From 02e97056134c570be30922f6ee3bb3b17b209524 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 26 三月 2019 10:17:05 +0800
Subject: [PATCH] 6351 【后端】【2.1】新版骑宠争夺
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 3
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 9
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 3
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 5
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerHorsePetBoss.py | 92 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_HorsePetBoss.py | 589 ++++++++++++++++++++++++++++++++++++++++++
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 28 +
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 47 ++
PySysDB/PySysDBPY.h | 12
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py | 2
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 7
19 files changed, 804 insertions(+), 25 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 3fda774..e2ba18e 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1808,7 +1808,7 @@
{
list WorldLV; //世界等级
list Rank; //排名
- list Award; //奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..]
+ list Award; //奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
};
//装备洗练等级上限
@@ -1818,4 +1818,14 @@
BYTE _Type; //按装备位对应类型查找
BYTE _Star; // 装备星数
WORD LevelMax; //洗练等级上限
+};
+
+//骑宠Boss奖励表
+
+struct tagHorsePetBossAward
+{
+ BYTE _LineID; // 线路ID
+ list WorldLV; //世界等级
+ list Rank; //排名
+ list Award; //奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
};
\ No newline at end of file
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 8c470d9..bceddb1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -682,6 +682,8 @@
Def_FBMapID_CrossRealmPK = 32010
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
+#骑宠Boss
+Def_FBMapID_HorsePetBoss = 31200
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss]
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index f564c1e..3f3c8f7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -36,6 +36,7 @@
import PlayerUniversalGameRec
import GameWorldAverageLv
import PlayerFamilyBoss
+import PlayerHorsePetBoss
import GameWorldProcess
import ChPyNetSendPack
import NetPackCommon
@@ -1269,6 +1270,9 @@
elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1,
ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss2,]:
PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen)
+ #骑宠BOSS
+ elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]:
+ PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen)
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 652d1db..65927fc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -42,7 +42,7 @@
import PlayerZhuXianBoss
import PlayerXMZZ
import PlayerTruck
-import HighLadder
+import PlayerHorsePetBoss
import EventReport
import PlayerCompensation
import PlayerFamilyRedPacket
@@ -189,7 +189,8 @@
CrossRealmPK.OnPlayerLogin(curPlayer)
#诛仙BOSS
PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
-
+ #骑宠boss状态通知
+ PlayerHorsePetBoss.OnLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
index e622936..1a7a4f5 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -149,6 +149,8 @@
Def_BossRebornCnt = "BossRebornCnt"
#多仙盟Boss击杀时间
Def_AllFamilyBossTime = "AllFamilyBossTime"
+#骑宠Boss击杀时间
+Def_HorsePetBossTime = "HorsePetBossTime%s"
#跨服服务器是否维护中
Def_CrossServerClose = "CrossServerClose"
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index a5e4bc4..dd9aa79 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -21,6 +21,7 @@
#---------------------------------------------------------------------
import GameWorldBoss
import PlayerFamilyBoss
+import PlayerHorsePetBoss
import GameWorldFamilyWar
import PlayerControl
import PyGameData
@@ -130,6 +131,14 @@
if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_AllFamilyBossTime):
#BOSS已被击杀
return
+ #骑宠BOSS 是否已结束
+ elif tagMapID == ChConfig.Def_FBMapID_HorsePetBoss:
+ if not PlayerHorsePetBoss.IsInHorsePetBoss():
+ #活动未开启
+ return
+ if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime % tagLineID):
+ #BOSS已被击杀
+ return
# MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerHorsePetBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerHorsePetBoss.py
new file mode 100644
index 0000000..2fcf6d1
--- /dev/null
