From 01e033a79a5ce63e298015d0783560a77ccffea9 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 14 九月 2018 11:46:46 +0800 Subject: [PATCH] fix:3543 【后端】【主干】【1.0.15】开服红包优化 每天赠送次数 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 16 ++++++++++------ 1 files changed, 10 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index de758cd..b9de67e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -116,7 +116,6 @@ #时间相差过大,可能因网络引起,拉回 GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % ( gameWorldTick, clientWorldTick), curPlayer.GetID()) - curPlayer.Sync_ClientTick() return False if gameWorldTick - curPlayer.GetDictByKey("CheckTick") > 60000: @@ -2728,8 +2727,8 @@ curBourseMoney = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney) updBourseMoney = curBourseMoney - #当是交易所扣费时,则必定扣除交易额度 - if costType == ChConfig.Def_Cost_BourseBuy: + #当是交易所扣费、钻石红包时,则必定扣除交易额度 + if costType in ChConfig.UnUseInner_CostType: updBourseMoney = max(0, curBourseMoney - price) #其他如果当前金子比交易额度还少,则强制调整交易额度为当前金子数(这种情况一般是非交易所消费的,需要同步扣除交易所可购买额度) elif updPlayerGold < updBourseMoney: @@ -3400,6 +3399,7 @@ OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害 PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血 + NPCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NPCHurtAddPer) # 对怪物伤害加成 #其他需作为公式参数的系数 AtkSpeedParameter = fpParam.GetCftAtkSpeed() @@ -6060,7 +6060,10 @@ ## 对怪物伤害加成 def GetNPCHurtAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_NPCHurtAddPer) -def SetNPCHurtAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_NPCHurtAddPer, value) +def SetNPCHurtAddPer(curPlayer, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_NPCHurtAddPer, value) + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_NPCHurtAddPer, value, False) + #---职业伤害加成--- ## 目标战士伤害加成 def GetJobAHurtAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_JobAHurtAddPer) @@ -6133,8 +6136,9 @@ ## 最终伤害百分比 def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer) -def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value) - +def SetFinalHurtPer(curPlayer, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value) + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_FinalHurtPer, value, False) ## 最终固定伤害增加 def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt) def SetFinalHurt(curPlayer, value): -- Gitblit v1.8.0