From 022df2f7485767b90ac67abfcafdb5c0e6af427f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 05 六月 2019 16:24:26 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_12.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_12.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_12.py
index 48b2743..e9b1b6d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_12.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_12.py
@@ -36,7 +36,7 @@
# @remarks 指定目标有角度的群体范围攻击模板
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
skillEffect = curSkill.GetEffect(0)
- skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
+ skillPer = skillEffect.GetEffectValue(0)
skillEnhance = skillEffect.GetEffectValue(1)
#---攻击遍历起点优先级 1.找指定点 2.防守者(包括自己)---
--
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