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerHorsePetBoss.py
@@ -0,0 +1,92 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+#-------------------------------------------------------------------------------
+#
+##@package PlayerHorsePetBoss
+#
+# @todo:骑宠boss副本
+# @author xdh
+# @date 2019-03-21
+# @version 1.0
+#
+# 详细描述: 骑宠boss副本
+#
+#---------------------------------------------------------------------
+#"""Version = 2019-03-21 18:00"""
+#---------------------------------------------------------------------
+
+import GameWorld
+import ChPyNetSendPack
+import NetPackCommon
+import ShareDefine
+import PlayerDBGSEvent
+import PlayerControl
+
+import time
+
+Def_LineCnt = 2
+
+## 玩家登录
+# @param curPlayer 玩家实例
+# @return None
+def OnLogin(curPlayer):
+ if IsInHorsePetBoss():
+ NotifyHorsePetBossState(curPlayer)
+ return
+
+def OnHorsePetBossStateChange(isOpen):
+ if isOpen:
+ #本次开启时间距离上次击杀时间超过1小时则重置
+ isNotify = False
+ curTime = int(time.time())
+ for i in xrange(Def_LineCnt):
+ lastKillTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime%i)
+ if abs(curTime-lastKillTime)> 3600:
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime%i, 0)
+ isNotify = True
+ if isNotify:
+ #通知
+ NotifyHorsePetBossState()
+ return
+
+def HorsePetBossKilled(lineID):
+ if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime%lineID):
+ GameWorld.Log('多骑宠Boss已被击杀,不可重复!!lineID=%s'%lineID)
+ return
+ curTime = int(time.time())
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime%lineID, curTime)
+ GameWorld.Log('多骑宠Boss被击杀!!lineID=%s'%lineID)
+ NotifyHorsePetBossState()
+ return
+
+def NotifyHorsePetBossState(curPlayer=None):
+ IsEnd = 0
+ for i in xrange(Def_LineCnt):
+ lastKillTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime%i)
+ if lastKillTime:
+ IsEnd |=pow(2, 1)
+ bossInfo = ChPyNetSendPack.tagGCHorsePetBossInfo()
+ bossInfo.IsEnd = IsEnd
+
+ if curPlayer == None:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None or not curPlayer.GetInitOK():
+ continue
+ if PlayerControl.GetIsTJG(curPlayer):
+ continue
+ NetPackCommon.SendFakePack(curPlayer, bossInfo)
+ else:
+ if PlayerControl.GetIsTJG(curPlayer):
+ return
+ NetPackCommon.SendFakePack(curPlayer, bossInfo)
+ return
+
+#是否在骑宠BOSS活动中
+def IsInHorsePetBoss():
+ state = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss)
+ return state
+
\ No newline at end of file
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index e5e9e64..6690bda 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -54,6 +54,7 @@
#import PlayerFamilyTech
import PlayerFamilyRedPacket
import PlayerFBHelpBattle
+import PlayerHorsePetBoss
#import PlayerFamilyStore
import PlayerFamilySWRH
import GameWorldProcess
@@ -844,6 +845,10 @@
if callName =="AllFamilyBossOver":
PlayerFamilyBoss.AllFamilyBossKilled()
return
+ #骑宠BOSS结束
+ if callName =="HorsePetBossOver":
+ PlayerHorsePetBoss.HorsePetBossKilled(int(resultName))
+ return
#---return分割线-----------------------------------------------------------------
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 38acd40..16fc860 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1519,7 +1519,8 @@
DailyActionID_CrossReamPK, # 跨服PK 21
DailyActionID_FamilyBoss1, # 仙盟BOSS第一场 22
DailyActionID_FamilyBoss2, # 仙盟BOSS第二场 23
-) = range(1, 23 + 1)
+DailyActionID_HorsePetBoss, # 骑宠BOSS 24
+) = range(1, 24 + 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 12dc9b2..f08f5e4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1800,6 +1800,8 @@
Def_FBMapID_CrossPenglai = 32020
#多仙盟Boss
Def_FBMapID_AllFamilyBoss = 31260
+#骑宠Boss
+Def_FBMapID_HorsePetBoss = 31200
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
@@ -1826,7 +1828,7 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1834,7 +1836,7 @@
# + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
@@ -1900,6 +1902,7 @@
'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
+ 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
index c04411c..4f6d06b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -28,6 +28,7 @@
import GameLogic_ZhuXianBoss
import GameLogic_ZhuXianTower
import GameLogic_AllFamilyBoss
+import GameLogic_HorsePetBoss
## GM命令执行入口
# @param curPlayer 当前玩家
@@ -55,6 +56,12 @@
#仙盟BOSS击杀怪
GameWorld.GetGameWorld().SetGameWorldDict(GameLogic_AllFamilyBoss.FBDict_RemainHP, 1)
