From 027dccfa5c57091f7d1787af3e6c7b26c8c0f9a3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 十二月 2019 15:46:52 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(玩家看到boss才同步伤血封包;修复玩家PK时buff掉血添加npc伤血列表报错)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py |   28 +++++++++++++++++++++++-----
 1 files changed, 23 insertions(+), 5 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 5f7136e..0738828 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -73,9 +73,12 @@
 import NetPackCommon
 import AuctionHouse
 import PlayerFairyDomain
+import GameWorldItem
+import PlayerAssist
 
 import time
 import datetime
+import json
 #---------------------------------------------------------------------
 #全局变量
 #---------------------------------------------------------------------
@@ -713,6 +716,11 @@
         GameWorldProcess.UpdGlobalKillCount(eval(resultName))
         return
     
+    # 缓存装备广播信息中的装备明细信息
+    if callName == "NotifyEquipDetailInfo":
+        GameWorldItem.OnCacheNotifyEquipDetailInfo(json.loads(resultName), tick)
+        return
+    
     #生成仙盟红包
     if callName == "MapServer_CreatRedPacket":
         PlayerFamilyRedPacket.MapServer_CreatRedPacket(eval(resultName))
@@ -772,15 +780,25 @@
         AuctionHouse.MapServer_AuctionHouseLogic(curPlayer, eval(resultName), tick)
         return
     
+    # 协助
+    if callName == "PlayerAssist":
+        curPlayer = None
+        if srcPlayerID:
+            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+            if not curPlayer:
+                return
+        PlayerAssist.MapServer_PlayerAssistLogic(curPlayer, eval(resultName), tick)
+        return
+    
     if callName == "TeamMemFuncData":
         PlayerTeam.MapServer_TeamMemFuncData(srcPlayerID, eval(resultName))
         return
     
-    #封魔坛结束
-    if callName == "SealDemonOver":
-        playerID, lineID, rank = eval(resultName)
-        PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank)
-        return
+#    #封魔坛结束
+#    if callName == "SealDemonOver":
+#        playerID, lineID, rank = eval(resultName)
+#        PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank)
+#        return
     
     #查询副本功能线路人数
     if callName == "FBLinePlayerCnt":

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