From 033a680f4c973fbac074a95152c6d313d4a71091 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 12 六月 2019 17:12:39 +0800 Subject: [PATCH] 7220 【后端】【2.0】灵器开发1.0版(增加灵器属性表,灵器战力由评分计算,评分由基础属性+灵器属性组成,原翅膀模块改为灵器模块) --- ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 67 ++++++++++++++++++++------------- 1 files changed, 40 insertions(+), 27 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py index b159e71..5cbad3a 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py @@ -27,28 +27,21 @@ import GMCommon import ShareDefine #import PlayerFamilyTech -import PlayerDataCollect import time import ChPyNetSendPack import NetPackCommon import GameDataRecord -import GameConfig -import ReadChConfig import UpdatePlayerName import GameWorldBoss import PlayerFamilyBoss -#import PlayerManorWar import PlayerBourse import PlayerZhuXianBoss import PlayerXMZZ -import GameWorldShopItem import PlayerTruck -import HighLadder -import EventReport +import PlayerHorsePetBoss import PlayerCompensation import PlayerFamilyRedPacket -import PlayerFamilyStore -import PyDataManager +#import PlayerFamilyStore import PlayerSocial import PlayerFamilyParty import PlayerSealDemon @@ -61,6 +54,7 @@ import PlayerGeTui import PlayerStore import GameWorldActionControl +import GameWorldFamilyWar import PlayerFBHelpBattle import GMT_CTG import PyGameData @@ -68,6 +62,7 @@ import IPY_PlayerDefine import CrossRealmPK import AuctionHouse +import PlayerFB #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -159,7 +154,7 @@ #仙盟红包 PlayerFamilyRedPacket.OnPlayerLogin(curPlayer) #仙盟仓库 - PlayerFamilyStore.OnPlayerLogin(curPlayer) + #PlayerFamilyStore.OnPlayerLogin(curPlayer) #仙盟宴会 PlayerFamilyParty.OnPlayerLogin(curPlayer) #封魔坛 @@ -190,7 +185,8 @@ CrossRealmPK.OnPlayerLogin(curPlayer) #诛仙BOSS PlayerZhuXianBoss.OnPlayerLogin(curPlayer) - + #骑宠boss状态通知 + PlayerHorsePetBoss.OnLogin(curPlayer) GMT_CTG.OnPlayerLogin(curPlayer) return @@ -222,9 +218,6 @@ if checkMark not in ShareDefine.BillboardTypeList: continue - if checkMark in [ShareDefine.Def_BT_HighLadder]: - continue - billboard = GameWorld.GetBillboard().FindBillboard(checkMark) if not billboard: continue @@ -243,11 +236,7 @@ objBillboard = billboard.At(index) if curPlayer.GetID() == objBillboard.GetID(): msgMark = notifyDict[order] - break -# # 竞技场 -# elif checkMark == "HighLadder": -# highLadderOrder = HighLadder.GetPlayerOrder(curPlayer.GetID()) + 1 -# msgMark = notifyDict.get(highLadderOrder, "") + break # 有可以广播的,马上广播,退出,不再检查 if msgMark: @@ -503,6 +492,9 @@ # @remarks 函数详细说明. def __Func_PlayerDisconnect(curPlayer, tick): + if GameWorld.IsCrossServer(): + PlayerFB.OnPlayerDisconnectCrossServer(curPlayer) + #跨服匹配PK CrossRealmPK.OnLeaveServer(curPlayer) @@ -623,8 +615,6 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_Job: curPlayer.SetJob(packValue) - elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr1: - PlayerControl.SetJobRank(curPlayer, packValue) # elif packType == IPY_GameServer.CDBPlayerRefresh_CurrentPlayerType: # #这里应该通知组队那边刷新 @@ -646,6 +636,10 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_VIPLv: curPlayer.SetVIPLv(packValue); # __RefreshTeamState(curPlayer) + + elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr5: + PlayerControl.SetCrossMapID(curPlayer, packValue, False) + elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9: PlayerControl.SetVIPExpireTime(curPlayer, packValue) @@ -654,7 +648,10 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11: PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue) - + + elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13: + PlayerControl.SetPlayerServerGroupID(curPlayer, packValue) + elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo: curPlayer.SetOperateInfo(packValue); @@ -688,6 +685,7 @@ GameWorldBoss.OnPlayerChangeMap(curPlayer) PlayerFamily.OnPlayerChangeMap(curPlayer, tick) PlayerFamilyParty.OnPlayerChangeMap(curPlayer, tick) + GameWorldFamilyWar.OnPlayerChangeMap(curPlayer) return ## 玩家切换真实地图 @@ -765,6 +763,9 @@ #改到mapServer登录成功通知 #Sync_PyServerDataTimeToClient(curPlayer, tick) + if GameWorld.IsCrossServer(): + PlayerFB.PlayerLoginLoadCrossMapOK(curPlayer) + PlayerTeam.OnPlayerReadMapOK(curPlayer, tick) #刷新人物日期状态 @@ -878,17 +879,29 @@ #{ # tagHead Head; # DWORD MapID; -# BYTE FBLineID; -# BYTE IsAllLine; +# BYTE LineCount; +# BYTE LineIDList[LineCount]; //个数为0时代表查全部 #}; def ClinetQueryFBLinePlayerCnt(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) queryMapID = clientData.MapID - fbLineID = clientData.FBLineID - isAllLine = clientData.IsAllLine + queryFBLineIDList = clientData.LineIDList playerManager = GameWorld.GetPlayerManager() - sendCMD = str([queryMapID, fbLineID, isAllLine]) + if queryMapID in ChConfig.Def_CrossMapIDList: + fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo.get(queryMapID, {}) + if not queryFBLineIDList: + resultInfo = [queryMapID, fbLinePlayerInfoDict] + else: + defaultInfo = [0] # 与本服结构相同,默认0人 + queryFBLineInfo = {} + for lineID in queryFBLineIDList: + queryFBLineInfo[lineID] = fbLinePlayerInfoDict.get(lineID, defaultInfo) + resultInfo = [queryMapID, queryFBLineInfo] + QueryFBLinePlayerCntResult(curPlayer, resultInfo) + return + + sendCMD = str([queryMapID, queryFBLineIDList]) playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), 0, 0, queryMapID, 'FBLinePlayerCnt', sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex()) return -- Gitblit v1.8.0