From 033a680f4c973fbac074a95152c6d313d4a71091 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 12 六月 2019 17:12:39 +0800
Subject: [PATCH] 7220 【后端】【2.0】灵器开发1.0版(增加灵器属性表,灵器战力由评分计算,评分由基础属性+灵器属性组成,原翅膀模块改为灵器模块)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
index 9f2d85a..2aefd69 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
@@ -48,7 +48,7 @@
## 添加BUFF后的逻辑
# @param None
# @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
Attack(curObj, addBuff, curEffect, tick) #立即执行一次攻击
if GameObj.GetHP(curObj) != 0:
addBuff.SetProcessInterval(tick)
--
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