From 01e3c434525f3f192116a767d88087b6f9674b16 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 九月 2018 14:13:56 +0800
Subject: [PATCH] fix:3190 【后端】副本成功购买次数信息提示
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 55 +++++++++++++++++++++++++++----------------------------
1 files changed, 27 insertions(+), 28 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index ed365f9..2d324ce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -177,7 +177,7 @@
TYPE_Calc_JobCAtkReducePer, # 弓手攻击伤害减免
TYPE_Calc_CommMapExpRate, # 常规地图经验倍率加成
-TYPE_Calc_FujiaHitRate, # 富甲一击几率
+TYPE_Calc_FinalHurtPer, # 最终伤害百分比
TYPE_Calc_FuhaoHitRate, # 富豪一击几率 95
TYPE_Calc_BossIDHurt, # 对指定boss伤害加成固定值
TYPE_Calc_BossIDHurtAddPer, # 对指定boss伤害加成倍率
@@ -363,6 +363,9 @@
def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
## 获取物品类型对应存放的默认背包类型
+ if defaultPack == ShareDefine.rptTreasure:
+ #寻宝背包不做处理
+ return defaultPack
for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
if itemType in itemTypeList:
return pack
@@ -397,6 +400,7 @@
Def_Effect_AddDienstgrad = 204 #使用物品获得称号
Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气
Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令
+Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
Def_Effect_TJGAddTime = 210 #增加脱机挂时间
Def_Effect_ItemAddExp = 213 #给经验道具
Def_Effect_ItemAddLV = 214 #直接升级道具
@@ -554,7 +558,8 @@
Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
Def_Skill_Effect_RandWarn = 1061 # 随机预警
-Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
+Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
+Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害
Def_Skill_Effect_AreaAttackkCount = 1200 #区域技能攻击数量
Def_Skill_Effect_PowerPart = 1206 # 充能能量分段,触发即算一次充能,拉进度条蓄力
Def_Skill_Effect_ProcessAttack = 1314 # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
@@ -745,7 +750,8 @@
Def_HurtType_LuckyHit, # 会心一击伤害 8
Def_HurtType_Miss, # 闪避 9
Def_HurtType_Immune, # 免疫 10
-) = range(1, 11)
+Def_HurtType_RealmSupress, # 境界压制 11
+) = range(1, 12)
#Def_HurtType_SuckBlood, # 吸血
(
@@ -770,7 +776,8 @@
Def_HurtType_Parry, # 格挡 5
Def_HurtType_DoubleHit, # 连击 6
Def_HurtType_SuperHit, # 暴击 7
- Def_HurtType_LuckyHit, # 会心一击伤害 8]
+ Def_HurtType_LuckyHit, # 会心一击伤害 8
+ Def_HurtType_RealmSupress, # 境界压制 11
]
#---------------------------------------------------------------------
@@ -1025,13 +1032,13 @@
) = range( 0, Def_PA_MaxReason )
#提示原因及对应的提示mark组成的字典
-Def_MessageDic = {Def_PASysMessage_NewGuy:"XW_RY_CancelWay01", #攻击新手
+Def_MessageDic = {Def_PASysMessage_NewGuy:"FairyGrabBossNewPlayer", #攻击新手
Def_PASysMessage_IsSafeArea: "CannotAtk01", #安全区域
Def_PASysMessage_AttackMode:"AtkModeErr", #攻击模式
Def_PASysMessage_CountrySafe:"PlayerPK_Error_GoalLvLow",#国家保护
Def_PASysMessage_IsSafeArea_Country:"Cadres_PK_Lost", #国家安全区保护
Def_PASysMessage_NewGuyNotPK:"PK_lhs_0", #新手不能PK
- Def_PASysMessage_NotAttackNewGuy:"PK_lhs_31379", #不能攻击新手
+ Def_PASysMessage_NotAttackNewGuy:"FairyGrabBossNewPlayer", #不能攻击新手
Def_PASysMessage_NotAttackFamily:"Old_andyshao_161795", #不能攻击同家族成员
Def_PASysMessage_NotAttackTeam:"PK_lhs_861048", #不能攻击队友
Def_PASysMessage_AttackNotPK:"PK_lhs_202580", #攻击方PK值过大,不能PK
@@ -1094,8 +1101,6 @@
Def_LuckyHitVal = 11000
#卓越一击的攻击力相对普攻倍值
Def_GreatHitVal = 12500
-#富甲一击的攻击力相对普攻倍值
-Def_FujiaHitVal = 11000
#富豪一击的攻击力相对普攻倍值
