From 027dccfa5c57091f7d1787af3e6c7b26c8c0f9a3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 十二月 2019 15:46:52 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(玩家看到boss才同步伤血封包;修复玩家PK时buff掉血添加npc伤血列表报错)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py |   17 +++++++++++++++++
 1 files changed, 17 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
index 1b5d3a6..2692310 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
@@ -83,6 +83,10 @@
         PlayerControl.NotifyCode(curPlayer, "CreatSuccess")
         return
     
+    if CheckIsServerCreateRoleLimit(curPlayer):
+        PlayerControl.NotifyCode(curPlayer, "ServerCreateRoleLimit")
+        return
+    
     # CD保护
     createSafeTick = 3000
     accID = curPlayer.GetAccID()
@@ -243,6 +247,19 @@
     #DataRecordPack.DR_CreateRole(curPlayer.GetAccID(), sendPack_Name, sendPack_Job)
     return
 #---------------------------------------------------------------------
+def CheckIsServerCreateRoleLimit(curPlayer):
+    ## 服务器是否创角限制
+    groupID = GameWorld.GetServerGroupID()
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyDataMgr.GetCreateRoleLimitServerCount()):
+        ipyData = ipyDataMgr.GetCreateRoleLimitServerByIndex(i)
+        if groupID in ipyData.GetLimitServerGroupIDList():
+            return True
+        for idA, idB in ipyData.GetLimitServerGroupIDRangeList():
+            if idA <= groupID <= idB:
+                return True
+    return False
+
 ## 检查玩家名字是否合法(这里的PlayerName为过滤完空格的名字)
 #  @param curPlayer 当前玩家
 #  @param playerName 玩家名称

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