From 038ec15bf9d4d442fddf3d26dab1254e4b86d125 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 三月 2019 19:46:55 +0800
Subject: [PATCH] 6357 【后端】【2.0】任务给物品优化,支持拍品处理
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 38 ++++++++++++++++++++------------------
1 files changed, 20 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 11f721c..26d554e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -2839,10 +2839,10 @@
# @param bind 绑定
# @param packList 背包索引
# @return 背包索引,-1表示没有可放的背包
-def GetCanPutInPackIndex(curPlayer, itemID, itemCount, bind, packList):
+def GetCanPutInPackIndex(curPlayer, itemID, itemCount, bind, packList, isAuctionItem=False):
itemControl = ItemControler.PlayerItemControler(curPlayer)
for index in packList:
- if not itemControl.CanPutInItem(index, itemID, itemCount, bind):
+ if not itemControl.CanPutInItem(index, itemID, itemCount, isAuctionItem):
continue
return index
@@ -2866,7 +2866,7 @@
itemStarLV=0, bind=False, property=None,
packList=[IPY_GameWorld.rptItem], isSuite=False,
addAttrLV=0, isLucky=False, skillBoostEff=[], holeCount=0,
- equipIndex= -1, isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[]):
+ equipIndex= -1, isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[], isAuctionItem=False):
# if PlayerFamily.DoAddFamilyBossFoodEx(curPlayer, itemID, itemCount, ShareDefine.Def_AddFAVReason_DoFamilyMisson):
# #仙盟兽粮自动使用
# return
@@ -2875,13 +2875,13 @@
itemControl = ItemControler.PlayerItemControler(curPlayer)
#获得可放入的背包索引
- packIndex = GetCanPutInPackIndex(curPlayer, itemID, itemCount, bind, packList)
+ packIndex = GetCanPutInPackIndex(curPlayer, itemID, itemCount, bind, packList, isAuctionItem)
if packIndex == -1:
return
#设置物品属性
- curSingleItem = CreatMissionItem(itemID, itemStarLV, addAttrLV, isSuite, bind,
- isLucky, skillBoostEff, itemCount, holeCount, isGreat, baseAttrRate, greatAttrList)
+ curSingleItem = CreatMissionItem(curPlayer, itemID, itemStarLV, addAttrLV, isSuite, bind,
+ isLucky, skillBoostEff, itemCount, holeCount, isGreat, baseAttrRate, greatAttrList, isAuctionItem=isAuctionItem)
if not curSingleItem:
return
@@ -2930,11 +2930,11 @@
# @param itemCount: 物品数量
# @param baseAttrRate: 任务创建的物品默认的基础属性随机值为10000
# @return None
-def CreatMissionItem(itemID, starLV=0, addAttrLV=0, isSuite=False, bind=False,
+def CreatMissionItem(curPlayer, itemID, starLV=0, addAttrLV=0, isSuite=False, bind=False,
isLucky=0, skillBoostEff=[], itemCount=1, holeCount=0,
- isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[]):
+ isGreat=0, baseAttrRate=ShareDefine.Def_MaxRateValue, greatAttrList=[], isAuctionItem=False):
- curSingleItem = ItemControler.GetOutPutItemObj(itemID)
+ curSingleItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
if not curSingleItem:
GameWorld.Log('###创造任务物品失败, itemID = %s' % (itemID))
@@ -2947,9 +2947,6 @@
#tmpEquipData.isBind = bind
#ChItem.EquipAddAdditionEx(curSingleItem, tmpEquipData)
-
- #设置数量
