From 01e033a79a5ce63e298015d0783560a77ccffea9 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 14 九月 2018 11:46:46 +0800 Subject: [PATCH] fix:3543 【后端】【主干】【1.0.15】开服红包优化 每天赠送次数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 77 ++++++++++++++++++++++++++++++-------- 1 files changed, 60 insertions(+), 17 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py index 62699e6..27113b2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py @@ -92,7 +92,7 @@ Def_Run_Around_Reward_Exp = "run_around_exp" #跑环任务的奖励 Def_Run_Around_Reward_ExpPoint = "run_around_exp_point" #跑环任务的奖励 Def_Run_Around_Reward_Money = "run_around_money" #跑环任务的给钱 - +Def_Run_Around_Reward_FamilyHornor = "run_around_familyhornor" #跑环任务的仙盟贡献奖励 Def_Run_Around_Reward_Multiple = "run_around_multiple" #跑环任务的奖励翻倍数 Def_Task_Reward_Per = "reward_per" #领取任务奖励倍数百分比; 150代表1.5倍 @@ -1362,6 +1362,22 @@ value = 1 return QuestRunnerValue.GetEval(conditionType, value, conditionValue) +##判断是否穿戴某部位(非时效) +# @param curPlayer 玩家实例 +# @param curMission 任务实例 +# @param curConditionNode 节点信息 +# @return 返回值, 是否判断成功 +# @remarks <have_equip value="装备位"/> +def ConditionType_Have_Equip(curPlayer, curMission, curConditionNode): + equipPlace = int(curConditionNode.GetAttribute("value")) + roleEquipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) + curEquip = roleEquipPack.GetAt(equipPlace) + if curEquip.IsEmpty(): + return False + if curEquip.GetEndureReduceType(): + return False + return True + #--------------------------------------------------------------------- ##增加家族相关值 # @param curPlayer 玩家实例 @@ -1935,12 +1951,12 @@ itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0) if maxItemCnt and itemID: #未收集的道具个数乘以单价 haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID) - conditionValue = max(0, maxItemCnt-haveCnt)*value + conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue conditionType = curConditionNode.GetAttribute("type") moneyType = int(curConditionNode.GetAttribute("moneytype")) - + #GameWorld.Log(' conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID)) goldValue = curPlayer.GetGold() goldPaperValue = curPlayer.GetGoldPaper() @@ -2848,9 +2864,9 @@ packList=[IPY_GameWorld.rptItem], isSuite=False, addAttrLV=0, isLucky=False, skillBoostEff=[], holeCount=0, equipIndex= -1, isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[]): - if PlayerFamily.DoAddFamilyBossFoodEx(curPlayer, itemID, itemCount, ShareDefine.Def_AddFAVReason_DoFamilyMisson): - #仙盟兽粮自动使用 - return +# if PlayerFamily.DoAddFamilyBossFoodEx(curPlayer, itemID, itemCount, ShareDefine.Def_AddFAVReason_DoFamilyMisson): +# #仙盟兽粮自动使用 +# return #任务给予物品应该只能放入万能背包和背包 itemControl = ItemControler.PlayerItemControler(curPlayer) @@ -5432,9 +5448,9 @@ rewardList = __GetRunAroundReward(curPlayer, curMission) if rewardList: - curExp, curMoney, itemID, itemCount = rewardList + curExp, curMoney, curFamilyHornor, itemID, itemCount = rewardList else: - curExp, curMoney, itemID, itemCount = 0, 0, 0, 0 + curExp, curMoney, curFamilyHornor, itemID, itemCount = 0, 0, 0, 0 curMission.SetProperty(Def_Run_Around_Reward_Exp, curExp % ChConfig.Def_PerPointValue) curMission.SetProperty(Def_Run_Around_Reward_ExpPoint, curExp / ChConfig.Def_PerPointValue) @@ -5442,6 +5458,8 @@ curMission.SetProperty(Def_Day_Event_Reward_Item_Id, itemID) curMission.SetProperty(Def_Day_Event_Reward_Item_Count, itemCount) + curMission.SetProperty(Def_Run_Around_Reward_FamilyHornor, curFamilyHornor) + return @@ -5470,14 +5488,14 @@ curExp = eval(IpyGameDataPY.GetFuncCfg('RunTaskExp')) curExp += curLVRunAroundReward.AddExp curMoney = baseMoney - + curFamilyHornor = curLVRunAroundReward.PlayerFamilyHornor itemInfo = curLVRunAroundReward.Item if itemInfo: itemID, itemCount = eval(itemInfo) else: itemID, itemCount = 0, 0 - return (curExp, curMoney, itemID, itemCount) + return (curExp, curMoney, curFamilyHornor, itemID, itemCount) #--------------------------------------------------------------------- ##给予跑环奖励 @@ -5505,6 +5523,10 @@ addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"} PlayerControl.GiveMoney(curPlayer, runAroundReward.MoneyType, money, ChConfig.Def_GiveMoney_Mission, addDataDict, False) + familyHornor = curMission.GetProperty(Def_Run_Around_Reward_FamilyHornor) + if familyHornor: + PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, familyHornor, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson, True) + item_id = curMission.GetProperty(Def_Day_Event_Reward_Item_Id) item_count = curMission.GetProperty(Def_Day_Event_Reward_Item_Count) @@ -6043,7 +6065,7 @@ # @remarks <Set_Horsetotallv key="" /> def DoType_Set_Horsetotallv(curPlayer, curMission, curActionNode): key = curActionNode.GetAttribute("key") - questID = GameWorld.ToIntDef(curMission.GetProperty("id"), 0) + questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0) if questID != 0: curMission = curPlayer.FindMission(questID) curMission.SetProperty(key, PlayerHorse.GetHorseSumLV(curPlayer)) @@ -7142,14 +7164,14 @@ soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0) return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID)) -##S级通关X层娲皇遗迹 +##X级通关X层娲皇遗迹 # @param None -# @return None <Passqueenrelecs value="lineID"/> +# @return None <Passqueenrelecs value="lineID" grade="grade"/> def ConditionType_Passqueenrelecs(curPlayer, curMission, curActionNode): lineID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0) grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [ChConfig.Def_FBMapID_QueenRelics]) - maxGrade = len(FBCommon.GetFBLineGrade(ChConfig.Def_FBMapID_QueenRelics, lineID)) - return grade >=maxGrade + needGrade = GameWorld.ToIntDef(curActionNode.GetAttribute("grade"), 0) + return grade >=needGrade ##坐骑总等级 # @param None @@ -7170,10 +7192,16 @@ for i in equipIndexList: suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i) for suiteType, lv in suiteInfo.items(): - if lv >= 2 and groupType == 1 and suiteType == 2: + if lv >= 2 and int(groupType) == 1 and suiteType == 2: groupCnt +=1 return groupCnt >= needCnt +##法宝激活个数 +# @param None +# @return None <Mwcnt value="cnt"/> +def ConditionType_Mwcnt(curPlayer, curMission, curActionNode): + totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0) + return PlayerMagicWeapon.GetMWActiveCntTotal(curPlayer) >= totalcnt ##激活法宝,确认与成就逻辑后使用 # @param None @@ -7194,4 +7222,19 @@ else: curPlayer.SetVisible(False) curPlayer.SetSight(0) - return \ No newline at end of file + return + + +# 被动技能孔 +def DoType_Open_Skill_Slots(curPlayer, curMission, curActionNode): + # 开孔 + slotIndex = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0) + mission_1 = QuestCommon.GetCommonMission(curPlayer) + if not mission_1: + return + + mission_1.SetProperty("OpenSkillSlots", pow(2, slotIndex)|mission_1.GetProperty("OpenSkillSlots")) + + return + + -- Gitblit v1.8.0