From 03f14ad4e3576ba4b9ce186e91d9763be7f13b08 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 23 十一月 2018 23:41:49 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py                                                   |   32 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py                 |   11 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py                                |  156 +++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                            |  278 ++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                              |   29 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py                     |   15 
 PySysDB/PySysDBPY.h                                                                                               |   11 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py |   37 +
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py                                                     |  156 +++++++++
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                                 |  278 ++++++++++++++++
 PySysDB/PySysDBG.h                                                                                                |   12 
 11 files changed, 1,002 insertions(+), 13 deletions(-)

diff --git a/PySysDB/PySysDBG.h b/PySysDB/PySysDBG.h
index d8c671f..dbe801f 100644
--- a/PySysDB/PySysDBG.h
+++ b/PySysDB/PySysDBG.h
@@ -124,6 +124,18 @@
 	DWORD		MapID;	//场景地图ID
 };
 
+//副本助战表
+
+struct tagFBHelpBattle
+{
+	DWORD		_DataMapID;	//数据地图ID
+	BYTE		_LineID;	//功能线路ID
+	DWORD		FightPowerMin;	//助战最低战力,也是副本战力
+	DWORD		FightPowerMax;	//助战最高战力,0为不限制
+	WORD		LVLimit;	//助战等级限制, 0为不限制
+	list		DayFreeHelpCount;	//每日免费助战次数,[每日免费助战次数, 是否所有层通用]
+};
+
 //地图表
 
 struct tagChinMap
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 4b0841f..aae0d2d 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -545,6 +545,17 @@
 	eval		RewardInfo;	//奖励信息
 };
 
+//副本助战表
+
+struct tagFBHelpBattle
+{
+	DWORD		_DataMapID;	//数据地图ID
+	BYTE		_LineID;	//功能线路ID
+	DWORD		RobotFightPower;	//助战NPC战力
+	WORD		RobotLV;	//助战NPC等级
+	dict		RobotSkillsDict;	//助战NPC技能, {"职业":[技能列表], ...}
+};
+
 //副本刷怪标识点表
 
 struct tagNPCCustomRefresh
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index 09463a3..6b0bc08 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -13299,6 +13299,162 @@
 
 
 #------------------------------------------------------
+# B1 06 助战召唤 #tagCMHelpBattleCall
+
+class  tagCMHelpBattleCall(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("IsOneKeyCall", c_ubyte),    # 是否一键召唤
+                  ("PlayerID", c_int),    # 召唤的玩家ID,大于1小于100代表机器人
+                  ("IsGoldCall", c_ubyte),    # 是否仙玉召唤
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x06
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x06
+        self.IsOneKeyCall = 0
+        self.PlayerID = 0
+        self.IsGoldCall = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMHelpBattleCall)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 06 助战召唤 //tagCMHelpBattleCall:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                IsOneKeyCall:%d,
+                                PlayerID:%d,
+                                IsGoldCall:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.IsOneKeyCall,
+                                self.PlayerID,
+                                self.IsGoldCall
+                                )
+        return DumpString
+
+
+m_NAtagCMHelpBattleCall=tagCMHelpBattleCall()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleCall.Cmd,m_NAtagCMHelpBattleCall.SubCmd))] = m_NAtagCMHelpBattleCall
+
+
+#------------------------------------------------------
+# B1 05 助战登记 #tagCMHelpBattleCheckIn
+
+class  tagCMHelpBattleCheckIn(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x05
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x05
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMHelpBattleCheckIn)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 05 助战登记 //tagCMHelpBattleCheckIn:
+                                Cmd:%s,
+                                SubCmd:%s
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd
+                                )
+        return DumpString
+
+
+m_NAtagCMHelpBattleCheckIn=tagCMHelpBattleCheckIn()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleCheckIn.Cmd,m_NAtagCMHelpBattleCheckIn.SubCmd))] = m_NAtagCMHelpBattleCheckIn
+
+
+#------------------------------------------------------
+# B1 07 助战刷新 #tagCMHelpBattleRefresh
+
+class  tagCMHelpBattleRefresh(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x07
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x07
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMHelpBattleRefresh)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 07 助战刷新 //tagCMHelpBattleRefresh:
+                                Cmd:%s,
+                                SubCmd:%s
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd
+                                )
+        return DumpString
+
+
+m_NAtagCMHelpBattleRefresh=tagCMHelpBattleRefresh()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleRefresh.Cmd,m_NAtagCMHelpBattleRefresh.SubCmd))] = m_NAtagCMHelpBattleRefresh
+
+
+#------------------------------------------------------
 # B1 02 领取多倍副本奖励 #tagCMGetMultiFBPrize
 
 class  tagCMGetMultiFBPrize(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index f35346d..5360ea9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -24829,6 +24829,284 @@
 
