From 038ec15bf9d4d442fddf3d26dab1254e4b86d125 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 三月 2019 19:46:55 +0800
Subject: [PATCH] 6357 【后端】【2.0】任务给物品优化,支持拍品处理

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   38 ++++++++++++++++++++------------------
 1 files changed, 20 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 11f721c..26d554e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -2839,10 +2839,10 @@
 # @param bind 绑定
 # @param packList 背包索引
 # @return 背包索引,-1表示没有可放的背包
-def GetCanPutInPackIndex(curPlayer, itemID, itemCount, bind, packList):
+def GetCanPutInPackIndex(curPlayer, itemID, itemCount, bind, packList, isAuctionItem=False):
     itemControl = ItemControler.PlayerItemControler(curPlayer)
     for index in packList:
-        if not itemControl.CanPutInItem(index, itemID, itemCount, bind):
+        if not itemControl.CanPutInItem(index, itemID, itemCount, isAuctionItem):
             continue
         
         return index
@@ -2866,7 +2866,7 @@
                  itemStarLV=0, bind=False, property=None,
                  packList=[IPY_GameWorld.rptItem], isSuite=False,
                  addAttrLV=0, isLucky=False, skillBoostEff=[], holeCount=0,
-                 equipIndex= -1, isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[]):
+                 equipIndex= -1, isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[], isAuctionItem=False):
 #    if PlayerFamily.DoAddFamilyBossFoodEx(curPlayer, itemID, itemCount, ShareDefine.Def_AddFAVReason_DoFamilyMisson):
 #        #仙盟兽粮自动使用
 #        return
@@ -2875,13 +2875,13 @@
     itemControl = ItemControler.PlayerItemControler(curPlayer)
 
     #获得可放入的背包索引
-    packIndex = GetCanPutInPackIndex(curPlayer, itemID, itemCount, bind, packList)
+    packIndex = GetCanPutInPackIndex(curPlayer, itemID, itemCount, bind, packList, isAuctionItem)
     if packIndex == -1:
         return
 
     #设置物品属性
-    curSingleItem = CreatMissionItem(itemID, itemStarLV, addAttrLV, isSuite, bind,
-                                      isLucky, skillBoostEff, itemCount, holeCount, isGreat, baseAttrRate, greatAttrList)
+    curSingleItem = CreatMissionItem(curPlayer, itemID, itemStarLV, addAttrLV, isSuite, bind,
+                                      isLucky, skillBoostEff, itemCount, holeCount, isGreat, baseAttrRate, greatAttrList, isAuctionItem=isAuctionItem)
     if not curSingleItem:
         return
     
@@ -2930,11 +2930,11 @@
 #  @param itemCount: 物品数量
 #  @param baseAttrRate: 任务创建的物品默认的基础属性随机值为10000
 #  @return None
-def CreatMissionItem(itemID, starLV=0, addAttrLV=0, isSuite=False, bind=False,
+def CreatMissionItem(curPlayer, itemID, starLV=0, addAttrLV=0, isSuite=False, bind=False,
                      isLucky=0, skillBoostEff=[], itemCount=1, holeCount=0,
-                     isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[]):
+                     isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[], isAuctionItem=False):
     
-    curSingleItem = ItemControler.GetOutPutItemObj(itemID)
+    curSingleItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
     
     if not curSingleItem:
         GameWorld.Log('###创造任务物品失败, itemID = %s' % (itemID))
@@ -2947,9 +2947,6 @@
     #tmpEquipData.isBind = bind
     
     #ChItem.EquipAddAdditionEx(curSingleItem, tmpEquipData)
-
-    #设置数量
-    ItemControler.SetItemCount(curSingleItem, itemCount)
     
     return curSingleItem
 
@@ -3734,7 +3731,7 @@
 # @param curMission 任务实例
 # @param curActionNode节点信息
 # @return 返回值无意义
-# @remarks  <Add_Item id="物品ID" count="物品数量" starLV="星级" bind="是否绑定" 
+# @remarks  <Add_Item id="物品ID" count="物品数量" starLV="星级" bind="是否绑定" isAuctionItem="是否拍品"
 #        packtype="1,2背包索引" equipIndex="装备位置" suite="是否套装化" addAttrLV="追加等级",isLucky="是否有幸运"
 #        skillBoostEff="[技能效果增强索引, 值]", holeCount="孔数" isGreat="1" baseAttrRate="可强化的装备基础属性随机加强比例默认10000"
 #        greatAttr="[卓越属性列表]" />  
@@ -3759,6 +3756,9 @@
 
