From 0494d4903383737139445b11e525a9e2ca583801 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 21 二月 2019 16:47:35 +0800
Subject: [PATCH] 6268 【后端】【1.6.100】增加道具七日巡礼积分和节日巡礼积分支持

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py |   67 ++++++++++++++++++++++-----------
 1 files changed, 44 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 56dc210..51e2f23 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -54,6 +54,7 @@
 import time
 import copy
 import ConfigParser
+import PyGameData
 
 import md5
 #---------------------------------------------------------------------
@@ -1016,18 +1017,8 @@
     return GetGameWorld().GetServerVersion()
 
 def GetServerGroupID():
-    # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
-    #            在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
-    # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
-    # ServerID支持范围: 1~999999
-    # 平台编号支持范围:1~2000
-    platform = GetPlatform()
-    serverNum = GetPlatformServerNum(platform)
-    if not serverNum:
-        return 0
-    serverNum = max(1, min(2000, serverNum))
-    serverID = max(1, min(999999, GetServerID()))
-    return serverNum * 1000000 + serverID
+    ## 服务器组ID,必须唯一,代表这台物理服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
 
 def GetPlatformServerNum(platform):
     # 获取服务器的平台编号
@@ -1582,14 +1573,15 @@
     
     return inputText
 
-## 是否跨服服务器
-#  @param None None
-#  @return
-def IsMergeServer():
-    config = MapConfig.GetConfig()
-        
-    return config.get('IsMergeWarServe', 0)
+def IsCrossServer():
+    ## 是否跨服服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
 
+def GetCrossZoneName():
+    ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
+    if IsCrossServer():
+        return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
+    return PyGameData.g_crossZoneName
 
 ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645)
 #  @param timeNum
@@ -1618,9 +1610,9 @@
     '''
     checkDate = ChangeTimeNumToDatetime(checkTime)
     curDate = GetCurrentTime()
-    if checkDate > curDate:
-        #DebugLog("检查时间比当前时间大")
-        return False
+    #if checkDate > curDate:
+    #    #DebugLog("检查时间比当前时间大")
+    #    return False
     
     Def_OnEventHour = ShareDefine.Def_OnEventHour
     chkYear, chkMonth, chkDay, chkHour = checkDate.year, checkDate.month, checkDate.day, checkDate.hour
@@ -1637,6 +1629,7 @@
     checkDateEx = datetime.datetime(chkYear, chkMonth, chkDay, 0, 0, 0)
     curDateEx = datetime.datetime(curYear, curMonth, curDay, 0, 0, 0)
     diffDays = (curDateEx - checkDateEx).days
+    ## 当前时间比检查的时间大1天
     if diffDays == 1:
         if chkHour < Def_OnEventHour:
             #DebugLog("日期相差天数1, 不同天! chkHour(%s) < %s" % (chkHour, Def_OnEventHour))
@@ -1647,6 +1640,19 @@
             return False
         
         #DebugLog("日期相差天数1, 同天! curHour(%s) < %s <= chkHour(%s)" % (curHour, Def_OnEventHour, chkHour))
+        return True
+    
+    ## 当前时间比检查的时间小1天
+    elif diffDays == -1:
+        if curHour < Def_OnEventHour:
+            #DebugLog("日期相差天数-1, 不同天! curHour(%s) < %s" % (curHour, Def_OnEventHour))
+            return False
+        
+        if chkHour >= Def_OnEventHour:
+            #DebugLog("日期相差天数-1, 不同天! chkHour(%s) >= %s" % (chkHour, Def_OnEventHour))
+            return False
+        
+        #DebugLog("日期相差天数-1, 同天! chkHour(%s) < %s <= curHour(%s)" % (chkHour, Def_OnEventHour, curHour))
         return True
     
     #DebugLog("日期相差天数大于1,不同一天!")
@@ -1806,7 +1812,8 @@
     if updDictValue == 0:
         curPlayer.NomalDictDelProperty(keyName, 0)
     else:
-        curPlayer.NomalDictAddProperty(keyName, updDictValue)
+        import PlayerControl
+        PlayerControl.NomalDictSetProperty(curPlayer, keyName, updDictValue)
     #DebugLog("SetDictValueByBit keyFormat=%s,isBin=%s,bit=%s,keyNum=%s,keyName=%s,dictValue=%s,bitIndex=%s,updDictValue=%s" 
     #         % (keyFormat, isBin, bit, keyNum, keyName, dictValue, bitIndex, updDictValue))
     return dictValue, updDictValue
@@ -1843,6 +1850,20 @@
                                                     'SendMergerChildMsg', msgList, len(msgList))
     return
 
+def SendMsgToCrossServer(msgType, dataMsg, srcPlayerID=0, queryType=0, queryID=0):
+    ## 发送信息到跨服服务器
+    msgList = str([msgType, dataMsg])
+    GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList))
+    DebugLog("发送跨服信息: %s, %s" % (msgType, dataMsg))
+    return
+
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0):
+    ## 发送信息到子服
+    msgList = str([msgType, dataMsg, serverGroupIDList])
+    GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList))
+    DebugLog("发送子服信息: %s, %s, serverGroupIDList=%s" % (msgType, dataMsg, serverGroupIDList))
+    return
+
 ## 根据排行获取名次对应值
 #  @param orderDict {名次:obj, ...} 名次支持段跳跃
 #  @param order 名次,从1开始

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