From 0494d4903383737139445b11e525a9e2ca583801 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 21 二月 2019 16:47:35 +0800
Subject: [PATCH] 6268 【后端】【1.6.100】增加道具七日巡礼积分和节日巡礼积分支持

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 3cdf01e..e3a89f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -35,6 +35,7 @@
 import EventShell
 import NPCCommon
 import FBHelpBattle
+import PlayerActLogin
 
 import math
 
@@ -426,7 +427,7 @@
         if star == 5:
             EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
         EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
-        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
         EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
         # 如果在副本中过天,则只给物品奖励,不变更过关信息
         if not isInFBOnDay:
@@ -437,7 +438,7 @@
         else:
             curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
-            
+        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
             #=======================================================================================
             # #给奖励
             # needSpace = len(prizeItemList)
@@ -500,7 +501,8 @@
     EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
     EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
-    
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
+    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
     jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
     
     # 通知结果

--
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