return
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_HorsePetBoss:
+ #骑宠BOSS击杀怪
+ gameWorld = GameWorld.GetGameWorld()
+ lineID = gameWorld.GetPropertyID() - 1
+ gameWorld.SetGameWorldDict(GameLogic_HorsePetBoss.FBDict_RemainHP % lineID, 1)
+ return
isMapAllNPC = 0
if len(playerList) > 0:
isMapAllNPC = playerList[0]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_HorsePetBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_HorsePetBoss.py
new file mode 100644
index 0000000..fd995e3
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_HorsePetBoss.py
@@ -0,0 +1,589 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package GameWorldLogic.FBProcess.GameLogic_HorsePetBoss
+#
+# @todo:骑宠boss
+# @author xdh
+# @date 2019-03-22
+# @version 1.0
+#
+# 详细描述: 骑宠boss
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2019-03-22 14:30"""
+#-------------------------------------------------------------------------------
+
+import FBCommon
+import GameWorld
+import IPY_GameWorld
+import GameWorldProcess
+import IpyGameDataPY
+import ChConfig
+import PyGameData
+import PlayerControl
+import ShareDefine
+import PlayerActivity
+import NPCCustomRefresh
+import ItemControler
+import EventReport
+import NPCCommon
+
+FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
+FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
+FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
+FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
+FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
+FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
+FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
+FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量
+FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
+FBDict_LastHPNotify = 'FBDict_LastHPNotify' #上一个血量广播
+
+
+(
+Def_BossTime, #BOSS时间
+Def_LeaveTime, #离开时间
+Def_HPSpeed, #掉血速度公式
+) = range(3)
+
+#当前副本地图的状态
+(
+FB_Step_Open, # 副本开启
+FB_Step_Fighting, # 副本进行中
+FB_Step_Over, # 副本结束
+FB_Step_Close, # 副本关闭
+) = range(4)
+
+def OnFBPlayerOnLogin(curPlayer):
+ return
+
+def OnFBPlayerOnDay(curPlayer):
+ return
+
+
+## 是否能够通过活动查询进入
+# @param curPlayer 玩家实例
+# @param mapID 地图ID
+# @param lineID 线路id
+# @param tick 时间戳
+# @return 布尔值
+def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
+ return True
+
+##副本玩家进入点
+# @param curPlayer 玩家实例
+# @param mapID 地图ID
+# @param lineId 分线ID
+# @param ipyEnterPosInfo 功能线路IPY配置坐标信息
+# @param tick 时间戳
+# @return posX, posY, 随机半径(可选)
+def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
+ return ipyEnterPosInfo
+
+### 查询地图是否开启
+## @param tick 时间戳
+## @return 布尔值
+#def OnCanOpen(tick):
+# return True
+
+##查询是否可以进入地图
+# @param ask:请求结构体(IPY_BMChangeMapAsk)
+# @param tick:时间戳
+# @return IPY_GameWorld.cme 枚举
+def OnChangeMapAsk(ask, tick):
+ return IPY_GameWorld.cmeAccept
+
+##开启副本
+# @param tick 时间戳
+# @return 返回值无意义
+# @remarks 开启副本
+def OnOpenFB(tick):
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ bossID = CurFBLineBOSSID(lineID)
+ if not bossID:
+ return
+ NPCCustomRefresh.SetNPCRefresh(101, [bossID])
+ BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_HorsePetBoss, lineID)[Def_BossTime]
+ GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP%lineID, BossTime * 1000)
+ return
+
+def OnHorsePetBossStateChange(state, tick):
+ #活动状态变更
+ mapID = GameWorld.GetMap().GetMapID()
+ if mapID != ChConfig.Def_FBMapID_HorsePetBoss:
+ return
+ GameWorld.DebugLog(' 骑宠BOSS活动状态变更 state=%s' % state)
+
+ if not state:
+ if GameWorld.GetGameFB().GetFBStep() == FB_Step_Fighting:
+ GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
+ __DoLogicHorsePetBossOver(0, tick, 0, 0)
+ return
+
+## 进副本
+# @param curPlayer
+# @param tick
+# @return None
+def DoEnterFB(curPlayer, tick):
+ playerID = curPlayer.GetPlayerID()
+
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+
+ playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
+ GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
+
+ if lineID < 0:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+ fbStep = GameWorld.GetGameFB().GetFBStep()
+ if fbStep >= FB_Step_Over:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+ hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
