From 03f14ad4e3576ba4b9ce186e91d9763be7f13b08 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 23 十一月 2018 23:41:49 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py | 32 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 11
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 156 +++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 278 ++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 29 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 15
PySysDB/PySysDBPY.h | 11
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py | 37 +
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py | 156 +++++++++
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 278 ++++++++++++++++
PySysDB/PySysDBG.h | 12
11 files changed, 1,002 insertions(+), 13 deletions(-)
diff --git a/PySysDB/PySysDBG.h b/PySysDB/PySysDBG.h
index d8c671f..dbe801f 100644
--- a/PySysDB/PySysDBG.h
+++ b/PySysDB/PySysDBG.h
@@ -124,6 +124,18 @@
DWORD MapID; //场景地图ID
};
+//副本助战表
+
+struct tagFBHelpBattle
+{
+ DWORD _DataMapID; //数据地图ID
+ BYTE _LineID; //功能线路ID
+ DWORD FightPowerMin; //助战最低战力,也是副本战力
+ DWORD FightPowerMax; //助战最高战力,0为不限制
+ WORD LVLimit; //助战等级限制, 0为不限制
+ list DayFreeHelpCount; //每日免费助战次数,[每日免费助战次数, 是否所有层通用]
+};
+
//地图表
struct tagChinMap
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 4b0841f..aae0d2d 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -545,6 +545,17 @@
eval RewardInfo; //奖励信息
};
+//副本助战表
+
+struct tagFBHelpBattle
+{
+ DWORD _DataMapID; //数据地图ID
+ BYTE _LineID; //功能线路ID
+ DWORD RobotFightPower; //助战NPC战力
+ WORD RobotLV; //助战NPC等级
+ dict RobotSkillsDict; //助战NPC技能, {"职业":[技能列表], ...}
+};
+
//副本刷怪标识点表
struct tagNPCCustomRefresh
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index 09463a3..6b0bc08 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -13299,6 +13299,162 @@
#------------------------------------------------------
+# B1 06 助战召唤 #tagCMHelpBattleCall
+
+class tagCMHelpBattleCall(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("IsOneKeyCall", c_ubyte), # 是否一键召唤
+ ("PlayerID", c_int), # 召唤的玩家ID,大于1小于100代表机器人
+ ("IsGoldCall", c_ubyte), # 是否仙玉召唤
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB1
+ self.SubCmd = 0x06
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB1
+ self.SubCmd = 0x06
+ self.IsOneKeyCall = 0
+ self.PlayerID = 0
+ self.IsGoldCall = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMHelpBattleCall)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B1 06 助战召唤 //tagCMHelpBattleCall:
+ Cmd:%s,
+ SubCmd:%s,
+ IsOneKeyCall:%d,
+ PlayerID:%d,
+ IsGoldCall:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.IsOneKeyCall,
+ self.PlayerID,
+ self.IsGoldCall
+ )
+ return DumpString
+
+
+m_NAtagCMHelpBattleCall=tagCMHelpBattleCall()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleCall.Cmd,m_NAtagCMHelpBattleCall.SubCmd))] = m_NAtagCMHelpBattleCall
+
+
+#------------------------------------------------------
+# B1 05 助战登记 #tagCMHelpBattleCheckIn
+
+class tagCMHelpBattleCheckIn(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB1
+ self.SubCmd = 0x05
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB1
+ self.SubCmd = 0x05
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMHelpBattleCheckIn)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B1 05 助战登记 //tagCMHelpBattleCheckIn:
+ Cmd:%s,
+ SubCmd:%s
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd
+ )
+ return DumpString
+
+
+m_NAtagCMHelpBattleCheckIn=tagCMHelpBattleCheckIn()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleCheckIn.Cmd,m_NAtagCMHelpBattleCheckIn.SubCmd))] = m_NAtagCMHelpBattleCheckIn
+
+
+#------------------------------------------------------
+# B1 07 助战刷新 #tagCMHelpBattleRefresh
+
+class tagCMHelpBattleRefresh(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB1
+ self.SubCmd = 0x07
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB1
+ self.SubCmd = 0x07