 
 #------------------------------------------------------
+# B2 06 助战召唤结果 #tagMCHelpBattleCallResult
+
+class  tagMCHelpBattleCallResult(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("ObjID", c_int),    # 助战实例ID
+                  ("PlayerID", c_int),    # 助战镜像ID,大于1小于100代表机器人,如果是机器人前端按顺序自己记录对应实例ID代表已召唤
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x06
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x06
+        self.ObjID = 0
+        self.PlayerID = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCHelpBattleCallResult)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 06 助战召唤结果 //tagMCHelpBattleCallResult:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                ObjID:%d,
+                                PlayerID:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.ObjID,
+                                self.PlayerID
+                                )
+        return DumpString
+
+
+m_NAtagMCHelpBattleCallResult=tagMCHelpBattleCallResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleCallResult.Cmd,m_NAtagMCHelpBattleCallResult.SubCmd))] = m_NAtagMCHelpBattleCallResult
+
+
+#------------------------------------------------------
+# B2 05 助战登记结果 #tagMCHelpBattleCheckInResult
+
+class  tagMCHelpBattleCheckInResult(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("IsOK", c_ubyte),    #是否成功
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x05
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x05
+        self.IsOK = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCHelpBattleCheckInResult)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                IsOK:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.IsOK
+                                )
+        return DumpString
+
+
+m_NAtagMCHelpBattleCheckInResult=tagMCHelpBattleCheckInResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleCheckInResult.Cmd,m_NAtagMCHelpBattleCheckInResult.SubCmd))] = m_NAtagMCHelpBattleCheckInResult
+
+
+#------------------------------------------------------
+# B2 07 助战机器人列表 #tagMCHelpBattleList
+
+class  tagMCHelpBattlePlayer(Structure):
+    ObjID = 0    #(DWORD ObjID)// 实例ID, 0代表未召唤
+    PlayerID = 0    #(DWORD PlayerID)// 助战镜像ID, 大于1小于100代表机器人,如果是机器人,没有以下信息,相关信息自己读配置
+    NameLen = 0    #(BYTE NameLen)
+    Name = ""    #(String Name)// 玩家名,size = NameLen
+    LV = 0    #(WORD LV)// 玩家等级
+    Job = 0    #(BYTE Job)// 玩家职业, 如果是机器人,则职业有值,服务端控制
+    RealmLV = 0    #(WORD RealmLV)// 玩家境界等级
+    FightPower = 0    #(DWORD FightPower)// 玩家战力
+    IsNeedGold = 0    #(BYTE IsNeedGold)// 是否需要仙玉召唤
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.IsNeedGold,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        return _pos
+
+    def Clear(self):
+        self.ObjID = 0
+        self.PlayerID = 0
+        self.NameLen = 0
+        self.Name = ""
+        self.LV = 0
+        self.Job = 0
+        self.RealmLV = 0
+        self.FightPower = 0
+        self.IsNeedGold = 0
+        return
+
+    def GetLength(self):
+        length = 0
+        length += 4
+        length += 4
+        length += 1
+        length += len(self.Name)
+        length += 2
+        length += 1
+        length += 2
+        length += 4
+        length += 1
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteDWORD(data, self.ObjID)
+        data = CommFunc.WriteDWORD(data, self.PlayerID)
+        data = CommFunc.WriteBYTE(data, self.NameLen)
+        data = CommFunc.WriteString(data, self.NameLen, self.Name)
+        data = CommFunc.WriteWORD(data, self.LV)
+        data = CommFunc.WriteBYTE(data, self.Job)
+        data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.FightPower)
+        data = CommFunc.WriteBYTE(data, self.IsNeedGold)
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                ObjID:%d,
+                                PlayerID:%d,
+                                NameLen:%d,
+                                Name:%s,
+                                LV:%d,
+                                Job:%d,
+                                RealmLV:%d,
+                                FightPower:%d,
+                                IsNeedGold:%d
+                                '''\
+                                %(
+                                self.ObjID,
+                                self.PlayerID,
+                                self.NameLen,
+                                self.Name,
+                                self.LV,
+                                self.Job,
+                                self.RealmLV,
+                                self.FightPower,
+                                self.IsNeedGold
+                                )
+        return DumpString
+
+
+class  tagMCHelpBattleList(Structure):
+    Head = tagHead()
+    RefreshCount = 0    #(BYTE RefreshCount)// 已刷新次数
+    HelpCount = 0    #(BYTE HelpCount)// 助战个数
+    HelpPlayerList = list()    #(vector<tagMCHelpBattlePlayer> HelpPlayerList)// 助战镜像信息
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB2
+        self.Head.SubCmd = 0x07
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.RefreshCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.HelpCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.HelpCount):
+            temHelpPlayerList = tagMCHelpBattlePlayer()
+            _pos = temHelpPlayerList.ReadData(_lpData, _pos)
+            self.HelpPlayerList.append(temHelpPlayerList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB2
+        self.Head.SubCmd = 0x07
+        self.RefreshCount = 0
+        self.HelpCount = 0
+        self.HelpPlayerList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 1
+        for i in range(self.HelpCount):
+            length += self.HelpPlayerList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.RefreshCount)
+        data = CommFunc.WriteBYTE(data, self.HelpCount)
+        for i in range(self.HelpCount):
+            data = CommFunc.WriteString(data, self.HelpPlayerList[i].GetLength(), self.HelpPlayerList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                RefreshCount:%d,
+                                HelpCount:%d,
+                                HelpPlayerList:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.RefreshCount,
+                                self.HelpCount,
+                                "..."
+                                )
+        return DumpString
+
+
+m_NAtagMCHelpBattleList=tagMCHelpBattleList()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleList.Head.Cmd,m_NAtagMCHelpBattleList.Head.SubCmd))] = m_NAtagMCHelpBattleList
+
+
+#------------------------------------------------------
 # B2 04 冰晶矿脉信息通知 #tagMCIceLodeInfo
 
