From 033d6bd1a503105552a0064a83bf2ebdf8dc51f5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 25 十一月 2023 18:33:14 +0800
Subject: [PATCH] 10016 【主干】【港台】【砍树】领取邮件物品后服务端不主动删除邮件

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py |   90 +++++++++++++++++++++++++++++++++------------
 1 files changed, 66 insertions(+), 24 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 0a823ba..a7b31dd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -43,13 +43,14 @@
 import math
 import json
 #领取状态  个位数标识 (可领取即已通知过玩家该封邮件,需要在邮件发生时和上线时设置状态
-#0 未通知,1 不可领取, 2 可领取, 3 已领取
+#0 未通知,1 不可领取, 2 可领取, 3 已领取,4 已删除
 (
 Unknown_State,
 Disable_State,
 Enable_State,
-Yet_State
-) = range(4)
+Yet_State,
+Del_State
+) = range(5)
 
 CheckState_OK = 0 # 已审核
 CheckState_No = 1 # 未审核
@@ -956,6 +957,11 @@
 def SetPrizeState(curPlayerID, GUID, prizeState, readState):
     state = readState*10 + prizeState
     GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, state)
+    return
+
+def GetPrizeGetState(curPlayerID, GUID):
+    ## 获取领取状态
+    return GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) % 10
 
 ##查找玩家可领取的补偿列表
 #  @param curPlayer 
@@ -992,9 +998,9 @@
         states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, curRequire.GUID)
         readState = states/10    # 可读       
         curState = states%10    # 领取状态
-        if curState in (Disable_State, Yet_State):
+        if curState in (Disable_State, Del_State):
             #不可领 或 已领
-            
+            #GameWorld.DebugLog("该玩家当前全服邮件状态不下发: curState=%s,GUID=%s" % (curState, curRequire.GUID), curPlayerID)
             continue
         
         limitTime = datetime.datetime.strptime(curRequire.LimitTime, ChConfig.TYPE_Time_Format)
@@ -1026,7 +1032,7 @@
             continue
         
         #可以用的奖励
-        if Enable_State != curState:
+        if Enable_State != curState and curState != Yet_State:
             SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
         allList.append((curRequire.GUID, curRequire.Text, curRequire.CreateTime,
                         curRequire.Gold, curRequire.GoldPaper, curRequire.Silver))
@@ -1049,7 +1055,11 @@
         subPack.Gold = gold
         subPack.GoldPaper = goldPaper
         subPack.Silver = silver 
-        subPack.IsRead = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)/10
+        resState = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)
+        if resState % 10 == Yet_State:
+            subPack.IsRead = Yet_State # 已领取
+        else:
+            subPack.IsRead = resState / 10 # 是否已读
         for index in xrange(curGUIDItemCount):
             curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, index)
             subPackItem = ChPyNetSendPack.tagGCCompensationItem()
@@ -1063,6 +1073,24 @@
         sendPack.PackList.append(subPack)
     sendPack.Count = len(sendPack.PackList)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
+    return
+
+def SyncQueryCompensationResultByGUID(curPlayer, notifyGUIDList):
+    curPlayerID = curPlayer.GetPlayerID()
+    notifyList = []
+    compensationMgr = GameWorld.GetCompensationMgr()
+    for GUID in notifyGUIDList:
+        findCompensation = compensationMgr.FindPersonalCompensation(curPlayerID, GUID)
+        if findCompensation.PlayerID != curPlayerID:
+            findCompensation = compensationMgr.FindEntireCompensation(GUID)
+            if findCompensation.GUID != GUID:
+                # 找不到邮件
+                continue
+        notifyList.append((findCompensation.GUID, findCompensation.Text, findCompensation.CreateTime, 
+                           findCompensation.Gold, findCompensation.GoldPaper, findCompensation.Silver))
+    if not notifyList:
+        return
+    SyncQueryCompensationResult(curPlayer, notifyList)
     return
 
 ##03 03 玩家请求领取补偿#tagMGRequestCompensation
@@ -1085,7 +1113,7 @@
     GameWorld.DebugLog("Compensation### OnMGRequestCompensation myPlayerID %s GUID %s"%(myPlayerID, GUID))
     
     compensationType, curEntireRequire = CheckRequestCompensation(curPlayer, GUID) 
-    if compensationType == Unknow_CompensationType:
+    if compensationType == Unknow_CompensationType or not curEntireRequire:
         #领取失败
         curPlayer.SetDict(Def_RequestState, 0)#解锁
         GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
@@ -1108,6 +1136,15 @@
 def CheckRequestCompensation(curPlayer, GUID, isPersonnal = True):
     curPlayerID = curPlayer.GetID()
     