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMHelpBattleRefresh)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B1 07 助战刷新 //tagCMHelpBattleRefresh:
+ Cmd:%s,
+ SubCmd:%s
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd
+ )
+ return DumpString
+
+
+m_NAtagCMHelpBattleRefresh=tagCMHelpBattleRefresh()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleRefresh.Cmd,m_NAtagCMHelpBattleRefresh.SubCmd))] = m_NAtagCMHelpBattleRefresh
+
+
+#------------------------------------------------------
# B1 02 领取多倍副本奖励 #tagCMGetMultiFBPrize
class tagCMGetMultiFBPrize(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index f35346d..5360ea9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -24829,6 +24829,284 @@
#------------------------------------------------------
+# B2 06 助战召唤结果 #tagMCHelpBattleCallResult
+
+class tagMCHelpBattleCallResult(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("ObjID", c_int), # 助战实例ID
+ ("PlayerID", c_int), # 助战镜像ID,大于1小于100代表机器人,如果是机器人前端按顺序自己记录对应实例ID代表已召唤
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB2
+ self.SubCmd = 0x06
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB2
+ self.SubCmd = 0x06
+ self.ObjID = 0
+ self.PlayerID = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagMCHelpBattleCallResult)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B2 06 助战召唤结果 //tagMCHelpBattleCallResult:
+ Cmd:%s,
+ SubCmd:%s,
+ ObjID:%d,
+ PlayerID:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.ObjID,
+ self.PlayerID
+ )
+ return DumpString
+
+
+m_NAtagMCHelpBattleCallResult=tagMCHelpBattleCallResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleCallResult.Cmd,m_NAtagMCHelpBattleCallResult.SubCmd))] = m_NAtagMCHelpBattleCallResult
+
+
+#------------------------------------------------------
+# B2 05 助战登记结果 #tagMCHelpBattleCheckInResult
+
+class tagMCHelpBattleCheckInResult(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("IsOK", c_ubyte), #是否成功
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB2
+ self.SubCmd = 0x05
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB2
+ self.SubCmd = 0x05
+ self.IsOK = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagMCHelpBattleCheckInResult)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
+ Cmd:%s,
+ SubCmd:%s,
+ IsOK:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.IsOK
+ )
+ return DumpString
+
+
+m_NAtagMCHelpBattleCheckInResult=tagMCHelpBattleCheckInResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleCheckInResult.Cmd,m_NAtagMCHelpBattleCheckInResult.SubCmd))] = m_NAtagMCHelpBattleCheckInResult
+
+
+#------------------------------------------------------
+# B2 07 助战机器人列表 #tagMCHelpBattleList
+
+class tagMCHelpBattlePlayer(Structure):
+ ObjID = 0 #(DWORD ObjID)// 实例ID, 0代表未召唤
+ PlayerID = 0 #(DWORD PlayerID)// 助战镜像ID, 大于1小于100代表机器人,如果是机器人,没有以下信息,相关信息自己读配置
+ NameLen = 0 #(BYTE NameLen)
+ Name = "" #(String Name)// 玩家名,size = NameLen
+ LV = 0 #(WORD LV)// 玩家等级
+ Job = 0 #(BYTE Job)// 玩家职业, 如果是机器人,则职业有值,服务端控制
+ RealmLV = 0 #(WORD RealmLV)// 玩家境界等级
+ FightPower = 0 #(DWORD FightPower)// 玩家战力
+ IsNeedGold = 0 #(BYTE IsNeedGold)// 是否需要仙玉召唤
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+ self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.IsNeedGold,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ return _pos
+
+ def Clear(self):
+ self.ObjID = 0
+ self.PlayerID = 0
+ self.NameLen = 0
+ self.Name = ""
+ self.LV = 0
+ self.Job = 0
+ self.RealmLV = 0
+ self.FightPower = 0
+ self.IsNeedGold = 0
+ return
+
+ def GetLength(self):
+ length = 0
+ length += 4
+ length += 4
+ length += 1
+ length += len(self.Name)
+ length += 2
+ length += 1
+ length += 2
+ length += 4
+ length += 1
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteDWORD(data, self.ObjID)
+ data = CommFunc.WriteDWORD(data, self.PlayerID)
+ data = CommFunc.WriteBYTE(data, self.NameLen)
+ data = CommFunc.WriteString(data, self.NameLen, self.Name)
+ data = CommFunc.WriteWORD(data, self.LV)