 class  tagMCIceLodeInfo(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
index 73b4329..c6a03fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -128,6 +128,15 @@
                         ("DWORD", "MapID", 0),
                         ),
 
+                "FBHelpBattle":(
+                        ("DWORD", "DataMapID", 1),
+                        ("BYTE", "LineID", 1),
+                        ("DWORD", "FightPowerMin", 0),
+                        ("DWORD", "FightPowerMax", 0),
+                        ("WORD", "LVLimit", 0),
+                        ("list", "DayFreeHelpCount", 0),
+                        ),
+
                 "ChinMap":(
                         ("DWORD", "MapID", 1),
                         ("char", "MapName", 0),
@@ -546,6 +555,25 @@
     def GetDataMapID(self): return self.DataMapID # 数据地图ID
     def GetLineID(self): return self.LineID # 功能线路ID
     def GetMapID(self): return self.MapID # 场景地图ID
+
+# 副本助战表
+class IPY_FBHelpBattle():
+    
+    def __init__(self):
+        self.DataMapID = 0
+        self.LineID = 0
+        self.FightPowerMin = 0
+        self.FightPowerMax = 0
+        self.LVLimit = 0
+        self.DayFreeHelpCount = []
+        return
+        
+    def GetDataMapID(self): return self.DataMapID # 数据地图ID
+    def GetLineID(self): return self.LineID # 功能线路ID
+    def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本战力
+    def GetFightPowerMax(self): return self.FightPowerMax # 助战最高战力,0为不限制
+    def GetLVLimit(self): return self.LVLimit # 助战等级限制, 0为不限制
+    def GetDayFreeHelpCount(self): return self.DayFreeHelpCount # 每日免费助战次数,[每日免费助战次数, 是否所有层通用]
 
