From 050d498578914bf03e6e8acec7fd68c29dce79c4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 24 一月 2019 11:59:09 +0800
Subject: [PATCH] 5995 【后端】【1.5.100】诛仙装备合成(不同背包合成支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py |   37 ++++++++++++++++++-------------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                            |   16 ++++++----------
 2 files changed, 24 insertions(+), 29 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index d822414..96ab222 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -369,6 +369,9 @@
 Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
 Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
 Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
+Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
+
+Def_ItemType_DogzStuff = 139 # 神兽材料
 
 #以下定义物品类型下次删除
 Def_Item_Type_Horse = 1000036          #坐骑
@@ -379,23 +382,16 @@
                      ShareDefine.rptGatherSoul:'GatherSoulPackCount',
                      }
 
-#背包可以放入的物品字典
-Def_PackItemTypeList_Dict = {
-ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
-ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, 
-                         Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
-ShareDefine.rptZhuXianItem:range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1),
-ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
-                      }
-
 def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
     ## 获取物品类型对应存放的默认背包类型
     if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
         #寻宝背包、临时背包不做处理
         return defaultPack
+    import IpyGameDataPY
+    Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {})
     for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
         if itemType in itemTypeList:
-            return pack
+            return int(pack)
     return defaultPack
 
 # 部位对应装备类型列表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index 4e6acb2..8d930b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -93,12 +93,16 @@
         GameWorld.ErrLog("不存在该合成物品! makeItemID=%s" % makeItemID)
         return
     
+    packType = ChConfig.GetItemPackType(makeItemData.GetType(), IPY_GameWorld.rptItem)
+    GameWorld.DebugLog("makeItemID=%s,packType=%s" % (makeItemID, packType), playerID)
+    
     needSpace = int(math.ceil(float(compoundCnt) / makeItemData.GetPackCount()))
-    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
     #验证背包空间
     if needSpace > emptySpace:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
-        GameWorld.DebugLog("背包空间不足!needSpace=%s > emptySpace=%s" % (needSpace, emptySpace), playerID)
+        #PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
+        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
+        GameWorld.DebugLog("背包空间不足!packType=%s,needSpace=%s > emptySpace=%s" % (packType, needSpace, emptySpace), playerID)
         return
     
     compoundBindCnt = 0
@@ -123,7 +127,7 @@
     canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor
     decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
     
-    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+    itemPack = curPlayer.GetItemManager().GetPack(packType)
     itemExpireTime = 0
     wingItemExpInfo = None #材料翅膀精炼信息
     dogzEquipPlusExp = 0 #神兽装备强化熟练度
@@ -132,11 +136,7 @@
         unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
         if not unfixedItem:
             return
-        if ItemCommon.GetIsDogzEquip(unfixedItem):
-            unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
-        else:
-            unfixedItemPack = itemPack
-        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList, 
+        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, 
                                                  unfixedItemIDList, needUnfixedItemCount)
         if not unfixedItemCostInfo:
             return
@@ -178,13 +178,13 @@
     PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce, 
                            {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
     
-    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
+    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType}
     makeItemBind = False
     
     # 扣不固定消耗物品
     if unfixedItemIDList:
         bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
-        hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, 
+        hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, 
                                         False, ChConfig.ItemDel_ItemCompound, drDict)
         makeItemBind = True if hasBind else makeItemBind
         
@@ -254,13 +254,13 @@
     if successRate != maxRateValue:
         drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
                   "RateInfo":{"totalSuccRate":"%s(%s+%s+%s)" % (totalSuccRate, successRate, addSuccRate, incRate), "randValue":randValue, "maxRateValue":maxRateValue},
-                  "AddSuccRateItemInfo":addSuccRateItemInfo
+                  "AddSuccRateItemInfo":addSuccRateItemInfo, "PackType":packType,
                   }
         DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
         
     if canHappen:
         GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
-        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+        userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
         
         msgMark = ipyData.GetSysMark()
         paramType = ipyData.GetSysMarkParamType()
@@ -601,19 +601,19 @@
 #  @param newItem: 新物品
 #  @param itemCount: 合成数量
 #  @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
+def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
     compoundUnBindCnt = itemCount - compoundBindCnt
     
     if compoundBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
     if compoundUnBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
         
     if not userData:
         return ""
     return userData
 
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
+def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
     playerID = curPlayer.GetPlayerID()
     curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
     if not curSingleItem:
@@ -653,8 +653,7 @@
         GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
         
     userData = curSingleItem.GetUserData()
-    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem, 
-                                                                  event=[ChConfig.ItemGive_ItemCompound, False, {}]):
+    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]):
         GameWorld.ErrLog("给合成物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
         curSingleItem.Clear()
         return

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