From 0582c38c7da3665f8daee4d9f5163c07430618a0 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 17 十二月 2021 16:34:28 +0800 Subject: [PATCH] 5314 【BT3_1.102.1】【BT4】【BT5_1.101.1】【BT5】【主干】社交表数据重复(增加判断是否本服玩家ID逻辑;增加送礼物及提亲对象非本服玩家时提示) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 96 +++++++++++++++++++++++++++++++++++++---------- 1 files changed, 75 insertions(+), 21 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py index 2176370..dc0b47e 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py @@ -12,7 +12,6 @@ # # @change: "2011-02-23 14:20" panwei 系统提示函数重写 # @change: "2011-07-15 19:30" Alee 队伍通知 -# @change: "2011-09-02 16:20" panwei 新增竞技场设置和获取决斗值接口 # @change: "2012-11-06 15:00" jiang 新增竞威望设置和获取威望设接口 # @change: "2012-11-07 17:30" wdb 新增跨服预选赛排位信息 # @change: "2012-11-14 12:00" jiang 修改扩展属性字段记录的属性类型必须和MapServer一致 @@ -33,6 +32,7 @@ import IpyGameDataPY import CrossRealmMsg import ShareDefine +import PyGameData import ChConfig import types #--------------------------------------------------------------------- @@ -72,16 +72,47 @@ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList) return +def CrossNotifyEx(serverGroupIDList, crossNotifyList): + ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步 + @param serverGroupIDList: 需要同步到的目标服务器组ID列表 + @param crossNotifyList: 信息提示列表,[[notifyType, paramsList, 自定义扩展信息], ...] notifyType 如 ShareDefine.CrossNotify_CrossAct + ''' + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList) + return + def CrossServerMsg_Notify(crossNotifyList): GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList)) for notifyInfo in crossNotifyList: - if "Type" not in notifyInfo or "Params" not in notifyInfo: + if isinstance(notifyInfo, dict): + if "Type" not in notifyInfo or "Params" not in notifyInfo: + continue + notifyType = notifyInfo["Type"] + params = notifyInfo["Params"] + elif isinstance(notifyInfo, list) and len(notifyInfo) >= 2: + notifyType, params = notifyInfo[:2] + else: continue - notifyType = notifyInfo["Type"] - params = notifyInfo["Params"] + if notifyType == ShareDefine.CrossNotify_World: country, msgMark, msgParamList = params WorldNotify(country, msgMark, msgParamList) + elif notifyType == ShareDefine.CrossNotify_CrossAct: + country, msgMark, msgParamList = params + serverIDRangeList = notifyInfo[2] + playerManager = GameWorld.GetPlayerManager() + for i in xrange(playerManager.GetPlayerCount()): + curPlayer = playerManager.GetPlayerByIndex(i) + if curPlayer == None or not curPlayer.GetInitOK() or GetIsTJG(curPlayer): + continue + if not serverIDRangeList: + NotifyCode(curPlayer, msgMark, msgParamList) + return + playerServerID = GameWorld.GetPlayerServerID(curPlayer) + for serverIDA, serverIDB in serverIDRangeList: + if serverIDA <= playerServerID <= serverIDB: + NotifyCode(curPlayer, msgMark, msgParamList) + break + elif notifyType == ShareDefine.CrossNotify_Family: familyID, msgMark, msgParamList = params FamilyNotify(familyID, msgMark, msgParamList) @@ -157,24 +188,24 @@ return NotifyCodeList - - -#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致 #------------------------------------------------------------------------------ -##设置决斗值(竞技场用) -# @param curPlayer 玩家 -# @param value 数值 -# @return None -def SetVsFightValue(curPlayer, value): +def LoadDBPlayer(): + if GameWorld.IsCrossServer(): + return + PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet) return +def LoadDBPlayerRet(resultSetList, extendValueList): + for resultDict in resultSetList: + PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"] + GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap)) + return -##获取决斗值(竞技场用) -# @param curPlayer 玩家 -# @return 决斗值 -def GetVsFightValue(curPlayer): - return 0 +def GetDBPlayerAccIDByID(playerID): + ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家 + return PyGameData.g_dbPlayerIDMap.get(playerID, "") +#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致 #------------------------------------------------------------------------------ ## 设置威望 # @param curPlayer: 玩家实例 @@ -190,8 +221,23 @@ def GetPrestige(curPlayer): return 0 +##总战斗力 +def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower() +def SetFightPower(curPlayer, value): + curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue) + return #------------------------------------------------------------------------------ +## 协助目标玩家ID +def SetAssistTagPlayerID(curPlayer, value): + curPlayer.SetExAttr1(value) + SetMapServerPlayerAttrValue(curPlayer, "SetAssistTagPlayerID", value) + return +def GetAssistTagPlayerID(curPlayer): return curPlayer.GetExAttr1() + +## 副本功能线路ID +def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID) +def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() ##VIP到期时间 def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9() @@ -216,10 +262,6 @@ ##聊天气泡框 def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10() def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value) - -##今日已获得仙缘币 -def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11() -def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value) ##玩家主动退出仙盟时间(<100代表退出次数) def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True): @@ -264,6 +306,18 @@ #------------------------------------------------------------------------------ +def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0): + ## 通知目标玩家地图执行 DoLogic + tagPlayerID = tagPlayer.GetPlayerID() + tagMapID = tagPlayer.GetRealMapID() + if tagMapID: + cmdStr = str(cmdInfo) + GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s" + % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID) + #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex) + GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName, + cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex()) + return ## 增加成就完成进度 # @param curPlayer -- Gitblit v1.8.0