From 04a0c07b609c22633a00d0d69009746db594182a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 31 八月 2018 10:47:31 +0800 Subject: [PATCH] Add: 伤血公式增加攻击方等级对应参考战力参数(aReFightPower); --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 9275dd5..5dc1f5b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -2982,7 +2982,7 @@ # if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig: # attacker.GetSkillManager().SetTrigBuffSkillTick(tick) - GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate)) + #GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate)) #----------------------------处理附加技能 return DoLogic_UseSkill(attacker, defender, exSkill, tick, destX, destY, True) -- Gitblit v1.8.0