+ data = CommFunc.WriteBYTE(data, self.Job)
+ data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.FightPower)
+ data = CommFunc.WriteBYTE(data, self.IsNeedGold)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ ObjID:%d,
+ PlayerID:%d,
+ NameLen:%d,
+ Name:%s,
+ LV:%d,
+ Job:%d,
+ RealmLV:%d,
+ FightPower:%d,
+ IsNeedGold:%d
+ '''\
+ %(
+ self.ObjID,
+ self.PlayerID,
+ self.NameLen,
+ self.Name,
+ self.LV,
+ self.Job,
+ self.RealmLV,
+ self.FightPower,
+ self.IsNeedGold
+ )
+ return DumpString
+
+
+class tagMCHelpBattleList(Structure):
+ Head = tagHead()
+ RefreshCount = 0 #(BYTE RefreshCount)// 已刷新次数
+ HelpCount = 0 #(BYTE HelpCount)// 助战个数
+ HelpPlayerList = list() #(vector<tagMCHelpBattlePlayer> HelpPlayerList)// 助战镜像信息
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xB2
+ self.Head.SubCmd = 0x07
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.RefreshCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.HelpCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.HelpCount):
+ temHelpPlayerList = tagMCHelpBattlePlayer()
+ _pos = temHelpPlayerList.ReadData(_lpData, _pos)
+ self.HelpPlayerList.append(temHelpPlayerList)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xB2
+ self.Head.SubCmd = 0x07
+ self.RefreshCount = 0
+ self.HelpCount = 0
+ self.HelpPlayerList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 1
+ for i in range(self.HelpCount):
+ length += self.HelpPlayerList[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.RefreshCount)
+ data = CommFunc.WriteBYTE(data, self.HelpCount)
+ for i in range(self.HelpCount):
+ data = CommFunc.WriteString(data, self.HelpPlayerList[i].GetLength(), self.HelpPlayerList[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ RefreshCount:%d,
+ HelpCount:%d,
+ HelpPlayerList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.RefreshCount,
+ self.HelpCount,
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagMCHelpBattleList=tagMCHelpBattleList()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleList.Head.Cmd,m_NAtagMCHelpBattleList.Head.SubCmd))] = m_NAtagMCHelpBattleList
+
+
+#------------------------------------------------------
# B2 04 冰晶矿脉信息通知 #tagMCIceLodeInfo
class tagMCIceLodeInfo(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
index 73b4329..c6a03fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -128,6 +128,15 @@
("DWORD", "MapID", 0),
),
+ "FBHelpBattle":(
+ ("DWORD", "DataMapID", 1),
+ ("BYTE", "LineID", 1),
+ ("DWORD", "FightPowerMin", 0),
+ ("DWORD", "FightPowerMax", 0),
+ ("WORD", "LVLimit", 0),
+ ("list", "DayFreeHelpCount", 0),
+ ),
+
"ChinMap":(
("DWORD", "MapID", 1),
("char", "MapName", 0),
@@ -546,6 +555,25 @@
def GetDataMapID(self): return self.DataMapID # 数据地图ID
def GetLineID(self): return self.LineID # 功能线路ID
def GetMapID(self): return self.MapID # 场景地图ID
+
+# 副本助战表
+class IPY_FBHelpBattle():
+
+ def __init__(self):
+ self.DataMapID = 0
+ self.LineID = 0
+ self.FightPowerMin = 0
+ self.FightPowerMax = 0
+ self.LVLimit = 0
+ self.DayFreeHelpCount = []
+ return
+
+ def GetDataMapID(self): return self.DataMapID # 数据地图ID
+ def GetLineID(self): return self.LineID # 功能线路ID
+ def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本战力
+ def GetFightPowerMax(self): return self.FightPowerMax # 助战最高战力,0为不限制
+ def GetLVLimit(self): return self.LVLimit # 助战等级限制, 0为不限制
+ def GetDayFreeHelpCount(self): return self.DayFreeHelpCount # 每日免费助战次数,[每日免费助战次数, 是否所有层通用]
# 地图表
class IPY_ChinMap():
@@ -1040,6 +1068,8 @@
self.ipyFBStateTimeCustomLen = len(self.ipyFBStateTimeCustomCache)
self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
self.ipyFBLineLen = len(self.ipyFBLineCache)
+ self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
+ self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
self.ipyChinMapCache = self.__LoadFileData("ChinMap", IPY_ChinMap)
self.ipyChinMapLen = len(self.ipyChinMapCache)
self.ipyBOSSInfoCache = self.__LoadFileData("BOSSInfo", IPY_BOSSInfo)
@@ -1264,6 +1294,8 @@