     #物品是否套装化
     isSuite = True if curActionNode.GetAttribute("suite") else False
+    
+    #是否拍品
+    isAuctionItem = GameWorld.ToIntDef(curActionNode.GetAttribute("isAuctionItem"), 0)
     
     #追加
     addAttrLV = GameWorld.ToIntDef(curActionNode.GetAttribute("addAttrLV"), 0)
@@ -3786,7 +3786,7 @@
     baseAttrRate = GameWorld.ToIntDef(curActionNode.GetAttribute("baseAttrRate"), ShareDefine.Def_MaxRateValue)
     AddEventItem(curPlayer, curMission, curItemID, curItemCount, None, itemStarLV,
                  bind, False, packTypeList, isSuite, addAttrLV, isLucky,
-                 skillBoostEff, holeCount, equipIndex, isGreat, baseAttrRate, greatAttrList)
+                 skillBoostEff, holeCount, equipIndex, isGreat, baseAttrRate, greatAttrList, isAuctionItem=isAuctionItem)
 
 
 #---------------------------------------------------------------------
@@ -3825,7 +3825,7 @@
 # @param curMission 任务实例
 # @param curActionNode节点信息
 # @return 返回值无意义
-# @remarks  <Drop_Item id="物品ID" count="物品数量" starLV="星级" bind="是否绑定" 
+# @remarks  <Drop_Item id="物品ID" count="物品数量" starLV="星级" bind="是否绑定" isAuctionItem="是否拍品"
 #         suite="是否套装化" addAttrLV="追加等级",isLucky="是否有幸运"
 #        skillBoostEff="[技能效果增强索引, 值]", holeCount="孔数", isGreat="1", effIndex="1" , dropDist="掉落范围默认3"
 #        aroundPlayer="1" baseAttrRate="可强化的装备基础属性随机加强比例默认10000" greatAttr="[卓越属性列表]" />  
@@ -3845,6 +3845,8 @@
     isSuite = GameWorld.ToIntDef((curActionNode.GetAttribute("suite")), 0)
     
     bind = GameWorld.ToIntDef((curActionNode.GetAttribute("bind")), 1)
+    
+    isAuctionItem = GameWorld.ToIntDef((curActionNode.GetAttribute("isAuctionItem")), 0)
     
     #追加
     addAttrLV = GameWorld.ToIntDef(curActionNode.GetAttribute("addAttrLV"), 0)
@@ -3870,14 +3872,14 @@
     baseAttrRate = GameWorld.ToIntDef(curActionNode.GetAttribute("baseAttrRate"), ShareDefine.Def_MaxRateValue)
 
     #设置物品属性
-    curItem = CreatMissionItem(curItemID, starLV, addAttrLV, isSuite, bind,
-                               isLucky, skillBoostEff, count, holeCount, isGreat, baseAttrRate, greatAttrList)
+    curItem = CreatMissionItem(curPlayer, curItemID, starLV, addAttrLV, isSuite, bind,
+                               isLucky, skillBoostEff, count, holeCount, isGreat, baseAttrRate, greatAttrList, isAuctionItem=isAuctionItem)
         
     if not curItem:
         GameWorld.Log('###创建地上物品异常,无此ID物品 = %s' % (curItemID))
         return
     
-    if curActionNode.GetAttribute("aroundPlayer") == "1":
+    if curActionNode.GetAttribute("aroundPlayer") == "1" or not curNPC:
         posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
     else:
         posX, posY = curNPC.GetPosX(), curNPC.GetPosY()

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