+    states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
+    readState = states/10    # 可读       
+    curState = states%10    # 领取状态
+    
+    if curState in (Disable_State, Yet_State, Del_State):
+        #不可领 或 已领
+        #GameWorld.DebugLog("当前邮件不可领取或已领: states=%s,curState=%s,GUID=%s" % (states, curState, GUID), curPlayerID)
+        return Unknow_CompensationType, None
+    
     if isPersonnal:
         #在个人补偿中
         curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
@@ -1117,13 +1154,6 @@
         
     #---------
     #在全服补偿中
-    states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
-    readState = states/10    # 可读       
-    curState = states%10    # 领取状态
-    
-    if curState in (Disable_State, Yet_State):
-        #不可领 或 已领
-        return Unknow_CompensationType, None
     curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
     if curEntireRequire.GUID != GUID:
         #不再全服补偿中,删除记录
@@ -1230,15 +1260,20 @@
 ##玩家领取补偿物品发放成功
 #  @param curPlayer, GUID
 #  @return None
-def GiveCompensationSuccess(curPlayer, GUID, CompensationType):
+def GiveCompensationSuccess(curPlayer, GUID, CompensationType, isDel=False):
     curPlayerID = curPlayer.GetID()
-    NotifyCompensationResult(curPlayer, GUID, 1)
-    
+    SetPrizeState(curPlayerID, GUID, Yet_State, Read_State_Yes) # 设置为已领取
     #流向记录
     DataRecordPack.DR_GiveCompensationSuccess(curPlayerID, GUID)
+    if not isDel:
+        SyncQueryCompensationResultByGUID(curPlayer, [GUID])
+        return
+    
+    NotifyCompensationResult(curPlayer, GUID, 1)
+    
     #全服奖励领取记录变更为已领取
     if CompensationType == Entire_CompensationType:
-        GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, 10 + Yet_State)
+        SetPrizeState(curPlayerID, GUID, Del_State, Read_State_Yes)
         return
     #个人奖励领取条目执行删除
     if CompensationType == Personal_CompensationType:
@@ -1289,7 +1324,7 @@
         
         mailText = curMail.Text
         # 通知类模板邮件,过天可直接删除
-        if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID):
+        if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID, curMail.PlayerID):
             tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
             notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1)
             if tempKey not in notClearMailKeyList:
@@ -1373,8 +1408,9 @@
     #在个人补偿中
     curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
     if curPersonalCompensation.PlayerID == curPlayerID:
-        if not CheckCanDelCompensation(curPersonalCompensation, GUID):
+        if not CheckCanDelCompensation(curPersonalCompensation, GUID, curPlayerID):
             #有附件不可删除
+            GameWorld.DebugLog("该个人邮件不可删除: %s" % GUID, curPlayerID)
             NotifyCompensationResult(curPlayer, GUID, 0)
             return
         
@@ -1393,12 +1429,13 @@
     #全服邮件
     curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
     if curEntireRequire.GUID == GUID:
-        if not CheckCanDelCompensation(curEntireRequire, GUID):
+        if not CheckCanDelCompensation(curEntireRequire, GUID, curPlayerID):
             #有附件不可删除
+            GameWorld.DebugLog("该全服邮件不可删除: %s" % GUID, curPlayerID)
             NotifyCompensationResult(curPlayer, GUID, 0)
             return
         
-        SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
+        SetPrizeState(curPlayerID, GUID, Del_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
         NotifyCompensationResult(curPlayer, GUID, 1)
         #GameWorld.DebugLog("全服邮件OnDelCompensation:%s"%GUID)
         return
@@ -1406,7 +1443,12 @@
     NotifyCompensationResult(curPlayer, GUID, 0)
        
 # 有附件的情况玩家不可主动删除邮件,避免误操作;系统可删除不用调用此接口
-def CheckCanDelCompensation(mailObj, GUID):
+def CheckCanDelCompensation(mailObj, GUID, playerID=0):
+    if playerID:
+        if GetPrizeGetState(playerID, GUID) == Yet_State:
+            #GameWorld.DebugLog("已领取的邮件可删除: %s" % GUID, playerID)
+            return True
+        
     if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver:
         # 有附加货币不可删除
         return False

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