def GetFBStateTimeCustomByIndex(self, index): return self.ipyFBStateTimeCustomCache[index]
def GetFBLineCount(self): return self.ipyFBLineLen
def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
+ def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
+ def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
def GetChinMapCount(self): return self.ipyChinMapLen
def GetChinMapByIndex(self, index): return self.ipyChinMapCache[index]
def GetBOSSInfoCount(self): return self.ipyBOSSInfoLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 09463a3..6b0bc08 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -13299,6 +13299,162 @@
#------------------------------------------------------
+# B1 06 助战召唤 #tagCMHelpBattleCall
+
+class tagCMHelpBattleCall(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("IsOneKeyCall", c_ubyte), # 是否一键召唤
+ ("PlayerID", c_int), # 召唤的玩家ID,大于1小于100代表机器人
+ ("IsGoldCall", c_ubyte), # 是否仙玉召唤
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB1
+ self.SubCmd = 0x06
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB1
+ self.SubCmd = 0x06
+ self.IsOneKeyCall = 0
+ self.PlayerID = 0
+ self.IsGoldCall = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMHelpBattleCall)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B1 06 助战召唤 //tagCMHelpBattleCall:
+ Cmd:%s,
+ SubCmd:%s,
+ IsOneKeyCall:%d,
+ PlayerID:%d,
+ IsGoldCall:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.IsOneKeyCall,
+ self.PlayerID,
+ self.IsGoldCall
+ )
+ return DumpString
+
+
+m_NAtagCMHelpBattleCall=tagCMHelpBattleCall()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleCall.Cmd,m_NAtagCMHelpBattleCall.SubCmd))] = m_NAtagCMHelpBattleCall
+
+
+#------------------------------------------------------
+# B1 05 助战登记 #tagCMHelpBattleCheckIn
+
+class tagCMHelpBattleCheckIn(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB1
+ self.SubCmd = 0x05
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB1
+ self.SubCmd = 0x05
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMHelpBattleCheckIn)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B1 05 助战登记 //tagCMHelpBattleCheckIn:
+ Cmd:%s,
+ SubCmd:%s
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd
+ )
+ return DumpString
+
+
+m_NAtagCMHelpBattleCheckIn=tagCMHelpBattleCheckIn()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleCheckIn.Cmd,m_NAtagCMHelpBattleCheckIn.SubCmd))] = m_NAtagCMHelpBattleCheckIn
+
+
+#------------------------------------------------------
+# B1 07 助战刷新 #tagCMHelpBattleRefresh
+
+class tagCMHelpBattleRefresh(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB1
+ self.SubCmd = 0x07
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB1
+ self.SubCmd = 0x07
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMHelpBattleRefresh)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B1 07 助战刷新 //tagCMHelpBattleRefresh:
+ Cmd:%s,
+ SubCmd:%s
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd
+ )
+ return DumpString
+
+
+m_NAtagCMHelpBattleRefresh=tagCMHelpBattleRefresh()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMHelpBattleRefresh.Cmd,m_NAtagCMHelpBattleRefresh.SubCmd))] = m_NAtagCMHelpBattleRefresh
+
+
+#------------------------------------------------------
# B1 02 领取多倍副本奖励 #tagCMGetMultiFBPrize
class tagCMGetMultiFBPrize(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index f35346d..5360ea9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -24829,6 +24829,284 @@
#------------------------------------------------------
+# B2 06 助战召唤结果 #tagMCHelpBattleCallResult
+
+class tagMCHelpBattleCallResult(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("ObjID", c_int), # 助战实例ID
+ ("PlayerID", c_int), # 助战镜像ID,大于1小于100代表机器人,如果是机器人前端按顺序自己记录对应实例ID代表已召唤
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB2
+ self.SubCmd = 0x06
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB2
+ self.SubCmd = 0x06
+ self.ObjID = 0
