From 0574c6ba2197a64da47204ad1678ed74c901d3c7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 04 七月 2019 16:04:58 +0800
Subject: [PATCH] 4393 【主干】【2.0.100】仙缘币2138支持物品使用获得仙缘币
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py | 43 ++++++++++++++++++++++++-------------------
1 files changed, 24 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
index 0c3079f..eaa23fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -333,18 +333,21 @@
useSkill = changeSkill
#GameWorld.DebugLog("----随机技能 %s"%useSkill.GetSkillID())
- if PetControl.IsPet(curNPC):
- petOwner = PetControl.GetPetOwner(curNPC)
-
- if petOwner == None:
- GameWorld.ErrLog("宠物(%s)找不到主人"%curNPC.GetRolePet().PetID)
- return False
-
- #血量条件判定
- effect = SkillCommon.GetSkillEffectByEffectID(useSkill, ChConfig.Def_Skill_Effect_HPPerLimit)
- if effect:
- if GameObj.GetHP(petOwner)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(petOwner) >= effect.GetEffectValue(0):
- return False
+ #===========================================================================
+ # 改成被动触发
+ # if PetControl.IsPet(curNPC):
+ # petOwner = PetControl.GetPetOwner(curNPC)
+ #
+ # if petOwner == None:
+ # GameWorld.ErrLog("宠物(%s)找不到主人"%curNPC.GetRolePet().PetID)
+ # return False
+ #
+ # #血量条件判定
+ # effect = SkillCommon.GetSkillEffectByEffectID(useSkill, ChConfig.Def_Skill_Effect_HPPerLimit)
+ # if effect:
+ # if GameObj.GetHP(petOwner)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(petOwner) >= effect.GetEffectValue(0):
+ # return False
+ #===========================================================================
skillTag = SkillShell.GetSkillAffectTag(useSkill)
skillAim = SkillShell.GetSkillFireAim(useSkill)
@@ -480,12 +483,13 @@
if SkillShell.GetSkillFireAim(useSkill) == ChConfig.Def_UseSkillAim_Obj:
# 主目标对象判定, 不能释放则不进入队列
curSkillUseTag = SkillShell.GetSkillAffectTag(useSkill)
- hurtTypeList = ChConfig.Def_Dict_UseSkillTag_ObjType.get(curSkillUseTag)
- if not hurtTypeList:
- continue
-
- if tagObjType not in hurtTypeList:
- continue
+ if curSkillUseTag != ChConfig.Def_UseSkillTag_AppointNPC:
+ hurtTypeList = ChConfig.Def_Dict_UseSkillTag_ObjType.get(curSkillUseTag)
+ if not hurtTypeList:
+ continue
+
+ if tagObjType not in hurtTypeList:
+ continue
if triggerDict != {}:
if not CheckSkillTrigger(curNPC, triggerDict, index, tick):
@@ -519,9 +523,10 @@
# @return 布尔值
def CheckSkillTrigger(curNPC, triggerDict, npcSkillindex, tick):
skillInfo = triggerDict.get(npcSkillindex)
+
if skillInfo != None:
#当前血量
- hpPercent = int(curNPC.GetHP()/float(GameObj.GetMaxHP(curNPC))*100)
+ hpPercent = int(GameObj.GetHP(curNPC)/float(GameObj.GetMaxHP(curNPC))*100)
checkHP = skillInfo[0]
#血量未到
--
Gitblit v1.8.0