTime*(curExpRate*(ShareDefine.Def_MaxRateValue + buffAddRate)/ShareDefine.Def_MaxRateValue) + (passSeconds-buffTime)/perRealmExpTime*curExpRate
+    #addExp = passSeconds / perRealmExpTime * curExpRate
     if addExp <= 0:
         return curTotalExp
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, buffRemainTime - buffTime)
     
     updTotalExp = min(curTotalExp + addExp, ipyData.GetExpLimit())
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, updTotalExp % ChConfig.Def_PerPointValue)
@@ -272,11 +307,22 @@
         NotifyRealmExpInfo(curPlayer)
     return updTotalExp
 
+def AddRealmExpBuffTime(curPlayer, addTime, addRate):
+    ##增加会灵丹BUFF时间
+    UpdateRealmExp(curPlayer, False)
+    
+    remainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, remainTime + addTime)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffAddRate, addRate)
+    NotifyRealmExpInfo(curPlayer)
+    return
 
 def NotifyRealmExpInfo(curPlayer):
     ##通知修为池信息
     sendPack = ChPyNetSendPack.tagMCRealmExpInfo()
     sendPack.BeginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
+    sendPack.BuffTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
+    sendPack.BuffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
     sendPack.CurExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
     sendPack.CurExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
     NetPackCommon.SendFakePack(curPlayer, sendPack)

--
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