From 0494d4903383737139445b11e525a9e2ca583801 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 21 二月 2019 16:47:35 +0800
Subject: [PATCH] 6268 【后端】【1.6.100】增加道具七日巡礼积分和节日巡礼积分支持
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 42 ++++++++++++++++++++++++++++++++++++++++--
1 files changed, 40 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index b04232e..d174759 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -84,11 +84,13 @@
import PlayerCostRebate
import GY_Query_CrossRealmReg
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
import PlayerCrossRealmPK
import FunctionNPCCommon
import CrossRealmPlayer
import CrossPlayerData
import ChNetSendPack
+import EquipZhuXian
import PlayerCoat
import PlayerState
import QuestCommon
@@ -529,6 +531,10 @@
if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
NotifyCode(curPlayer, "CrossMap10")
+ return False
+
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
return False
return True
@@ -1213,6 +1219,11 @@
if not isDisconnect:
CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+
+ #清除地图玩家缓存
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
+ PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
return
##更新保存玩家在线时间
@@ -1704,7 +1715,7 @@
bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
extendParamList = [bossID, -1]
enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
- if enterCnt >= FBCommon.GetEnterFBMaxCnt:
+ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
extendParamList = [bossID, curPlayer.GetFamilyID()]
@@ -1809,6 +1820,12 @@
if isNotify:
NotifyCode(curPlayer, "Carry_lhs_697674")
return ShareDefine.EntFBAskRet_Sit
+
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ if isNotify:
+ NotifyCode(curPlayer, "Carry_lhs_697674")
+ GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
+ return ShareDefine.EntFBAskRet_Other
if playerAction in ChConfig.Def_Player_Cannot_TransState:
#Carry_lhs_697674:您当前所处的状态不能进行传送!
@@ -2965,6 +2982,7 @@
PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
# 绝版降临
PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
+ PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
# 消费VIP
# if costVIPGold < 0:
# costVIPGold = price
@@ -3541,6 +3559,13 @@
FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
+ JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
+ JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
+ JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
+ JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
+ JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
+ JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
+
ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
#MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -3726,7 +3751,7 @@
# 检查最大等级
if curLV >= maxLV and curTotalExp >= maxLVExpStore:
self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
- GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
+ #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
return 0, expViewType
# 杀怪
@@ -4133,6 +4158,7 @@
PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
PlayerEquipDecompose.RefreshEDAttr(curPlayer)
PlayerDogz.RefreshDogzAttr(curPlayer)
+ EquipZhuXian.CalcZhuXianAttr(curPlayer)
PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
self.RefreshAllState(isForce=True)
@@ -6627,6 +6653,18 @@
def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
+#---诛仙一击概率---
+def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
+def SetZhuXianRate(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False)
+
+#---诛仙一击伤害百分比---
+def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
+def SetZhuXianHurtPer(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
+
## 增加天梯竞技场积分
# @param curPlayer 玩家实例
--
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