From 050d498578914bf03e6e8acec7fd68c29dce79c4 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 24 一月 2019 11:59:09 +0800 Subject: [PATCH] 5995 【后端】【1.5.100】诛仙装备合成(不同背包合成支持) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 37 ++++++++++++++++++------------------- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 16 ++++++---------- 2 files changed, 24 insertions(+), 29 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index d822414..96ab222 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -369,6 +369,9 @@ Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2 Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3 Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4 +Def_ItemType_ZhuXianStuff = 138 # 诛仙材料 + +Def_ItemType_DogzStuff = 139 # 神兽材料 #以下定义物品类型下次删除 Def_Item_Type_Horse = 1000036 #坐骑 @@ -379,23 +382,16 @@ ShareDefine.rptGatherSoul:'GatherSoulPackCount', } -#背包可以放入的物品字典 -Def_PackItemTypeList_Dict = { -ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp], -ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, - Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute], -ShareDefine.rptZhuXianItem:range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1), -ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore], - } - def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem): ## 获取物品类型对应存放的默认背包类型 if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]: #寻宝背包、临时背包不做处理 return defaultPack + import IpyGameDataPY + Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {}) for pack, itemTypeList in Def_PackItemTypeList_Dict.items(): if itemType in itemTypeList: - return pack + return int(pack) return defaultPack # 部位对应装备类型列表 diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py index 4e6acb2..8d930b2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py @@ -93,12 +93,16 @@ GameWorld.ErrLog("不存在该合成物品! makeItemID=%s" % makeItemID) return + packType = ChConfig.GetItemPackType(makeItemData.GetType(), IPY_GameWorld.rptItem) + GameWorld.DebugLog("makeItemID=%s,packType=%s" % (makeItemID, packType), playerID) + needSpace = int(math.ceil(float(compoundCnt) / makeItemData.GetPackCount())) - emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace) + emptySpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace) #验证背包空间 if needSpace > emptySpace: - PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580") - GameWorld.DebugLog("背包空间不足!needSpace=%s > emptySpace=%s" % (needSpace, emptySpace), playerID) + #PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580") + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType]) + GameWorld.DebugLog("背包空间不足!packType=%s,needSpace=%s > emptySpace=%s" % (packType, needSpace, emptySpace), playerID) return compoundBindCnt = 0 @@ -123,7 +127,7 @@ canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...] - itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) + itemPack = curPlayer.GetItemManager().GetPack(packType) itemExpireTime = 0 wingItemExpInfo = None #材料翅膀精炼信息 dogzEquipPlusExp = 0 #神兽装备强化熟练度 @@ -132,11 +136,7 @@ unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0]) if not unfixedItem: return - if ItemCommon.GetIsDogzEquip(unfixedItem): - unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) - else: - unfixedItemPack = itemPack - unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList, + unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount) if not unfixedItemCostInfo: return @@ -178,13 +178,13 @@ PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce, {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt}) - drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime} + drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType} makeItemBind = False # 扣不固定消耗物品 if unfixedItemIDList: bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList - hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, + hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, False, ChConfig.ItemDel_ItemCompound, drDict) makeItemBind = True if hasBind else makeItemBind @@ -254,13 +254,13 @@ if successRate != maxRateValue: drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen, "RateInfo":{"totalSuccRate":"%s(%s+%s+%s)" % (totalSuccRate, successRate, addSuccRate, incRate), "randValue":randValue, "maxRateValue":maxRateValue}, - "AddSuccRateItemInfo":addSuccRateItemInfo + "AddSuccRateItemInfo":addSuccRateItemInfo, "PackType":packType, } DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer) if canHappen: GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID) - userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime) + userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime) msgMark = ipyData.GetSysMark() paramType = ipyData.GetSysMarkParamType() @@ -601,19 +601,19 @@ # @param newItem: 新物品 # @param itemCount: 合成数量 # @return None -def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime): +def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime): compoundUnBindCnt = itemCount - compoundBindCnt if compoundBindCnt > 0: - userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime) + userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime) if compoundUnBindCnt > 0: - userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime) + userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime) if not userData: return "" return userData -def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime): +def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime): playerID = curPlayer.GetPlayerID() curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime) if not curSingleItem: @@ -653,8 +653,7 @@ GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID) userData = curSingleItem.GetUserData() - if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem, - event=[ChConfig.ItemGive_ItemCompound, False, {}]): + if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]): GameWorld.ErrLog("给合成物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID) curSingleItem.Clear() return -- Gitblit v1.8.0