+ self.PlayerID = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagMCHelpBattleCallResult)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B2 06 助战召唤结果 //tagMCHelpBattleCallResult:
+ Cmd:%s,
+ SubCmd:%s,
+ ObjID:%d,
+ PlayerID:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.ObjID,
+ self.PlayerID
+ )
+ return DumpString
+
+
+m_NAtagMCHelpBattleCallResult=tagMCHelpBattleCallResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleCallResult.Cmd,m_NAtagMCHelpBattleCallResult.SubCmd))] = m_NAtagMCHelpBattleCallResult
+
+
+#------------------------------------------------------
+# B2 05 助战登记结果 #tagMCHelpBattleCheckInResult
+
+class tagMCHelpBattleCheckInResult(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("IsOK", c_ubyte), #是否成功
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xB2
+ self.SubCmd = 0x05
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xB2
+ self.SubCmd = 0x05
+ self.IsOK = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagMCHelpBattleCheckInResult)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
+ Cmd:%s,
+ SubCmd:%s,
+ IsOK:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.IsOK
+ )
+ return DumpString
+
+
+m_NAtagMCHelpBattleCheckInResult=tagMCHelpBattleCheckInResult()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleCheckInResult.Cmd,m_NAtagMCHelpBattleCheckInResult.SubCmd))] = m_NAtagMCHelpBattleCheckInResult
+
+
+#------------------------------------------------------
+# B2 07 助战机器人列表 #tagMCHelpBattleList
+
+class tagMCHelpBattlePlayer(Structure):
+ ObjID = 0 #(DWORD ObjID)// 实例ID, 0代表未召唤
+ PlayerID = 0 #(DWORD PlayerID)// 助战镜像ID, 大于1小于100代表机器人,如果是机器人,没有以下信息,相关信息自己读配置
+ NameLen = 0 #(BYTE NameLen)
+ Name = "" #(String Name)// 玩家名,size = NameLen
+ LV = 0 #(WORD LV)// 玩家等级
+ Job = 0 #(BYTE Job)// 玩家职业, 如果是机器人,则职业有值,服务端控制
+ RealmLV = 0 #(WORD RealmLV)// 玩家境界等级
+ FightPower = 0 #(DWORD FightPower)// 玩家战力
+ IsNeedGold = 0 #(BYTE IsNeedGold)// 是否需要仙玉召唤
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+ self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.IsNeedGold,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ return _pos
+
+ def Clear(self):
+ self.ObjID = 0
+ self.PlayerID = 0
+ self.NameLen = 0
+ self.Name = ""
+ self.LV = 0
+ self.Job = 0
+ self.RealmLV = 0
+ self.FightPower = 0
+ self.IsNeedGold = 0
+ return
+
+ def GetLength(self):
+ length = 0
+ length += 4
+ length += 4
+ length += 1
+ length += len(self.Name)
+ length += 2
+ length += 1
+ length += 2
+ length += 4
+ length += 1
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteDWORD(data, self.ObjID)
+ data = CommFunc.WriteDWORD(data, self.PlayerID)
+ data = CommFunc.WriteBYTE(data, self.NameLen)
+ data = CommFunc.WriteString(data, self.NameLen, self.Name)
+ data = CommFunc.WriteWORD(data, self.LV)
+ data = CommFunc.WriteBYTE(data, self.Job)
+ data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.FightPower)
+ data = CommFunc.WriteBYTE(data, self.IsNeedGold)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ ObjID:%d,
+ PlayerID:%d,
+ NameLen:%d,
+ Name:%s,
+ LV:%d,
+ Job:%d,
+ RealmLV:%d,
+ FightPower:%d,
+ IsNeedGold:%d
+ '''\
+ %(
+ self.ObjID,
+ self.PlayerID,
+ self.NameLen,
+ self.Name,
+ self.LV,
+ self.Job,
+ self.RealmLV,
+ self.FightPower,
+ self.IsNeedGold
+ )
+ return DumpString
+
+
+class tagMCHelpBattleList(Structure):
+ Head = tagHead()
+ RefreshCount = 0 #(BYTE RefreshCount)// 已刷新次数
+ HelpCount = 0 #(BYTE HelpCount)// 助战个数
+ HelpPlayerList = list() #(vector<tagMCHelpBattlePlayer> HelpPlayerList)// 助战镜像信息
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xB2
+ self.Head.SubCmd = 0x07
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.RefreshCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.HelpCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.HelpCount):
+ temHelpPlayerList = tagMCHelpBattlePlayer()
+ _pos = temHelpPlayerList.ReadData(_lpData, _pos)
+ self.HelpPlayerList.append(temHelpPlayerList)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xB2