 # 地图表
 class IPY_ChinMap():
@@ -1040,6 +1068,8 @@
         self.ipyFBStateTimeCustomLen = len(self.ipyFBStateTimeCustomCache)
         self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
         self.ipyFBLineLen = len(self.ipyFBLineCache)
+        self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
+        self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
         self.ipyChinMapCache = self.__LoadFileData("ChinMap", IPY_ChinMap)
         self.ipyChinMapLen = len(self.ipyChinMapCache)
         self.ipyBOSSInfoCache = self.__LoadFileData("BOSSInfo", IPY_BOSSInfo)
@@ -1264,6 +1294,8 @@
     def GetFBStateTimeCustomByIndex(self, index): return self.ipyFBStateTimeCustomCache[index]
     def GetFBLineCount(self): return self.ipyFBLineLen
     def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
+    def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
+    def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
     def GetChinMapCount(self): return self.ipyChinMapLen
     def GetChinMapByIndex(self, index): return self.ipyChinMapCache[index]
     def GetBOSSInfoCount(self): return self.ipyBOSSInfoLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 09463a3..6b0bc08 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -13299,6 +13299,162 @@
 
 
 #------------------------------------------------------
+# B1 06 助战召唤 #tagCMHelpBattleCall
+
+class  tagCMHelpBattleCall(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("IsOneKeyCall", c_ubyte),    # 是否一键召唤
+                  ("PlayerID", c_int),    # 召唤的玩家ID,大于1小于100代表机器人
+                  ("IsGoldCall", c_ubyte),    # 是否仙玉召唤
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x06
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x06
+        self.IsOneKeyCall = 0
+        self.PlayerID = 0
+        self.IsGoldCall = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMHelpBattleCall)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 06 助战召唤 //tagCMHelpBattleCall:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                IsOneKeyCall:%d,
+                                PlayerID:%d,
+                                IsGoldCall:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.IsOneKeyCall,
+                                self.PlayerID,
+                                self.IsGoldCall
+                                )
+        return DumpString
+
+
+m_NAtagCMHelpBattleCall=tagCMHelpBattleCall()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleCall.Cmd,m_NAtagCMHelpBattleCall.SubCmd))] = m_NAtagCMHelpBattleCall
+
+
+#------------------------------------------------------
+# B1 05 助战登记 #tagCMHelpBattleCheckIn
+
+class  tagCMHelpBattleCheckIn(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x05
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x05
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMHelpBattleCheckIn)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 05 助战登记 //tagCMHelpBattleCheckIn:
+                                Cmd:%s,
+                                SubCmd:%s
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd
+                                )
+        return DumpString
+
+
+m_NAtagCMHelpBattleCheckIn=tagCMHelpBattleCheckIn()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleCheckIn.Cmd,m_NAtagCMHelpBattleCheckIn.SubCmd))] = m_NAtagCMHelpBattleCheckIn
+
+
+#------------------------------------------------------
+# B1 07 助战刷新 #tagCMHelpBattleRefresh
+
+class  tagCMHelpBattleRefresh(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB1
+        self.SubCmd = 0x07
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB1
+        self.SubCmd = 0x07
+        return
+
+    def GetLength(self):
+        return sizeof(tagCMHelpBattleRefresh)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B1 07 助战刷新 //tagCMHelpBattleRefresh:
+                                Cmd:%s,
+                                SubCmd:%s
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd
+                                )
+        return DumpString
+
+
+m_NAtagCMHelpBattleRefresh=tagCMHelpBattleRefresh()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleRefresh.Cmd,m_NAtagCMHelpBattleRefresh.SubCmd))] = m_NAtagCMHelpBattleRefresh
+
+
+#------------------------------------------------------
 # B1 02 领取多倍副本奖励 #tagCMGetMultiFBPrize
 
 class  tagCMGetMultiFBPrize(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index f35346d..5360ea9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -24829,6 +24829,284 @@
 
