From 04a0c07b609c22633a00d0d69009746db594182a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 八月 2018 10:47:31 +0800
Subject: [PATCH] Add: 伤血公式增加攻击方等级对应参考战力参数(aReFightPower);

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index b07fa6b..b9a32cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1752,6 +1752,9 @@
         aOnlyFinalHurt = PlayerControl.GetOnlyFinalHurt(atkObj) # 额外固定伤害
         aFightPower = atkObj.GetFightPower()
         
+        atkLVIpyData = PlayerControl.GetPlayerLVIpyData(aLV)
+        aReFightPower = 0 if not atkLVIpyData else atkLVIpyData.GetReFightPower() # 参考战力
+        
     else:
         aIgnoreDefRate = 0  # 无视防御比率
         aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj)   # 技能攻击力加成

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