From 0494d4903383737139445b11e525a9e2ca583801 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 21 二月 2019 16:47:35 +0800
Subject: [PATCH] 6268 【后端】【1.6.100】增加道具七日巡礼积分和节日巡礼积分支持
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 67 ++++++++++++++++++++++-----------
1 files changed, 44 insertions(+), 23 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 56dc210..51e2f23 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -54,6 +54,7 @@
import time
import copy
import ConfigParser
+import PyGameData
import md5
#---------------------------------------------------------------------
@@ -1016,18 +1017,8 @@
return GetGameWorld().GetServerVersion()
def GetServerGroupID():
- # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
- # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
- # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
- # ServerID支持范围: 1~999999
- # 平台编号支持范围:1~2000
- platform = GetPlatform()
- serverNum = GetPlatformServerNum(platform)
- if not serverNum:
- return 0
- serverNum = max(1, min(2000, serverNum))
- serverID = max(1, min(999999, GetServerID()))
- return serverNum * 1000000 + serverID
+ ## 服务器组ID,必须唯一,代表这台物理服务器
+ return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
def GetPlatformServerNum(platform):
# 获取服务器的平台编号
@@ -1582,14 +1573,15 @@
return inputText
-## 是否跨服服务器
-# @param None None
-# @return
-def IsMergeServer():
- config = MapConfig.GetConfig()
-
- return config.get('IsMergeWarServe', 0)
+def IsCrossServer():
+ ## 是否跨服服务器
+ return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
+def GetCrossZoneName():
+ ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
+ if IsCrossServer():
+ return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
+ return PyGameData.g_crossZoneName
## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645)
# @param timeNum
@@ -1618,9 +1610,9 @@
'''
checkDate = ChangeTimeNumToDatetime(checkTime)
curDate = GetCurrentTime()
- if checkDate > curDate:
- #DebugLog("检查时间比当前时间大")
- return False
+ #if checkDate > curDate:
+ # #DebugLog("检查时间比当前时间大")
+ # return False
Def_OnEventHour = ShareDefine.Def_OnEventHour
chkYear, chkMonth, chkDay, chkHour = checkDate.year, checkDate.month, checkDate.day, checkDate.hour
@@ -1637,6 +1629,7 @@
checkDateEx = datetime.datetime(chkYear, chkMonth, chkDay, 0, 0, 0)
curDateEx = datetime.datetime(curYear, curMonth, curDay, 0, 0, 0)
diffDays = (curDateEx - checkDateEx).days
+ ## 当前时间比检查的时间大1天
if diffDays == 1:
if chkHour < Def_OnEventHour:
#DebugLog("日期相差天数1, 不同天! chkHour(%s) < %s" % (chkHour, Def_OnEventHour))
@@ -1647,6 +1640,19 @@
return False
#DebugLog("日期相差天数1, 同天! curHour(%s) < %s <= chkHour(%s)" % (curHour, Def_OnEventHour, chkHour))
+ return True
+
+ ## 当前时间比检查的时间小1天
+ elif diffDays == -1:
+ if curHour < Def_OnEventHour:
+ #DebugLog("日期相差天数-1, 不同天! curHour(%s) < %s" % (curHour, Def_OnEventHour))
+ return False
+
+ if chkHour >= Def_OnEventHour:
+ #DebugLog("日期相差天数-1, 不同天! chkHour(%s) >= %s" % (chkHour, Def_OnEventHour))
+ return False
+
+ #DebugLog("日期相差天数-1, 同天! chkHour(%s) < %s <= curHour(%s)" % (chkHour, Def_OnEventHour, curHour))
return True
#DebugLog("日期相差天数大于1,不同一天!")
@@ -1806,7 +1812,8 @@
if updDictValue == 0:
curPlayer.NomalDictDelProperty(keyName, 0)
else:
- curPlayer.NomalDictAddProperty(keyName, updDictValue)
+ import PlayerControl
+ PlayerControl.NomalDictSetProperty(curPlayer, keyName, updDictValue)
#DebugLog("SetDictValueByBit keyFormat=%s,isBin=%s,bit=%s,keyNum=%s,keyName=%s,dictValue=%s,bitIndex=%s,updDictValue=%s"
# % (keyFormat, isBin, bit, keyNum, keyName, dictValue, bitIndex, updDictValue))
return dictValue, updDictValue
@@ -1843,6 +1850,20 @@
'SendMergerChildMsg', msgList, len(msgList))
return
+def SendMsgToCrossServer(msgType, dataMsg, srcPlayerID=0, queryType=0, queryID=0):
+ ## 发送信息到跨服服务器
+ msgList = str([msgType, dataMsg])
+ GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList))
+ DebugLog("发送跨服信息: %s, %s" % (msgType, dataMsg))
+ return
+
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0):
+ ## 发送信息到子服
+ msgList = str([msgType, dataMsg, serverGroupIDList])
+ GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList))
+ DebugLog("发送子服信息: %s, %s, serverGroupIDList=%s" % (msgType, dataMsg, serverGroupIDList))
+ return
+
## 根据排行获取名次对应值
# @param orderDict {名次:obj, ...} 名次支持段跳跃
# @param order 名次,从1开始
--
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