From 050d498578914bf03e6e8acec7fd68c29dce79c4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 24 一月 2019 11:59:09 +0800
Subject: [PATCH] 5995 【后端】【1.5.100】诛仙装备合成(不同背包合成支持)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 37 ++++++++++++++++++-------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 16 ++++++----------
2 files changed, 24 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index d822414..96ab222 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -369,6 +369,9 @@
Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
+Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
+
+Def_ItemType_DogzStuff = 139 # 神兽材料
#以下定义物品类型下次删除
Def_Item_Type_Horse = 1000036 #坐骑
@@ -379,23 +382,16 @@
ShareDefine.rptGatherSoul:'GatherSoulPackCount',
}
-#背包可以放入的物品字典
-Def_PackItemTypeList_Dict = {
-ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
-ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye,
- Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
-ShareDefine.rptZhuXianItem:range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1),
-ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
- }
-
def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
## 获取物品类型对应存放的默认背包类型
if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
#寻宝背包、临时背包不做处理
return defaultPack
+ import IpyGameDataPY
+ Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {})
for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
if itemType in itemTypeList:
- return pack
+ return int(pack)
return defaultPack
# 部位对应装备类型列表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index 4e6acb2..8d930b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -93,12 +93,16 @@
GameWorld.ErrLog("不存在该合成物品! makeItemID=%s" % makeItemID)
return
+ packType = ChConfig.GetItemPackType(makeItemData.GetType(), IPY_GameWorld.rptItem)
+ GameWorld.DebugLog("makeItemID=%s,packType=%s" % (makeItemID, packType), playerID)
+
needSpace = int(math.ceil(float(compoundCnt) / makeItemData.GetPackCount()))
- emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+ emptySpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
#验证背包空间
if needSpace > emptySpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
- GameWorld.DebugLog("背包空间不足!needSpace=%s > emptySpace=%s" % (needSpace, emptySpace), playerID)
+ #PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
+ GameWorld.DebugLog("背包空间不足!packType=%s,needSpace=%s > emptySpace=%s" % (packType, needSpace, emptySpace), playerID)
return
compoundBindCnt = 0
@@ -123,7 +127,7 @@
canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor
decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
- itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ itemPack = curPlayer.GetItemManager().GetPack(packType)
itemExpireTime = 0
wingItemExpInfo = None #材料翅膀精炼信息
dogzEquipPlusExp = 0 #神兽装备强化熟练度
@@ -132,11 +136,7 @@
unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
if not unfixedItem:
return
- if ItemCommon.GetIsDogzEquip(unfixedItem):
- unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
- else:
- unfixedItemPack = itemPack
- unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList,
+ unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList,
unfixedItemIDList, needUnfixedItemCount)
if not unfixedItemCostInfo:
return
@@ -178,13 +178,13 @@
PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,
{ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
- drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
+ drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType}
makeItemBind = False
# 扣不固定消耗物品
if unfixedItemIDList:
bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
- hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
+ hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
False, ChConfig.ItemDel_ItemCompound, drDict)
makeItemBind = True if hasBind else makeItemBind
@@ -254,13 +254,13 @@
if successRate != maxRateValue:
drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
"RateInfo":{"totalSuccRate":"%s(%s+%s+%s)" % (totalSuccRate, successRate, addSuccRate, incRate), "randValue":randValue, "maxRateValue":maxRateValue},
- "AddSuccRateItemInfo":addSuccRateItemInfo
+ "AddSuccRateItemInfo":addSuccRateItemInfo, "PackType":packType,
}
DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
if canHappen:
GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
- userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+ userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
msgMark = ipyData.GetSysMark()
paramType = ipyData.GetSysMarkParamType()
@@ -601,19 +601,19 @@
# @param newItem: 新物品
# @param itemCount: 合成数量
# @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
+def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
compoundUnBindCnt = itemCount - compoundBindCnt
if compoundBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+ userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
if compoundUnBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+ userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
if not userData:
return ""
return userData
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
+def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
playerID = curPlayer.GetPlayerID()
curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
if not curSingleItem:
@@ -653,8 +653,7 @@
GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
userData = curSingleItem.GetUserData()
- if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem,
- event=[ChConfig.ItemGive_ItemCompound, False, {}]):
+ if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]):
GameWorld.ErrLog("给合成物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
curSingleItem.Clear()
return
--
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