From 04a0c07b609c22633a00d0d69009746db594182a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 八月 2018 10:47:31 +0800
Subject: [PATCH] Add: 伤血公式增加攻击方等级对应参考战力参数(aReFightPower);

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index bcf2381..4572e63 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -625,6 +625,11 @@
     if callName =="FamilyOwnerBossInfo":
         GameWorldBoss.MapServer_FamilyOwnerBossInfo(eval(resultName))
         return
+
+    # 骑宠争夺伤血玩家同步
+    if callName =="HorsePetRobBossHurtPlayer":
+        GameWorldBoss.MapServer_HorsePetRobBossHurtPlayer(eval(resultName))
+        return
     
     # 全局掉落CD
     if callName =="GlobalDropCD":
@@ -634,6 +639,10 @@
     if callName =="GlobalDropRate":
         GameWorldProcess.UpdGlobalDropRate(eval(resultName))
         return
+    # 全局击杀数统计
+    if callName =="GlobalKillCount":
+        GameWorldProcess.UpdGlobalKillCount(eval(resultName))
+        return
     
     # 自定义商店全服限购次数清空
     if callName =="ShopItemClearBuyCnt":

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