+ self.Head.SubCmd = 0x07
+ self.RefreshCount = 0
+ self.HelpCount = 0
+ self.HelpPlayerList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 1
+ for i in range(self.HelpCount):
+ length += self.HelpPlayerList[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.RefreshCount)
+ data = CommFunc.WriteBYTE(data, self.HelpCount)
+ for i in range(self.HelpCount):
+ data = CommFunc.WriteString(data, self.HelpPlayerList[i].GetLength(), self.HelpPlayerList[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ RefreshCount:%d,
+ HelpCount:%d,
+ HelpPlayerList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.RefreshCount,
+ self.HelpCount,
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagMCHelpBattleList=tagMCHelpBattleList()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCHelpBattleList.Head.Cmd,m_NAtagMCHelpBattleList.Head.SubCmd))] = m_NAtagMCHelpBattleList
+
+
+#------------------------------------------------------
# B2 04 冰晶矿脉信息通知 #tagMCIceLodeInfo
class tagMCIceLodeInfo(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 9143b94..a07015b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -4927,8 +4927,9 @@
#总跑环次数已满,不可再做
- if run_event == Def_Run_Around_Over_1 and allCount >= RUNCOUNT:
- return
+ if run_event == Def_Run_Around_Over_1:
+ if allCount >= RUNCOUNT or aroundCount >= AROUNDCOUNT:
+ return
nextMissionID = 0
nextMission = None
@@ -4976,9 +4977,9 @@
if curMissionData.Type == QuestCommon.Def_Mission_Type_RunFamily:
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskFRun, 1)
- if allCount < RUNCOUNT:
- nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
+# if allCount < RUNCOUNT:
+# nextMissionID = __OverRandRunAround(curPlayer, curMissionData)
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskNextMissionID % curMissionData.Type, nextMissionID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 5371a4c..49e85bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -521,16 +521,16 @@
lineID = FBCommon.GetFBPropertyMark()
star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
mapID = ChConfig.Def_FBMapID_IceLode
-
+ isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
#更新星级
lastStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
if isPass and star > lastStar:
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
- if not lastStar: #每日活动
+ if not lastStar and not isInFBOnDay: #每日活动
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
- isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
- if isInFBOnDay: #在副本里过天,副本结束后再补发奖励
+
+ if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
CheckIceLodeStarAwardMail(curPlayer)
# exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
# expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
@@ -540,9 +540,22 @@
if not costTime:
costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
#jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
- jsonItemList = FBCommon.GetJsonItemList(FBCommon.GetFBLineReward(mapID, lineID))
+ overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
+ if isPass:
+ itemList = FBCommon.GetFBLineReward(mapID, lineID)
+ # 给物品
+ needSpace = len(itemList)
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+ if needSpace > packSpace:
+ PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
+ else:
+ for itemID, itemCount, isBind in itemList:
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+
+ jsonItemList = FBCommon.GetJsonItemList(itemList)
+ overDict[FBCommon.Over_itemInfo] = jsonItemList
# 通知结果
- __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})
+ __SendIceLodeOverInfo(curPlayer, overDict)
# 进入离开阶段
FBCommon.SetFBStep(FB_Step_Over, tick)
@@ -577,6 +590,9 @@
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
+ GameWorld.DebugLog('冰晶矿脉扫荡 副本里不能扫荡 ')
+ return
#战力判断
LVIpyData = PlayerControl.GetPlayerLVIpyData(curPlayer.GetLV())
reFightPower = 0 if not LVIpyData else LVIpyData.GetIceLodeFightPower() # 当前等级参考战力
