From 04a0c07b609c22633a00d0d69009746db594182a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 八月 2018 10:47:31 +0800
Subject: [PATCH] Add: 伤血公式增加攻击方等级对应参考战力参数(aReFightPower);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
index 2d78662..425827f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -243,9 +243,10 @@
for i in equipIndexList:
suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
for suiteType, lv in suiteInfo.items():
- if lv >= 2 and groupType == 1 and suiteType == 2:
+ if lv >= 2 and int(groupType) == 1 and suiteType == 2:
groupCnt +=1
for j in xrange(1,lv+1):
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
+ #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
return
\ No newline at end of file
--
Gitblit v1.8.0