+ if not hadDelTicket:
+ FBCommon.SetHadDelTicket(curPlayer)
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HorsePetBoss, 1)
+ EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_HorsePetBoss, 0, ChConfig.CME_Log_Start)
+
+ if fbStep == FB_Step_Open:
+ FBCommon.SetFBStep(FB_Step_Fighting, tick)
+ UpdateHurtInfo(curPlayer, 0, True)
+
+ UpdateHPReduceSpeed(tick)
+ gameFB = GameWorld.GetGameFB()
+ # 上鼓舞buff
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
+ if encourageLV > 0:
+ FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
+ else:
+ FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
+
+ DoFBHelp(curPlayer, tick)
+ return
+
+##关闭副本
+# @param tick 时间戳
+# @return 无意义
+# @remarks
+def OnCloseFB(tick):
+ gameWorld = GameWorld.GetGameWorld()
+ lineID = gameWorld.GetPropertyID() - 1
+ gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
+ gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
+ gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
+
+ gameWorld.SetPropertyID(0)
+ return
+
+##玩家退出副本
+# @param curPlayer 玩家实例
+# @param tick 时间戳
+# @return 无意义
+def DoExitFB(curPlayer, tick):
+ gameWorld = GameWorld.GetGameWorld()
+ # 清除鼓舞buff
+ FBCommon.ClearEncourageBuff(curPlayer, tick)
+# #最后一人
+# if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
+# lineID = gameWorld.GetPropertyID() - 1
+# PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}
+# gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
+# GameWorld.GetGameFB().ClearGameFBDict()
+# GameWorldProcess.CloseFB(tick)
+# return
+
+ UpdateHPReduceSpeed(tick, True)
+
+ return
+
+##玩家主动离开副本.
+# @param curPlayer 玩家实例
+# @param tick 时间戳
+# @return 返回值无意义
+def DoPlayerLeaveFB(curPlayer, tick):
+ #FBCommon.SetHadDelTicket(curPlayer, 0)
+ #主动退出的去掉排行榜信息
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
+ playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
+ PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict
+ if not playerHurtDict: #榜上没人,停止掉血
+ StopReduceHP(lineID, tick)
+ return
+
+##玩家切换地图
+def DoPlayerChangeMapLogic(curPlayer):
+ #FBCommon.SetHadDelTicket(curPlayer, 0)
+ return
+
+## 是否副本复活
+# @param None
+# @return 是否副本复活
+def OnPlayerReborn():
+ return True
+
+
+## 获得副本帮助信息
+# @param curPlayer 当前玩家(被通知对象)
+# @param tick 当前时间
+# @return None
+def DoFBHelp(curPlayer, tick):
+ #伤害排行信息
+ if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
+ return
+ hurtInfo = []
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+
+ playerHurtList = __GetSortHurtList(lineID)
+ myPlayerID = curPlayer.GetPlayerID()
+ myRank, myHurt = 0, 0
+ for i, info in enumerate(playerHurtList, 1):
+ playerID = info[0]
+ playerName, hurt = info[1][:2]
+ if playerID == myPlayerID:
+ myRank, myHurt = i, hurt
+ if i <= 5:
+ hurtDict = {}
+ hurtDict["rank"] = i
+ hurtDict["playerName"] = playerName
+ hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
+ hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
+ hurtInfo.append(hurtDict)
+
+
+ curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID)
+ isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID)
+ remainHP = GetBossRemainHP(lineID, tick)
+ totalHP = __GetBossTotalHP(lineID)
+ hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
+ remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
+
+ fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
+ 'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
+ 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank
+ }
+ GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
+ FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
+ return
+
+
+## 副本行为
+# @param curPlayer 玩家
+# @param actionType 行为类型
+# @param actionInfo 行为信息
+# @param tick 当前时间
+# @return None
+def DoFBAction(curPlayer, actionType, actionInfo, tick):
+ if actionType == 0:
+ FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
+ return
+
+
+
+## 玩家对NPC造成伤害
+# @param curPlayer 当前玩家
+# @param curNPC
+# @param hurtHP
+# @return None
+def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
+ UpdateHurtInfo(curPlayer, hurtHP)
+ #有人上榜开始掉血
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
+ GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
+ return
+#
+def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
+ playerID = curPlayer.GetPlayerID()
