From 02a9f1326fd99fc60ee14c70bb55d714803607f0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 08 七月 2019 15:25:56 +0800
Subject: [PATCH] 4438 【主干】【2.0.200】打boss状态下发起匹配可以进入跨服,回来后归属不会清,boss不会回血
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 29 +++++++++++++++++++++++++++--
1 files changed, 27 insertions(+), 2 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 23a8356..c6afb53 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,6 +20,7 @@
import PlayerControl
import IPY_GameServer
import CrossRealmPlayer
+import PlayerCompensation
import GameWorldBoss
import CrossRealmPK
import PlayerQuery
@@ -92,10 +93,13 @@
PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
elif msgType == ShareDefine.ClientServerMsg_EnterFB:
- PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData)
+ PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
MapServer_CrossSetPlayerAttrValue(msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_AddBuff:
+ MapServer_CrossAddBuff(msgData)
# 需要发送到地图服务器处理的
elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -155,6 +159,20 @@
player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
return
+def MapServer_CrossAddBuff(msgData):
+ ## 收到子服信息,添加buff
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ buffID = msgData.get("buffID")
+ if not buffID:
+ return
+ sendMsg = str(buffID)
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
+ return
## ================================================================================================
def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
@@ -253,8 +271,15 @@
elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
+ elif msgType == ShareDefine.CrossServerMsg_SendMail:
+ PlayerCompensation.CrossServerMsg_SendMail(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
+ PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
+
# 需要发送到地图服务器处理的
- elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+ ShareDefine.CrossServerMsg_NPCAttackCount]:
MapServer_ClientServerReceiveMsg(msgType, msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
--
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