From 02e239516553e6401b531de8cd540c4cbbc6ca40 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 十一月 2018 16:29:51 +0800
Subject: [PATCH] 2399 【1.3】【bug】组队,队伍异常

---
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py          |    2 ++
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |   36 ++++++++++++++++++++----------------
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py   |    4 +++-
 3 files changed, 25 insertions(+), 17 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 0ba5739..dbbf4fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -639,6 +639,8 @@
 
 Def_PlayerKey_PlayerFromPID = "PlayerFromPID"  #pid
 
+Def_PDict_LoginMapID = "LoginMapID"  #登录处理时的地图ID
+
 Def_PlayerKey_OnGotoMergeServerTick = "OnGotoMergeServerTick"  #即将跳转到跨服服务器的时间
 
 Def_OnlineType = "onlinetype"   # 在线情况 区分脱机挂在线    C++也在用修改需通知
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index ff84d14..e1d8960 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -97,6 +97,8 @@
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
 def __Func_PlayerLogin(curPlayer, tick):
     
+    GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+    curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
     #玩家在线时间初始化
     InitPlayerOnLineTime(curPlayer, tick)
     #玩家响应信息初始化
@@ -767,7 +769,7 @@
     #改到mapServer登录成功通知
     #Sync_PyServerDataTimeToClient(curPlayer, tick)
     
-    #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+    PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
     
     #刷新人物日期状态
     PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 819bdaf..2ce78a2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -1886,22 +1886,26 @@
     
     GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
     
-    # 登录逻辑已处理,这里不重复处理
-    #===============================================================================================
-    # if curPlayer.GetTeamID() == 0:
-    #    return
-    #    
-    # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
-    # if curTeam == None:
-    #    #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
-    #    curPlayer.MapServer_Sync_Team(0)
-    #    return
-    # 
-    # SyncMapServerTeamInfo(curTeam)
-    # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
-    # ##通知MapServerd队伍变更
-    # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
-    #===============================================================================================
+    if curPlayer.GetTeamID() == 0:
+        return
+    
+    curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
+    if curTeam == None:
+        #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
+        #curPlayer.MapServer_Sync_Team(0)
+        return
+    
+    mapID = curPlayer.GetMapID()
+    loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
+    if loginMapID and mapID != loginMapID:
+        GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" 
+                      % (loginMapID, mapID), curPlayer.GetPlayerID())
+        Sync_TeamMemberInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
+        
+    #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
+    ##通知MapServerd队伍变更
+    #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
     return True
 #---------------------------------------------------------------------
 ##组队玩家切换地图

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