From 02d86fc9db6da8486a311c480e1533af80c21453 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 23 十一月 2018 21:28:11 +0800
Subject: [PATCH] 4715 冰晶矿脉修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py |   35 ++++++++++++++++++++---------------
 1 files changed, 20 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index af40578..49e85bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -521,15 +521,15 @@
     lineID = FBCommon.GetFBPropertyMark()
     star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
     mapID = ChConfig.Def_FBMapID_IceLode
-    
+    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
     #更新星级
     lastStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
     if isPass and star > lastStar:
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
         FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
-        if not lastStar: #每日活动
+        if not lastStar and not isInFBOnDay: #每日活动
             PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
-    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
+    
     if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
         CheckIceLodeStarAwardMail(curPlayer)
 #    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
@@ -540,20 +540,22 @@
     if not costTime:
         costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
     #jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
-    itemList = FBCommon.GetFBLineReward(mapID, lineID)
-    # 给物品
-    needSpace = len(itemList)
-    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
-    if needSpace > packSpace:
-        PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
-    else:
-        for itemID, itemCount, isBind in itemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+    overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
+    if isPass:
+        itemList = FBCommon.GetFBLineReward(mapID, lineID)
+        # 给物品
+        needSpace = len(itemList)
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+        if needSpace > packSpace:
+            PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
+        else:
+            for itemID, itemCount, isBind in itemList:
+                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
         
-        
-    jsonItemList = FBCommon.GetJsonItemList(itemList)
+        jsonItemList = FBCommon.GetJsonItemList(itemList)
+        overDict[FBCommon.Over_itemInfo] = jsonItemList
     # 通知结果
-    __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})
+    __SendIceLodeOverInfo(curPlayer, overDict)
     
     # 进入离开阶段
     FBCommon.SetFBStep(FB_Step_Over, tick)
@@ -588,6 +590,9 @@
 
 ## 可否扫荡
 def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
+        GameWorld.DebugLog('冰晶矿脉扫荡  副本里不能扫荡 ')
+        return
     #战力判断
     LVIpyData = PlayerControl.GetPlayerLVIpyData(curPlayer.GetLV())
     reFightPower = 0 if not LVIpyData else LVIpyData.GetIceLodeFightPower() # 当前等级参考战力

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