 
 #------------------------------------------------------
+# B2 06 助战召唤结果 #tagMCHelpBattleCallResult
+
+class  tagMCHelpBattleCallResult(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("ObjID", c_int),    # 助战实例ID
+                  ("PlayerID", c_int),    # 助战镜像ID,大于1小于100代表机器人,如果是机器人前端按顺序自己记录对应实例ID代表已召唤
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x06
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x06
+        self.ObjID = 0
+        self.PlayerID = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCHelpBattleCallResult)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 06 助战召唤结果 //tagMCHelpBattleCallResult:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                ObjID:%d,
+                                PlayerID:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.ObjID,
+                                self.PlayerID
+                                )
+        return DumpString
+
+
+m_NAtagMCHelpBattleCallResult=tagMCHelpBattleCallResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleCallResult.Cmd,m_NAtagMCHelpBattleCallResult.SubCmd))] = m_NAtagMCHelpBattleCallResult
+
+
+#------------------------------------------------------
+# B2 05 助战登记结果 #tagMCHelpBattleCheckInResult
+
+class  tagMCHelpBattleCheckInResult(Structure):
+    _pack_ = 1
+    _fields_ = [
+                  ("Cmd", c_ubyte),
+                  ("SubCmd", c_ubyte),
+                  ("IsOK", c_ubyte),    #是否成功
+                  ]
+
+    def __init__(self):
+        self.Clear()
+        self.Cmd = 0xB2
+        self.SubCmd = 0x05
+        return
+
+    def ReadData(self, stringData, _pos=0, _len=0):
+        self.Clear()
+        memmove(addressof(self), stringData[_pos:], self.GetLength())
+        return _pos + self.GetLength()
+
+    def Clear(self):
+        self.Cmd = 0xB2
+        self.SubCmd = 0x05
+        self.IsOK = 0
+        return
+
+    def GetLength(self):
+        return sizeof(tagMCHelpBattleCheckInResult)
+
+    def GetBuffer(self):
+        return string_at(addressof(self), self.GetLength())
+
+    def OutputString(self):
+        DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
+                                Cmd:%s,
+                                SubCmd:%s,
+                                IsOK:%d
+                                '''\
+                                %(
+                                self.Cmd,
+                                self.SubCmd,
+                                self.IsOK
+                                )
+        return DumpString
+
+
+m_NAtagMCHelpBattleCheckInResult=tagMCHelpBattleCheckInResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleCheckInResult.Cmd,m_NAtagMCHelpBattleCheckInResult.SubCmd))] = m_NAtagMCHelpBattleCheckInResult
+
+
+#------------------------------------------------------
+# B2 07 助战机器人列表 #tagMCHelpBattleList
+
+class  tagMCHelpBattlePlayer(Structure):
+    ObjID = 0    #(DWORD ObjID)// 实例ID, 0代表未召唤
+    PlayerID = 0    #(DWORD PlayerID)// 助战镜像ID, 大于1小于100代表机器人,如果是机器人,没有以下信息,相关信息自己读配置
+    NameLen = 0    #(BYTE NameLen)
+    Name = ""    #(String Name)// 玩家名,size = NameLen
+    LV = 0    #(WORD LV)// 玩家等级
+    Job = 0    #(BYTE Job)// 玩家职业, 如果是机器人,则职业有值,服务端控制
+    RealmLV = 0    #(WORD RealmLV)// 玩家境界等级
+    FightPower = 0    #(DWORD FightPower)// 玩家战力
+    IsNeedGold = 0    #(BYTE IsNeedGold)// 是否需要仙玉召唤
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.IsNeedGold,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        return _pos
+
+    def Clear(self):
+        self.ObjID = 0
+        self.PlayerID = 0
+        self.NameLen = 0
+        self.Name = ""
+        self.LV = 0
+        self.Job = 0
+        self.RealmLV = 0
+        self.FightPower = 0
+        self.IsNeedGold = 0
+        return
+
+    def GetLength(self):
+        length = 0
+        length += 4
+        length += 4
+        length += 1
+        length += len(self.Name)
+        length += 2
+        length += 1
+        length += 2
+        length += 4
+        length += 1
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteDWORD(data, self.ObjID)
+        data = CommFunc.WriteDWORD(data, self.PlayerID)
+        data = CommFunc.WriteBYTE(data, self.NameLen)
+        data = CommFunc.WriteString(data, self.NameLen, self.Name)
+        data = CommFunc.WriteWORD(data, self.LV)
+        data = CommFunc.WriteBYTE(data, self.Job)
+        data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.FightPower)
+        data = CommFunc.WriteBYTE(data, self.IsNeedGold)
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                ObjID:%d,
+                                PlayerID:%d,
+                                NameLen:%d,
+                                Name:%s,
+                                LV:%d,
+                                Job:%d,
+                                RealmLV:%d,
+                                FightPower:%d,
+                                IsNeedGold:%d
+                                '''\
+                                %(
+                                self.ObjID,
+                                self.PlayerID,
+                                self.NameLen,
+                                self.Name,
+                                self.LV,
+                                self.Job,
+                                self.RealmLV,
+                                self.FightPower,
+                                self.IsNeedGold
+                                )
+        return DumpString
+
+
+class  tagMCHelpBattleList(Structure):
+    Head = tagHead()
+    RefreshCount = 0    #(BYTE RefreshCount)// 已刷新次数
+    HelpCount = 0    #(BYTE HelpCount)// 助战个数
+    HelpPlayerList = list()    #(vector<tagMCHelpBattlePlayer> HelpPlayerList)// 助战镜像信息
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xB2
+        self.Head.SubCmd = 0x07
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.RefreshCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.HelpCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.HelpCount):
+            temHelpPlayerList = tagMCHelpBattlePlayer()
+            _pos = temHelpPlayerList.ReadData(_lpData, _pos)
+            self.HelpPlayerList.append(temHelpPlayerList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xB2
+        self.Head.SubCmd = 0x07
+        self.RefreshCount = 0
+        self.HelpCount = 0
+        self.HelpPlayerList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 1
+        for i in range(self.HelpCount):
+            length += self.HelpPlayerList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.RefreshCount)
+        data = CommFunc.WriteBYTE(data, self.HelpCount)
+        for i in range(self.HelpCount):
+            data = CommFunc.WriteString(data, self.HelpPlayerList[i].GetLength(), self.HelpPlayerList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                RefreshCount:%d,
+                                HelpCount:%d,
+                                HelpPlayerList:%s
+                                '''\
+                                %(
+                                self.Head.OutputString(),
+                                self.RefreshCount,
+                                self.HelpCount,
+                                "..."
+                                )
+        return DumpString
+
+
+m_NAtagMCHelpBattleList=tagMCHelpBattleList()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleList.Head.Cmd,m_NAtagMCHelpBattleList.Head.SubCmd))] = m_NAtagMCHelpBattleList
+
+
+#------------------------------------------------------
 # B2 04 冰晶矿脉信息通知 #tagMCIceLodeInfo
 