- ItemControler.SetItemCount(curSingleItem, itemCount)
return curSingleItem
@@ -3734,7 +3731,7 @@
# @param curMission 任务实例
# @param curActionNode节点信息
# @return 返回值无意义
-# @remarks <Add_Item id="物品ID" count="物品数量" starLV="星级" bind="是否绑定"
+# @remarks <Add_Item id="物品ID" count="物品数量" starLV="星级" bind="是否绑定" isAuctionItem="是否拍品"
# packtype="1,2背包索引" equipIndex="装备位置" suite="是否套装化" addAttrLV="追加等级",isLucky="是否有幸运"
# skillBoostEff="[技能效果增强索引, 值]", holeCount="孔数" isGreat="1" baseAttrRate="可强化的装备基础属性随机加强比例默认10000"
# greatAttr="[卓越属性列表]" />
@@ -3759,6 +3756,9 @@
#物品是否套装化
isSuite = True if curActionNode.GetAttribute("suite") else False
+
+ #是否拍品
+ isAuctionItem = GameWorld.ToIntDef(curActionNode.GetAttribute("isAuctionItem"), 0)
#追加
addAttrLV = GameWorld.ToIntDef(curActionNode.GetAttribute("addAttrLV"), 0)
@@ -3786,7 +3786,7 @@
baseAttrRate = GameWorld.ToIntDef(curActionNode.GetAttribute("baseAttrRate"), ShareDefine.Def_MaxRateValue)
AddEventItem(curPlayer, curMission, curItemID, curItemCount, None, itemStarLV,
bind, False, packTypeList, isSuite, addAttrLV, isLucky,
- skillBoostEff, holeCount, equipIndex, isGreat, baseAttrRate, greatAttrList)
+ skillBoostEff, holeCount, equipIndex, isGreat, baseAttrRate, greatAttrList, isAuctionItem=isAuctionItem)
#---------------------------------------------------------------------
@@ -3825,7 +3825,7 @@
# @param curMission 任务实例
# @param curActionNode节点信息
# @return 返回值无意义
-# @remarks <Drop_Item id="物品ID" count="物品数量" starLV="星级" bind="是否绑定"
+# @remarks <Drop_Item id="物品ID" count="物品数量" starLV="星级" bind="是否绑定" isAuctionItem="是否拍品"
# suite="是否套装化" addAttrLV="追加等级",isLucky="是否有幸运"
# skillBoostEff="[技能效果增强索引, 值]", holeCount="孔数", isGreat="1", effIndex="1" , dropDist="掉落范围默认3"
# aroundPlayer="1" baseAttrRate="可强化的装备基础属性随机加强比例默认10000" greatAttr="[卓越属性列表]" />
@@ -3845,6 +3845,8 @@
isSuite = GameWorld.ToIntDef((curActionNode.GetAttribute("suite")), 0)
bind = GameWorld.ToIntDef((curActionNode.GetAttribute("bind")), 1)
+
+ isAuctionItem = GameWorld.ToIntDef((curActionNode.GetAttribute("isAuctionItem")), 0)
#追加
addAttrLV = GameWorld.ToIntDef(curActionNode.GetAttribute("addAttrLV"), 0)
@@ -3870,14 +3872,14 @@
baseAttrRate = GameWorld.ToIntDef(curActionNode.GetAttribute("baseAttrRate"), ShareDefine.Def_MaxRateValue)
#设置物品属性
- curItem = CreatMissionItem(curItemID, starLV, addAttrLV, isSuite, bind,
- isLucky, skillBoostEff, count, holeCount, isGreat, baseAttrRate, greatAttrList)
+ curItem = CreatMissionItem(curPlayer, curItemID, starLV, addAttrLV, isSuite, bind,
+ isLucky, skillBoostEff, count, holeCount, isGreat, baseAttrRate, greatAttrList, isAuctionItem=isAuctionItem)
if not curItem:
GameWorld.Log('###创建地上物品异常,无此ID物品 = %s' % (curItemID))
return
- if curActionNode.GetAttribute("aroundPlayer") == "1":
+ if curActionNode.GetAttribute("aroundPlayer") == "1" or not curNPC:
posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
else:
posX, posY = curNPC.GetPosX(), curNPC.GetPosY()
--
Gitblit v1.8.0