From 01e033a79a5ce63e298015d0783560a77ccffea9 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 14 九月 2018 11:46:46 +0800 Subject: [PATCH] fix:3543 【后端】【主干】【1.0.15】开服红包优化 每天赠送次数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 70 ++++++++++++++++++++++++++++++++++- 1 files changed, 68 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 6ed28d3..d7caf38 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -102,11 +102,13 @@ import PlayerTJG import GameLogic_XMZZ import GameLogic_SealDemon +import GameLogic_Dogz import PlayerFlashGiftbag import PlayerCostRebate import PlayerSpringSale import PlayerFairyCeremony import ChNetSendPack +import FamilyRobBoss import PyGameData import PlayerCoin import PlayerGeTui @@ -427,7 +429,7 @@ # 古神禁地 GameLogic_GodArea.GodAreaOnLogin(curPlayer) # # 采集NPC次数通知 -# NPCCommon.SyncCollNPCTime(curPlayer) + NPCCommon.SyncCollNPCTime(curPlayer) # # # 特惠活动 # PlayerTeHui.PlayerLogin_TeHui(curPlayer) @@ -538,6 +540,11 @@ GameFuncComm.DoFuncOpenLogic(curPlayer) # 神兽 PlayerDogz.OnPlayerLogin(curPlayer) + # 神兽副本 + GameLogic_Dogz.SyncNPCRefreshTime(curPlayer.GetID()) + # 骑宠 + FamilyRobBoss.OnPlayerLogin(curPlayer) + # 上线查询一次充值订单 curPlayer.SendDBQueryRecharge() @@ -1842,6 +1849,7 @@ curMap = GameWorld.GetMap() #校验客户端时间 if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, clientWorldTick, client_StartX, client_StartY): + curPlayer.Sync_ClientTick() return #移动点检查 @@ -3475,8 +3483,14 @@ return mapID = curPlayer.GetMapID() + + activityLineID = 0 # 活动线, 默认1线 + activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {}) + if mapID in activityMapLineDict: + activityLineID = max(0, activityMapLineDict[mapID] - 1) + mapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 1) - if mapID in mapLineDict and changLineID >= mapLineDict[mapID]: + if changLineID != activityLineID and mapID in mapLineDict and changLineID >= mapLineDict[mapID]: GameWorld.ErrLog("该地图没有开放此线路,无法手动切换!mapID=%s,changLineID=%s,maxLine=%s" % (mapID, changLineID, mapLineDict[mapID]), curPlayer.GetID()) return @@ -3659,6 +3673,7 @@ rebornTime = GetRebronTime(curPlayer, playerRebornType) #冷却时间到了 if not CanRebornByTimeOver(curPlayer, rebornTime): + PlayerControl.NotifyCode(curPlayer, 'RebornCD') return False isFBReborn = False @@ -5217,6 +5232,56 @@ return + +## 地图NPC数量查询封包 A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo +# @param curPlayer +# @return None +def OnQueryMapNPCCntInfo(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + if not curPlayer: + return + + # 查询间隔控制 + if not clientData.IsNoTimeLimit: + if not GameWorld.CheckPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_QueryMapNPCInfo, tick): + GameWorld.DebugLog("OnQueryMapNPCCntInfo 查询过于频繁!") + return + + tagMapID = clientData.MapID + tagLineID = clientData.LineID + queryNPCStr = clientData.NPCIDList + npcIDList = [] + if queryNPCStr: + try: + npcIDList = eval(clientData.NPCIDList) + except BaseException: + GameWorld.ErrLog("OnQueryMapNPCCntInfo, npcIDList=%s" % clientData.NPCIDList) + return + + if not isinstance(npcIDList, list): + GameWorld.ErrLog("OnQueryMapNPCCntInfo, npcIDList=%s is not list!" % str(npcIDList)) + return + + GameWorld.DebugLog("OnQueryMapNPCCntInfo tagMapID=%s,tagLineID=%s,npcIDList=%s" + % (tagMapID, tagLineID, str(npcIDList))) + + curMapID = GameWorld.GetMap().GetMapID() + + # 如果是同张地图,直接查询通知 + if curMapID == tagMapID: + npcInfoDict = NPCCommon.GetNPCCntInfo(npcIDList, tick) + + GameWorld.DebugLog(" 同地图查询curMapID=%s,tagLineID=%s,npcInfoDict=%s" + % (curMapID, tagLineID, str(npcInfoDict))) + NPCCommon.SyncNPCCntInfo(curPlayer, tagMapID, npcInfoDict) + else: + # 请求GameServer目标地图NPC信息 + sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList]) + curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0, + 'NPCCnt', sendMsg, len(sendMsg)) + return + + ## 跨服赛报名状态 # @param index 玩家索引 # @param tick 当前时间 @@ -5354,6 +5419,7 @@ #校验客户端时间 if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, sendPack_WorldTick, sendPack_SeverPosX, sendPack_SeverPosY): + curPlayer.Sync_ClientTick() return False dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), sendPack_SeverPosX, sendPack_SeverPosY) -- Gitblit v1.8.0