From 022df2f7485767b90ac67abfcafdb5c0e6af427f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 05 六月 2019 16:24:26 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 21 ++++++---------------
1 files changed, 6 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 05c26ff..6010012 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -119,12 +119,6 @@
PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
- #特效等级属性战力
- godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
- if godWeaponEffectData:
- for attrID, attrValue in godWeaponEffectData.GetAttr().items():
- PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
- fightPowerEx += godWeaponEffectData.GetFightPower()
# 附加战力
@@ -209,9 +203,9 @@
#1.判断表中有没此类型,2.是否满级,3.判断是否有物品
attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
- if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
- GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
- return
+ # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
+ # GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
+ # return 由配置表决定等级0是否可升级
beforeAttrLV = attrLV # 用于提示
godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
@@ -304,6 +298,7 @@
RefreshGodWeaponAttr(curPlayer)
#x神器达到X级成就
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
+ EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
if beforeAttrLV == 0:
# 解封通知
sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -318,17 +313,13 @@
# PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
#=======================================================================
- # 神兵特效激活广播
- godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
- if godWeaponEffectData:
- PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
-
+
totalExp = godWeaponData.GetExp()
Sync_GodWeaponLVInfo(curPlayer, weaponType)
#任务
- EventShell.EventRespons_PlusGodWeapon(curPlayer)
+ EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
return
#神兵升级触发其他功能:技能
--
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