From 01e033a79a5ce63e298015d0783560a77ccffea9 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 14 九月 2018 11:46:46 +0800 Subject: [PATCH] fix:3543 【后端】【主干】【1.0.15】开服红包优化 每天赠送次数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py | 21 +++++++++++++-------- 1 files changed, 13 insertions(+), 8 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py index 1fd9bf3..ebda50a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py @@ -172,12 +172,18 @@ # @return 无意义 # @remarks 玩家进入副本 def DoEnterFB(curPlayer, tick): + gameFB = GameWorld.GetGameFB() + fbStep = gameFB.GetFBStep() + if fbStep == FB_Step_LeaveTime: + PlayerControl.PlayerLeaveFB(curPlayer) + return + lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine) if not FBCommon.GetHadSetFBPropertyMark(): FBCommon.SetFBPropertyMark(lineID) FBCommon.SetFBStep(FB_Step_MapPrepare, tick) - gameFB = GameWorld.GetGameFB() + DuJieFBCfg = GetRealmFBTimeCfg() if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID): @@ -311,7 +317,7 @@ if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000: return # 时间到,踢出还在副本的玩家等... - FBCommon.DoLogic_FBKickAllPlayer() + #FBCommon.DoLogic_FBKickAllPlayer() return def __OnDuJieFBStart(tick): @@ -368,7 +374,7 @@ curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star) realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV) - + realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV) lineID = FBCommon.GetFBPropertyMark() leaveTick = invadeCfg[Def_Time_Leave] * 1000 overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID} @@ -393,10 +399,10 @@ FBCommon.SyncFBEnterTick(curPlayer) else: #帮忙打的给奖励 - __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar) + __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar) EventShell.EventRespons_DujieFBHelpPass(curPlayer) - - realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV) + FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1) + if realmIpyData and realmIpyData.GetIsBigRealm(): #成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1) @@ -404,9 +410,8 @@ return -def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar): +def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar): #帮忙打的给奖励 - realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV) if not realmIpyData: return teamAwardDict = realmIpyData.GetTeamAward() -- Gitblit v1.8.0