@@ -615,10 +631,15 @@
for itemID, itemCnt, isBind in itemList:
ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
#直接将5条线星级改为3星
+ addCnt = 0
starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
for lineid in lineList:
+ curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+ if curStar == 0:
+ addCnt += 1
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
-
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+ FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
# npcCountDict = {}
# iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
# for npcID, count in iceLodeSweepDict.items():
@@ -723,8 +744,10 @@
maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
for i in xrange(maxCnt):
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, 0, False, [ChConfig.Def_FBMapID_IceLode])
+ FBCommon.Sync_FBPlayerFBInfoData(curPlayer, ChConfig.Def_FBMapID_IceLode) # 同步信息
#重置领奖记录
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
#随机今日玩法
__RandomLine(curPlayer)
#通知
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index f17fbff..de72342 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -460,6 +460,14 @@
("eval", "RewardInfo", 0),
),
+ "FBHelpBattle":(
+ ("DWORD", "DataMapID", 1),
+ ("BYTE", "LineID", 1),
+ ("DWORD", "RobotFightPower", 0),
+ ("WORD", "RobotLV", 0),
+ ("dict", "RobotSkillsDict", 0),
+ ),
+
"NPCCustomRefresh":(
("DWORD", "ID", 1),
("list", "RefreshMarkInfo", 0),
@@ -1999,6 +2007,23 @@
def GetGradeInfo(self): return self.GradeInfo # 评级规则
def GetRewardInfo(self): return self.RewardInfo # 奖励信息
+# 副本助战表
+class IPY_FBHelpBattle():
+
+ def __init__(self):
+ self.DataMapID = 0
+ self.LineID = 0
+ self.RobotFightPower = 0
+ self.RobotLV = 0
+ self.RobotSkillsDict = {}
+ return
+
+ def GetDataMapID(self): return self.DataMapID # 数据地图ID
+ def GetLineID(self): return self.LineID # 功能线路ID
+ def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
+ def GetRobotLV(self): return self.RobotLV # 助战NPC等级
+ def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...}
+
# 副本刷怪标识点表
class IPY_NPCCustomRefresh():
@@ -3453,6 +3478,8 @@
self.ipyFBFuncLen = len(self.ipyFBFuncCache)
self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
self.ipyFBLineLen = len(self.ipyFBLineCache)
+ self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
+ self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh)
self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache)
self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction)
@@ -3825,6 +3852,8 @@
def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
def GetFBLineCount(self): return self.ipyFBLineLen
def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
+ def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
+ def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen
def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index]
def GetDailyActionCount(self): return self.ipyDailyActionLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 4d95da1..973630e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -49,6 +49,7 @@
#老号相关神兵场景特效等级同步支持
if curPlayer.GetExAttr15() == 0:
+ playerID = curPlayer.GetPlayerID()
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for setWeaponType in xrange(1, maxType + 1):
@@ -56,7 +57,16 @@
if not setLV:
continue
SetGodWeaponLV(curPlayer, setWeaponType, setLV)
- GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
+
+ giveSkillList = []
+ for attrLV in xrange(1, setLV + 1):
+ godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
+ if godWeaponData:
+ giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
+ if giveSkillID:
+ giveSkillList.append(giveSkillID)
+ GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
+
return
def SetGodWeaponLV(curPlayer, weaponType, lv):
@@ -301,6 +311,9 @@
sysMark = godWeaponData.GetSysMark()
if sysMark:
PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), attrLV, skillID])
+ return skillID
+ return
+
--
Gitblit v1.8.0