From 02e239516553e6401b531de8cd540c4cbbc6ca40 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 十一月 2018 16:29:51 +0800
Subject: [PATCH] 2399 【1.3】【bug】组队,队伍异常
---
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 2 ++
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 36 ++++++++++++++++++++----------------
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 4 +++-
3 files changed, 25 insertions(+), 17 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 0ba5739..dbbf4fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -639,6 +639,8 @@
Def_PlayerKey_PlayerFromPID = "PlayerFromPID" #pid
+Def_PDict_LoginMapID = "LoginMapID" #登录处理时的地图ID
+
Def_PlayerKey_OnGotoMergeServerTick = "OnGotoMergeServerTick" #即将跳转到跨服服务器的时间
Def_OnlineType = "onlinetype" # 在线情况 区分脱机挂在线 C++也在用修改需通知
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index ff84d14..e1d8960 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -97,6 +97,8 @@
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def __Func_PlayerLogin(curPlayer, tick):
+ GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+ curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
#玩家在线时间初始化
InitPlayerOnLineTime(curPlayer, tick)
#玩家响应信息初始化
@@ -767,7 +769,7 @@
#改到mapServer登录成功通知
#Sync_PyServerDataTimeToClient(curPlayer, tick)
- #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+ PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
#刷新人物日期状态
PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 819bdaf..2ce78a2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -1886,22 +1886,26 @@
GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
- # 登录逻辑已处理,这里不重复处理
- #===============================================================================================
- # if curPlayer.GetTeamID() == 0:
- # return
- #
- # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
- # if curTeam == None:
- # #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
- # curPlayer.MapServer_Sync_Team(0)
- # return
- #
- # SyncMapServerTeamInfo(curTeam)
- # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
- # ##通知MapServerd队伍变更
- # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
- #===============================================================================================
+ if curPlayer.GetTeamID() == 0:
+ return
+
+ curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
+ if curTeam == None:
+ #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
+ #curPlayer.MapServer_Sync_Team(0)
+ return
+
+ mapID = curPlayer.GetMapID()
+ loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
+ if loginMapID and mapID != loginMapID:
+ GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s"
+ % (loginMapID, mapID), curPlayer.GetPlayerID())
+ Sync_TeamMemberInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
+
+ #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
+ ##通知MapServerd队伍变更
+ #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
return True
#---------------------------------------------------------------------
##组队玩家切换地图
--
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