+
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ playerName = curPlayer.GetName()
+
+ playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
+ if playerID not in playerHurtDict:
+ if not isAdd:
+ return
+ playerHurtDict[playerID] = [playerName, hurtHP]
+ else:
+ playerHurtDict[playerID][1] += hurtHP
+ PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict
+ return
+
+##---副本总逻辑计时器---
+# @param tick:时间戳
+# @return 无意义
+# @remarks 副本总逻辑计时器
+def OnProcess(tick):
+ gameFB = GameWorld.GetGameFB()
+ gameWorld = GameWorld.GetGameWorld()
+ overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+ fbStep = gameFB.GetFBStep()
+ lineID = gameWorld.GetPropertyID() - 1
+ if lineID < 0:
+ return
+ if fbStep == FB_Step_Over:
+ mapID = GameWorld.GetMap().GetMapID()
+ leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
+ if tick - GameWorld.GetGameFB().GetFBStepTick() > leaveTick:
+ GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
+ GameWorldProcess.CloseFB(tick)
+ FBCommon.SetFBStep(FB_Step_Close, tick)
+ return
+
+ elif fbStep == FB_Step_Fighting:
+ startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
+ if not startTick or overTick:
+ return
+ lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
+ if lastHurtTick and tick - lastHurtTick >= 2000:
+ StopReduceHP(lineID, tick)
+ gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
+
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
+ __CheckBossHP(tick)
+
+ return
+
+
+def __GetSortHurtList(lineID):
+ playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
+ playerHurtList = sorted(playerHurtDict.iteritems(), key=lambda asd:asd[1][1], reverse=True)
+ return playerHurtList
+
+
+def __DoLogicHorsePetBossOver(isPass, tick, dropPosX, dropPosY):
+ #结算
+ FBCommon.SetFBStep(FB_Step_Over, tick)
+
+
+ mapID = GameWorld.GetMap().GetMapID()
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ msgStr = str(lineID)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'HorsePetBossOver', msgStr, len(msgStr))
+
+ leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
+ playerHurtList = __GetSortHurtList(lineID)
+ if not playerHurtList:
+ GameWorld.Log(' __DoLogicHorsePetBossOver, 伤害榜上没有人!!lineID=%s'%lineID)
+ return
+
+ event = ["HorsePetBoss", False, {}]
+ batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ for rank, hurtInfo in enumerate(playerHurtList, 1):
+ playerID = hurtInfo[0]
+ if isPass:
+ auctionItemList, itemList = __GetHorsePetBossAward(lineID, rank, worldLV)
+ else:
+ auctionItemList, itemList = [], []
+ GameWorld.Log('auctionItemList=%s,itemList=%s'%(auctionItemList, itemList))
+ giveItemList = auctionItemList+itemList
+ player = playerManager.FindPlayerByID(playerID)
+ if player:
+ overDict = {FBCommon.Over_rank:rank}
+ if auctionItemList:
+ overDict['AuctionItem'] = FBCommon.GetJsonItemList(auctionItemList)
+ if itemList:
+ overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(itemList)
+ if giveItemList:
+ NPCCommon.DoVirtualItemDrop(player, giveItemList, dropPosX, dropPosY)
+
+ ItemControler.GivePlayerItemOrMail(player, giveItemList, 'QCBOSS1', event)
+ player.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
+ FBCommon.NotifyFBOver(player, ChConfig.Def_FBMapID_HorsePetBoss, lineID, isPass, overDict)
+ elif giveItemList:
+ batchPlayerIDList.append([playerID])
+ batchAddItemList.append(giveItemList)
+ batchParamList.append([])
+ batchDetailList.append({'rank':rank, 'lineID':lineID})
+ if batchPlayerIDList:
+ PlayerControl.SendMailBatch("QCBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
+ return
+
+def __GetHorsePetBossAward(lineID, rank, worldLV):
+ auctionItemList, itemList = [], []
+
+ ipyDataList = IpyGameDataPY.GetIpyGameDataList('HorsePetBossAward', lineID)
+ if not ipyDataList:
+ return auctionItemList, itemList
+ awardRateList = []
+ for ipyData in ipyDataList:
+ worldLVList = ipyData.GetWorldLV()
+ if worldLV < worldLVList[0] or worldLV > worldLVList[1]:
+ continue
+ rankList = ipyData.GetRank()
+ if rank < rankList[0] or rank > rankList[1]:
+ continue
+ awardRateList = ipyData.GetAward()
+ if not awardRateList:
+ GameWorld.ErrLog('骑宠Boss奖励表 未配置该奖励 lineID=%s, rank=%s,worldLV=%s' % (lineID, rank, worldLV))
+ return auctionItemList, itemList
