From 023ac4a624af7205b7c295f47f73091c218cbf8d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 27 十一月 2018 21:53:21 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py |  115 +++++++++++++++++++++++++++++++++++++++++++--------------
 1 files changed, 87 insertions(+), 28 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 5371a4c..7726ee7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -29,8 +29,10 @@
 import ItemCommon
 import ItemControler
 import EventReport
+import EventShell
 import ChPyNetSendPack
 import NetPackCommon
+import BuffSkill
 
 import random
 import datetime
@@ -110,19 +112,26 @@
             return
     starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
     if not lineList:
-        __RandomLine(curPlayer)
+        __RandomLine(curPlayer, lineList)
     SyncIceLoddInfo(curPlayer)
     return
 
-def __RandomLine(curPlayer):
+def __RandomLine(curPlayer, oldlineList):
     # 随机今日玩法
     maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
     lineList = range(maxCnt)
-    random.shuffle(lineList)
-    for i, lineID in enumerate(lineList):
-        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 0 if i >= randomCnt else 1)
+    newlineList = list(set(lineList) - set(oldlineList))
+    if len(newlineList) < randomCnt:
+        random.shuffle(oldlineList)
+        newlineList += oldlineList[:randomCnt-len(newlineList)]
+    else:
+        random.shuffle(newlineList)
+        newlineList = newlineList[:randomCnt]
+    #random.shuffle(lineList)
+    for lineID in lineList:
+        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 1 if lineID in newlineList else 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeDayLV, curPlayer.GetLV())
-    GameWorld.DebugLog('    随机冰晶矿脉今日玩法 lineList =%s'%(lineList[:randomCnt]), curPlayer.GetID())
+    GameWorld.DebugLog('    随机冰晶矿脉今日玩法 oldlineList=%s, newlineList =%s'%(oldlineList, newlineList), curPlayer.GetID())
     return
 
 ## 是否能够通过活动查询进入
@@ -164,6 +173,7 @@
 #  @param tick
 #  @return None
 def DoEnterFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
     playerID = curPlayer.GetPlayerID()
     mapID = GameWorld.GetGameWorld().GetMapID()
     gameFB = GameWorld.GetGameFB()
@@ -218,6 +228,7 @@
 # @param tick 时间戳
 # @return 无意义
 def DoExitFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
     return
 
 ##玩家主动离开副本.
@@ -225,8 +236,15 @@
 # @param tick 时间戳
 # @return 返回值无意义
 def DoPlayerLeaveFB(curPlayer, tick):
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
     return
 
+##玩家切换地图
+def DoPlayerChangeMapLogic(curPlayer):
+    tick = GameWorld.GetGameWorld().GetTick()
+    for buffID in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial', 2):
+        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
+    return
 
 def OnPickUpItem(curPlayer, curItem, tick):
     return
@@ -361,7 +379,7 @@
         npcCnt += totalMaxCnt
     NPCCustomRefresh.ProcessAllNPCRefresh(tick) # 立即出发一次标识点刷新
     gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, npcCnt)
-    
+    GameWorld.DebugLog('设置开始刷怪 remainNPCCnt=%s'%npcCnt)
     # 副本开始
     FBCommon.SetFBStep(FB_Step_Fighting, tick)
     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, stepTimeCfg[Def_FightTime] * 1000)
@@ -448,12 +466,7 @@
         return False
     return True
 
-## 执行副本杀怪逻辑
-#  @param curPlayer 杀怪的人
-#  @param curNPC 被杀的怪
-#  @param tick 当前时间
-#  @return None
-def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+def __OnKillNPC(curNPC, tick):
     gameFB = GameWorld.GetGameFB()
     npcid = curNPC.GetNPCID()
     npcCfg = GetIceLodeNPCCfg()
@@ -467,9 +480,29 @@
     
     remainNPCCnt = max(0, gameFB.GetGameFBDictByKey(FBPlayerDict_RemainNPCCnt) - 1)
     gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, remainNPCCnt)
-    
-    if remainNPCCnt <=0:
+    GameWorld.DebugLog('__OnKillNPC remainNPCCnt=%s'%remainNPCCnt)
+    if remainNPCCnt <=0 or npcid in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial'):
         __DoIceLodeOver(True)
+    return
+
+def DoFB_NPCDead(curNPC):
+    __OnKillNPC(curNPC, GameWorld.GetGameWorld().GetTick())
+    return
+
+#def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+#    GameWorld.Log('__OnKillNPC 1111111111')
+#    __OnKillNPC(attacker, curNPC, tick)
+#    return
+
+## 执行副本杀怪逻辑
+#  @param curPlayer 杀怪的人
+#  @param curNPC 被杀的怪
+#  @param tick 当前时间
+#  @return None
+#def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+#    GameWorld.Log('__OnKillNPC 2222222222')
+#    __OnKillNPC(curPlayer, curNPC, tick)
+#    
     