Def_FuhaoHitVal = 11000
#服务器统一使用万分率(用于计算百分比 10000为100%)
@@ -1912,6 +1917,7 @@
Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数
#---地图NPC---
+Map_NPC_ActivityBossRebornCount = 'ActivityBossRebornCount_%s' # 活动boss已刷新只数,参数(标识点)
Map_NPC_WorldBossLastReBornTick = 'WorldBossLastReBornTick_%s' # 世界boss上次重生时间
Map_NPC_WorldBossDeadTick = 'WorldBossDeadTick_%s' # 世界boss死亡时间
Map_NPC_RandomMapNPCID = 'RandMapNPCID_%s' # 当前地图随机NPCID, 参数为标识点mark
@@ -2034,6 +2040,7 @@
Def_NPCHurtTypeAll = 4 #所有玩家
Def_NPCHurtTypeFaction= 5 #阵营
Def_NPCHurtTypeSpecial= 6 #特殊, 指定某些玩家, 玩家ID取ShareDefine.Def_MapItemInfo_SpecOwner
+Def_NPCHurtTypeFamily = 7 #仙盟 7
#掉落归属类型-NPC表的定义
DropOwnerType = (
@@ -2044,7 +2051,8 @@
DropOwnerType_MaxHurtPlayer, # 最大伤血玩家, 伤血不会被重置, 仅限玩家 4
DropOwnerType_Faction, # 阵营 5
DropOwnerType_Special, # 特殊 6
-) = range(7)
+DropOwnerType_Family, # 仙盟 7
+) = range(8)
#------------------------------------------------
#技能类型
@@ -2955,6 +2963,8 @@
Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
) = range(17)
+#---SetDict 含NPC字典KEY,不存于数据库---
+Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
@@ -3102,7 +3112,7 @@
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
-Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
+Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
@@ -3346,7 +3356,7 @@
Def_PDict_TreasureStartCalcFreeCntTime = "TreasureFreeCntTime_%s" # 寻宝 - 开始计算免费次数CD时间, 参数(寻宝编号)
Def_PDict_TreasureFreeTime = "TreasureFreeTime_%s_%s" # 寻宝开始免费计时time值, 参数(寻宝类型, 寻宝索引)
-Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
+Def_PDict_TreasureCount = "TreasureCount_%s_%s" # 寻宝次数, 参数(寻宝类型,是否免费)
Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
@@ -3378,6 +3388,7 @@
Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
+Def_PDict_SuperGiftData = "SuperGiftData" # 超值礼包数据
Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
@@ -3533,6 +3544,9 @@
#上古战场
Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage" # 本次达到阶段
+
+#仙盟宴会
+Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt" # 答题数量
#虚拟背包物品数据
Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
@@ -3895,7 +3909,7 @@
AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
-AttrName_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
+AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加
AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
@@ -4025,7 +4039,7 @@
ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
- AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear],
+ AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
@@ -4281,21 +4295,6 @@
TriggerType_OneDamage, # 伤害降低到1点 49
) = range(1, 50)
-#增强类型定义,参考SkillBoosts下的SkillBoost_文件
-BoostType_HappenRate = 4 # 触发几率特殊处理 - 增强
-WeakenType_HappenRate = 104 # 触发几率特殊处理 - 减弱
-
-#MapConfig表中的索引定义-----------------------------------------------------------
-# 表SkillBoostEffDropRate 中的 列表索引定义
-(
-Def_SkillBoostTable_SkillTypeID,
-Def_SkillBoostTable_BoostType,
-Def_SkillBoostTable_SkillEffectID,
-Def_SkillBoostTable_ParentSkillTypeID, # 相对Def_SkillBoostTable_SkillTypeID的父技能如召唤
-Def_SkillBoostTable_MinValue,
-Def_SkillBoostTable_MaxValue,
-Def_SkillBoostTable_NotifyValue,
-) = range(7)
# NPC功能类型定义
Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
--
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