 class  tagMCIceLodeInfo(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 9143b94..a07015b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -4927,8 +4927,9 @@
     
     
     #总跑环次数已满,不可再做
-    if run_event == Def_Run_Around_Over_1 and allCount >= RUNCOUNT:
-        return
+    if run_event == Def_Run_Around_Over_1:
+        if allCount >= RUNCOUNT or aroundCount >= AROUNDCOUNT:
+            return
     
     nextMissionID = 0
     nextMission = None
@@ -4976,9 +4977,9 @@
         
         if curMissionData.Type == QuestCommon.Def_Mission_Type_RunFamily:
             PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskFRun, 1)
-        if allCount < RUNCOUNT:
-            nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
+#        if allCount < RUNCOUNT:
+#            nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
+#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
         
                 
             
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 5371a4c..49e85bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -521,16 +521,16 @@
     lineID = FBCommon.GetFBPropertyMark()
     star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
     mapID = ChConfig.Def_FBMapID_IceLode
-    
+    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
     #更新星级
     lastStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
     if isPass and star > lastStar:
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
         FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
-        if not lastStar: #每日活动
+        if not lastStar and not isInFBOnDay: #每日活动
             PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
-    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
-    if isInFBOnDay: #在副本里过天,副本结束后再补发奖励
+    
+    if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
         CheckIceLodeStarAwardMail(curPlayer)
 #    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
 #    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
@@ -540,9 +540,22 @@
     if not costTime:
         costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
     #jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
-    jsonItemList = FBCommon.GetJsonItemList(FBCommon.GetFBLineReward(mapID, lineID))
+    overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
+    if isPass:
+        itemList = FBCommon.GetFBLineReward(mapID, lineID)
+        # 给物品
+        needSpace = len(itemList)
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+        if needSpace > packSpace:
+            PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
+        else:
+            for itemID, itemCount, isBind in itemList:
+                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+        
+        jsonItemList = FBCommon.GetJsonItemList(itemList)
+        overDict[FBCommon.Over_itemInfo] = jsonItemList
     # 通知结果
-    __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})
+    __SendIceLodeOverInfo(curPlayer, overDict)
     