 #    addPoint = GetPointByNPCID(npcid)
 #    if not addPoint:
@@ -521,16 +554,16 @@
     lineID = FBCommon.GetFBPropertyMark()
     star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
     mapID = ChConfig.Def_FBMapID_IceLode
-    
+    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
     #更新星级
     lastStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
     if isPass and star > lastStar:
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
         FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
-        if not lastStar: #每日活动
+        if not lastStar and not isInFBOnDay: #每日活动
             PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
-    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
-    if isInFBOnDay: #在副本里过天,副本结束后再补发奖励
+    
+    if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
         CheckIceLodeStarAwardMail(curPlayer)
 #    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
 #    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
@@ -540,19 +573,33 @@
     if not costTime:
         costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
     #jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
-    jsonItemList = FBCommon.GetJsonItemList(FBCommon.GetFBLineReward(mapID, lineID))
+    overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
+    if isPass:
+        itemList = FBCommon.GetFBLineReward(mapID, lineID)
+        # 给物品
+        needSpace = len(itemList)
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+        if needSpace > packSpace:
+            PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
+        else:
+            for itemID, itemCount, isBind in itemList:
+                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+        
+        jsonItemList = FBCommon.GetJsonItemList(itemList)
+        overDict[FBCommon.Over_itemInfo] = jsonItemList
+        EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
     # 通知结果
-    __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})
+    __SendIceLodeOverInfo(curPlayer, overDict)
     
     # 进入离开阶段
     FBCommon.SetFBStep(FB_Step_Over, tick)
     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000)
     
     # 清怪,关闭刷怪
-    FBCommon.ClearFBNPC()
-    npcCfg = GetIceLodeNPCCfg()
-    for npcInfo in npcCfg:
-        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
+#    FBCommon.ClearFBNPC()
+#    npcCfg = GetIceLodeNPCCfg()
+#    for npcInfo in npcCfg:
+#        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
     
     return
 
@@ -577,6 +624,9 @@
 
 ## 可否扫荡
 def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
+        GameWorld.DebugLog('冰晶矿脉扫荡  副本里不能扫荡 ')
+        return
     #战力判断
     LVIpyData = PlayerControl.GetPlayerLVIpyData(curPlayer.GetLV())
     reFightPower = 0 if not LVIpyData else LVIpyData.GetIceLodeFightPower() # 当前等级参考战力
@@ -602,6 +652,8 @@
                 GameWorld.DebugLog("冰晶矿脉扫荡仙玉不足!costGold=%s" % (costMoney))
                 return
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 1)
+    
+    SyncIceLoddInfo(curPlayer)
     return True
 
 ## 扫荡结果
@@ -615,10 +667,15 @@
         for itemID, itemCnt, isBind in itemList:
             ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
     #直接将5条线星级改为3星
+    addCnt = 0
     starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
     for lineid in lineList:
+        curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, False, [mapID])
+        if curStar == 0:
+            addCnt += 1
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
-    
+    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
 #    npcCountDict = {}
 #    iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
 #    for npcID, count in iceLodeSweepDict.items():
@@ -686,7 +743,7 @@
         if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, i):
             starCnt += GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, False, [ChConfig.Def_FBMapID_IceLode])
             lineList.append(i)
-    if len(lineList) != randomCnt:
+    if lineList and len(lineList) != randomCnt:
         GameWorld.ErrLog('    冰晶矿脉获取当前总星数,当前线路数量异常!lineList=%s'%lineList)
     return starCnt, lineList[:randomCnt]
 
@@ -723,10 +780,12 @@
     maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
     for i in xrange(maxCnt):
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, 0, False, [ChConfig.Def_FBMapID_IceLode])
+    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, ChConfig.Def_FBMapID_IceLode) # 同步信息
     #重置领奖记录
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
     #随机今日玩法
-    __RandomLine(curPlayer)
+    __RandomLine(curPlayer, lineList)
     #通知
     SyncIceLoddInfo(curPlayer)
     return True

--
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