+ for rate, itemInfo in awardRateList:
+ if not GameWorld.CanHappen(rate, 10000):
+ continue
+ if len(itemInfo) != 3:
+ GameWorld.ErrLog('骑宠Boss奖励表 配置错误 itemInfo=%s' % itemInfo)
+ continue
+ if itemInfo[2]:
+ auctionItemList.append(itemInfo)
+ else:
+ itemList.append(itemInfo)
+
+ return auctionItemList, itemList
+
+
+
+def __CheckBossHP(tick):
+ gameFB = GameWorld.GetGameFB()
+ isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+
+ if not isOver:
+ bossID = CurFBLineBOSSID(lineID)
+ if GetBossRemainHP(lineID, tick) == 0:
+
+
+ curBoss = GameWorld.FindNPCByNPCID(bossID)
+ dropPosX, dropPosY = 0, 0
+ if curBoss:
+ dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
+
+ #结束 设置BOSS死亡
+ FBCommon.ClearFBNPC()
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
+ GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
+
+ __DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY)
+ gameFB.SetGameFBDict(FBDict_IsOver, tick)
+ else:
+ #血量广播
+ needNotifyHPPerList = [50, 20]
+ lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
+ if lastIndex >= len(needNotifyHPPerList):
+ return
+ remainPer = GetBossRemainHPPer(lineID, tick)
+ notifyHPPer = needNotifyHPPerList[lastIndex]
+ if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
+ gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ msgMark = 'QCBOSSHP1'
+ PlayerControl.WorldNotify(0, msgMark, [bossID, remainPer])
+ return
+
+def UpdateHPReduceSpeed(tick, isExit=False):
+ gameWorld = GameWorld.GetGameWorld()
+ playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
+ playerCnt = playerCnt - 1 if isExit else playerCnt
+ if playerCnt <=0:
+ return
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ if lineID < 0:
+ return
+
+ curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_HorsePetBoss, lineID)[Def_HPSpeed])
+ gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
+ if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
+ return
+
+ startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
+ remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
+ lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
+ if not startTick:
+ startTick = tick
+ lastSpeed = curSpeed
+ remainHP = __GetBossTotalHP(lineID)
+ remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
+ gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
+
+ gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
+ GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
+ return
+
+def StopReduceHP(lineID, tick):
+ ##暂停BOSS血量减少
+ gameWorld = GameWorld.GetGameWorld()
+ if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
+ return
+ remainHP = GetBossRemainHP(lineID, tick)
+ if not remainHP:
+ return
+ gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
+ gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
+ return
+
+def StartReduceHP(lineID, tick):
+ ##开始BOSS掉血
+ gameWorld = GameWorld.GetGameWorld()
+ if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
+ return
+ gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
+ startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
+ if not startTick:
+ gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
+ gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
+ return
+
+def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID)
+
+
+def GetBossRemainHP(lineID, tick):
+ gameWorld = GameWorld.GetGameWorld()
+
+ startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
+ lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
+ remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
+ if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
+ return remainHP
+ if not startTick:
+ startTick = tick
+ remainHP = __GetBossTotalHP(lineID)
+ else:
+ remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
+ return remainHP
+
+def GetBossRemainHPPer(lineID, tick):
+ remainHP = GetBossRemainHP(lineID, tick)
+ totalHP = __GetBossTotalHP(lineID)
+ if not totalHP:
+ return 0
+ return remainHP * 100 / totalHP
+
+def CurFBLineBOSSID(lineID= -1):
+ #该分线刷的BOSSID
+ if lineID == -1:
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ refreshNPCInfo = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_HorsePetBoss, lineID)
+ if not refreshNPCInfo:
+ return 0
+ bossID = int(refreshNPCInfo)
+ return bossID
+
+##玩家死亡.