     # 进入离开阶段
     FBCommon.SetFBStep(FB_Step_Over, tick)
@@ -577,6 +590,9 @@
 
 ## 可否扫荡
 def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
+        GameWorld.DebugLog('冰晶矿脉扫荡  副本里不能扫荡 ')
+        return
     #战力判断
     LVIpyData = PlayerControl.GetPlayerLVIpyData(curPlayer.GetLV())
     reFightPower = 0 if not LVIpyData else LVIpyData.GetIceLodeFightPower() # 当前等级参考战力
@@ -615,10 +631,15 @@
         for itemID, itemCnt, isBind in itemList:
             ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
     #直接将5条线星级改为3星
+    addCnt = 0
     starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
     for lineid in lineList:
+        curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+        if curStar == 0:
+            addCnt += 1
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
-    
+    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
 #    npcCountDict = {}
 #    iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
 #    for npcID, count in iceLodeSweepDict.items():
@@ -723,8 +744,10 @@
     maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
     for i in xrange(maxCnt):
         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, 0, False, [ChConfig.Def_FBMapID_IceLode])
+    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, ChConfig.Def_FBMapID_IceLode) # 同步信息
     #重置领奖记录
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
     #随机今日玩法
     __RandomLine(curPlayer)
     #通知
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index f17fbff..de72342 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -460,6 +460,14 @@
                         ("eval", "RewardInfo", 0),
                         ),
 
+                "FBHelpBattle":(
+                        ("DWORD", "DataMapID", 1),
+                        ("BYTE", "LineID", 1),
+                        ("DWORD", "RobotFightPower", 0),
+                        ("WORD", "RobotLV", 0),
+                        ("dict", "RobotSkillsDict", 0),
+                        ),
+
                 "NPCCustomRefresh":(
                         ("DWORD", "ID", 1),
                         ("list", "RefreshMarkInfo", 0),
@@ -1999,6 +2007,23 @@
     def GetGradeInfo(self): return self.GradeInfo # 评级规则
     def GetRewardInfo(self): return self.RewardInfo # 奖励信息
 
+# 副本助战表
+class IPY_FBHelpBattle():
+    
+    def __init__(self):
+        self.DataMapID = 0
+        self.LineID = 0
+        self.RobotFightPower = 0
+        self.RobotLV = 0
+        self.RobotSkillsDict = {}
+        return
+        
+    def GetDataMapID(self): return self.DataMapID # 数据地图ID
+    def GetLineID(self): return self.LineID # 功能线路ID
+    def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
+    def GetRobotLV(self): return self.RobotLV # 助战NPC等级
+    def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...}
+
 # 副本刷怪标识点表
 class IPY_NPCCustomRefresh():
     
@@ -3453,6 +3478,8 @@
         self.ipyFBFuncLen = len(self.ipyFBFuncCache)
         self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
         self.ipyFBLineLen = len(self.ipyFBLineCache)
+        self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
+        self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
         self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh)
         self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache)
         self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction)
@@ -3825,6 +3852,8 @@
     def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
     def GetFBLineCount(self): return self.ipyFBLineLen
     def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
+    def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
+    def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
     def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen
     def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index]
     def GetDailyActionCount(self): return self.ipyDailyActionLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 4d95da1..973630e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -49,6 +49,7 @@
     
     #老号相关神兵场景特效等级同步支持
     if curPlayer.GetExAttr15() == 0:
+        playerID = curPlayer.GetPlayerID()
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
         for setWeaponType in xrange(1, maxType + 1):
@@ -56,7 +57,16 @@
             if not setLV:
                 continue
             SetGodWeaponLV(curPlayer, setWeaponType, setLV)
-            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
+            
+            giveSkillList = []
+            for attrLV in xrange(1, setLV + 1):
+                godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
+                if godWeaponData:
+                    giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
+                    if giveSkillID:
+                        giveSkillList.append(giveSkillID)
+            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
+            
     return
 
 def SetGodWeaponLV(curPlayer, weaponType, lv):
@@ -301,6 +311,9 @@
             sysMark = godWeaponData.GetSysMark()
             if sysMark:
                 PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), attrLV, skillID])
+            return skillID
+    return
+    
 
 
 

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