+# @param curPlayer:死亡的玩家
+# @param tick 时间戳
+# @return 返回值无意义
+# @remarks 玩家主动离开副本.
+def DoPlayerDead(curPlayer):
+ return
+
+## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
+# @param attacker 攻击方
+# @param defender 防守方
+# @return bool
+def CheckCanAttackTagObjInFB(attacker, defender):
+
+ return True
+
+##处理副本中杀死玩家逻辑
+# @param curPlayer 玩家实例
+# @param defender 防守者
+# @param tick 时间戳
+# @return 布尔值
+# @remarks 处理副本中杀死玩家逻辑
+def DoFBOnKill_Player(atkobj, defender, tick):
+ return True
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 6cf009e..f6348fd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1409,6 +1409,13 @@
("BYTE", "Star", 1),
("WORD", "LevelMax", 0),
),
+
+ "HorsePetBossAward":(
+ ("BYTE", "LineID", 1),
+ ("list", "WorldLV", 0),
+ ("list", "Rank", 0),
+ ("list", "Award", 0),
+ ),
}
@@ -4294,7 +4301,7 @@
def GetWorldLV(self): return self.WorldLV # 世界等级
def GetRank(self): return self.Rank # 排名
- def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..]
+ def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
# 装备洗练等级上限
class IPY_ItemWashMax():
@@ -4308,6 +4315,21 @@
def GetType(self): return self.Type # 按装备位对应类型查找
def GetStar(self): return self.Star # 装备星数
def GetLevelMax(self): return self.LevelMax # 洗练等级上限
+
+# 骑宠Boss奖励表
+class IPY_HorsePetBossAward():
+
+ def __init__(self):
+ self.LineID = 0
+ self.WorldLV = []
+ self.Rank = []
+ self.Award = []
+ return
+
+ def GetLineID(self): return self.LineID # 线路ID
+ def GetWorldLV(self): return self.WorldLV # 世界等级
+ def GetRank(self): return self.Rank # 排名
+ def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
def Log(msg, playerID=0, par=0):
@@ -4615,6 +4637,8 @@
self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
+ self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward)
+ self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -5063,6 +5087,8 @@
def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
+ def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen
+ def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 20ff038..1128d84 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -587,6 +587,27 @@
#GameWorld.DebugLog(" totalExp=%s,totalMoney=%s,needSpace=%s,jsonItemList=%s" % (totalExp, totalMoney, needSpace, jsonItemList))
return jsonItemList, totalExp, totalMoney
+def DoVirtualItemDrop(curPlayer, dropItemList, dropPosX, dropPosY):
+ ##前端假掉落表现
+ gameMap = GameWorld.GetMap()
+ index = 0
+ for posX, posY in ChConfig.Def_DropItemAreaMatrix:
+ resultX = dropPosX + posX
+ resultY = dropPosY + posY
+ if not gameMap.CanMove(resultX, resultY):
+ #玩家不可移动这个点
+ continue
+ if index > len(dropItemList) - 1:
+ break
+ itemInfo = dropItemList[index]
+ index += 1
+ itemID, itemCount, isAuctionItem = itemInfo
+ curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem)
+ dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
+ SendVirtualItemDrop(curPlayer, itemID, resultX, resultY, dropItemDataStr)
+ curItem.Clear()
+ return
+
################################### NPC掉落 ###################################
Def_NPCMaxDropRate = 1000000 # NPC掉落相关的最大概率, 数值设定
@@ -4156,7 +4177,7 @@
if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isAuctionItem)
dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
- self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+ SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
curItem.Clear()
continue
@@ -4166,21 +4187,10 @@
#可以放入背包
if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, event=["NPCDrop", False, {"npcID":npcID}]):
#通知客户端
- self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+ SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
else:
self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
- return
-
- def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
- #通知客户端
- vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
- vItemDrop.ItemTypeID = itemID
- vItemDrop.PosX = posX
- vItemDrop.PosY = posY
- vItemDrop.UserData = userDataStr
- vItemDrop.UserDataLen = len(vItemDrop.UserData)
- NetPackCommon.SendFakePack(player, vItemDrop)
return
#---------------------------------------------------------------------
## NPC被杀死逻辑处理
@@ -5080,6 +5090,17 @@
return curItem
#---------------------------------------------------------------------
+def SendVirtualItemDrop(player, itemID, posX, posY, userDataStr):
+ #通知客户端假物品掉落
+ vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
+ vItemDrop.ItemTypeID = itemID
+ vItemDrop.PosX = posX
+ vItemDrop.PosY = posY
+ vItemDrop.UserData = userDataStr
+ vItemDrop.UserDataLen = len(vItemDrop.UserData)
+ NetPackCommon.SendFakePack(player, vItemDrop)
+ return
+
def GetNPCExp(curPlayer, npcID):
npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
if not npcData:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
index b72d16e..9b81661 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
@@ -190,7 +190,7 @@
# @param destIndex 目标索引
# @return
def SwitchCoat(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex):
- clothesPlaceList = [ShareDefine.retWeaponSkin, ShareDefine.retClothesSkin, ShareDefine.retWeapon2Skin]
+ clothesPlaceList = [6,7,8]#[ShareDefine.retWeaponSkin, ShareDefine.retClothesSkin, ShareDefine.retWeapon2Skin]
if not ((desBackPack == IPY_GameWorld.rptEquip and srcBackpack == ShareDefine.rptTempSwap and destIndex in clothesPlaceList) \
or (srcBackpack == IPY_GameWorld.rptEquip and desBackPack == ShareDefine.rptTempSwap and srcIndex in clothesPlaceList)):
return False
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index f1e68e5..76fbcca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -71,6 +71,7 @@
import GameLogic_FamilyInvade
import GameLogic_ElderBattlefield
import GameLogic_AllFamilyBoss
+import GameLogic_HorsePetBoss
import GameLogic_FamilyBoss
import GameLogic_FamilyWar
import OpenServerCampaign
@@ -1381,7 +1382,11 @@
ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss2,]:
if gameWorldMgr.GetGameWorldDictByKey(key) != value:
GameLogic_AllFamilyBoss.OnAllFamilyBossStateChange(value, tick)
-
+ # 骑宠BOSS
+ elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss:
+ if gameWorldMgr.GetGameWorldDictByKey(key) != value:
+ GameLogic_HorsePetBoss.OnHorsePetBossStateChange(value, tick)
+
# OnDayEx
elif key == ShareDefine.Def_Notify_WorldKey_OnDayEx:
if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
index c83570d..459805a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -145,7 +145,7 @@
# GameWorld.DebugLog(" 创建新战盟家园: tagFamilyID=%s,tagFamilyHomeLV=%s,resultLineID=%s"
# % (tagFamilyID, tagFamilyHomeLV, resultLineID))
#===================================================================================================
- elif tagMapID in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss]:
+ elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss]:
tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始
resultLineID = -1 # 结果lineID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index d3fd664..e17e61f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -97,4 +97,5 @@
g_Qudao_DoubleBill = {} # 渠道删档充值返利
-g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
\ No newline at end of file
+g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
+g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 38acd40..16fc860 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1519,7 +1519,8 @@
DailyActionID_CrossReamPK, # 跨服PK 21
DailyActionID_FamilyBoss1, # 仙盟BOSS第一场 22
DailyActionID_FamilyBoss2, # 仙盟BOSS第二场 23
-) = range(1, 23 + 1)
+DailyActionID_HorsePetBoss, # 骑宠BOSS 24
+) = range(1, 24 + 1)
--
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