From 059eba6e22b8682f6a79fbea344dc586dff87455 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 31 一月 2019 09:57:46 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |  157 ++++++++++++++++++++++++++++++++--------------------
 1 files changed, 97 insertions(+), 60 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 1071626..4a71a97 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,10 +83,7 @@
 import GameWorldAverageLv
 import PlayerDBOper
 import PlayerGeTui
-#import MergeBroadcast
 #import GameWorldMixServerCampaign
-#import GameWorldMergeKing
-#import GameWorldMergePK
 #import PlayerManorWar
 import GameWorldBoss
 #import GameWorldActionTeHui
@@ -96,8 +93,10 @@
 import ReadChConfig
 import EventReport
 #import ReloadModule
-import MergeChildMsg
-#import MergePlayer
+import CrossRealmPK
+import CrossRealmMsg
+import CrossRealmPlayer
+import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
 import IpyGameDataPY
 import PlayerFamilyParty
@@ -105,6 +104,7 @@
 import PlayerXMZZ
 import PlayerTeam
 import PyGameData
+import ChPlayer
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -128,6 +128,8 @@
     #__ClearTreasureDropCount()
     #记录当前时间
     GameLogInfo.Set_Server_Hour()
+    
+    PlayerFamily.FamilyOnHour()
     return
 
 ## 触发每日事件(参数 -> 当前时间)
@@ -161,14 +163,18 @@
     # GameDataRecord.OnDayResetRecord()
     # 仙盟红包
     PlayerFamilyRedPacket.DoOnDay()
-    
+    # 玩家等级记录更新
+    ChPlayer.UpdataPlayerLVInfo()
     # 通知开服天数
     #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
     #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
     #清理过期补偿
     PlayerCompensation.ClearUpTimeOutCompensation()
+    PlayerGeTui.ClearFMTGeTuiLimit()
     import PlayerBourse
     PlayerBourse.OverTimeItemsDeal()
+    # 仙盟联赛
+    GameWorldFamilyWar.DoOnDay()
     return
 
 def OnDayEx(tick):
@@ -286,13 +292,10 @@
     PlayerFamilyParty.FamilyParty_Process(tick)
     # 帮主弹劾时钟调用
     PlayerFamily.OnLeaderImpeachTick(tick)
-    
-    #跨服广播
-    #MergeBroadcast.OnBroadcastProccee(tick)
+    #跨服玩家
+    CrossRealmPlayer.OnCrossProcess(tick)
     #跨服PK匹配
-    #GameWorldMergePK.OnPKMatchProcess(tick)
-    #跨服王者争霸
-    #GameWorldMergeKing.OnMergeKingProcess(tick)
+    CrossRealmPK.OnPKMatchProcess(tick)
     
     GameWorldBoss.DoCheckWorldBossReborn(tick)
     GameWorldBoss.ProcessBossGeTui(tick)
@@ -344,14 +347,18 @@
     GameWorldActionControl.Dispose_OperationActionState()
     GameWorldActionControl.Dispose_DailyActionState()
     GameWorldActionControl.Dispose_FBStateTime()
-    
+    #跨服PK
+    CrossRealmPK.OnMinuteProcess()
     #处理重开服务器后, 活动继续开启逻辑根据天数
     #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
     #触发世界等级
     GameWorldAverageLv.OpenWorldAverageLv()
     #倒计时离队处理
     PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-    
+    #副本助战
+    PlayerFBHelpBattle.OnMinuteProcess()
+    #红包
+    PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
     #每5分钟触发一次仙盟总战力更新
     if curMinute % 5 == 0:
         PlayerFamily.UpdFamilyTotalFightPower()
@@ -381,8 +388,6 @@
     DisposeGameWorldGame(tick)
     #回报数据库当前在线玩家数
     DisposeGameActivePlayer(tick)
-    #统计跨服服务器在线玩家
-    #MergePlayer.DisposeMergeServerOnlinePlayer()
     #同步地图服务器时间
     Dispose_MapServer_Time(tick)
     #保存玩家数据
@@ -543,25 +548,19 @@
 #  所有服务器人数要回报一次,  每个map也要回报一次
 #  gameWorld.GetTickByType(0 - n) 取间隔
 def DisposeGameActivePlayer(tick):
-#    gameWorld = GameWorld.GetGameWorld()
-#    lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount)
-#    
-#    if lastTick == -1:
-#        #GameWorld.Log("未初始化服务器")
-#        return
-#    
-#    if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]:
-#        return
-#    
-#    
-#    gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick)
-        
+    gameWorld = GameWorld.GetGameWorld()    
+    curMinute = datetime.datetime.today().minute 
     #为了每个服的输出时间点统一一个分钟点,便于统计
-    if datetime.datetime.today().minute % 5 != 0:
+    if curMinute % 5 != 0:
         return
+    noteData = gameWorld.GetDictByKey("OnlineCntM")
+    if noteData == curMinute:
+        # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突
+        return
+    gameWorld.SetDict("OnlineCntM", curMinute)
     
     # 全服在线人数平台明细
-    #platformOLDict = {} # 平台在线人数 {平台:人数, ...}
+    platformOLDict = {} # 平台在线人数 {平台:人数, ...}
     #mapPlatformOLDict = {} # 地图平台在线人数 {mapID:{平台:人数, ...}, ...}
     tjgOnlineCnt = 0 # 脱机挂在线玩家
     playerManager = GameWorld.GetPlayerManager()
@@ -575,8 +574,8 @@
             tjgOnlineCnt += 1
             continue
         
-        #platform = GameWorld.GetPlayerPlatform(player.GetAccID())
-        #platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
+        platform = GameWorld.GetPlayerPlatform(player)
+        platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
         
 #        mapID = player.GetMapID()
 #        mapOLDict = mapPlatformOLDict.get(mapID, {})
@@ -590,15 +589,15 @@
     #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
     #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
     #===========================================================================
-    # for platform, playerCnt in platformOLDict.items():
-    #    concurrency = EventReport.concurrency()
-    #    concurrency.SetEventAgentInfo(platform)
-    #    concurrency.concurrency = playerCnt
-    #    EventReport.WriteEvent(concurrency)
+    for platform, playerCnt in platformOLDict.items():
+        DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
+        EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
+        
+
     #===========================================================================
 
-    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)
-    EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
+    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
+    #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
     #刷新当前地图服务器
     #===========================================================================
     # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
@@ -1202,9 +1201,17 @@
 #  @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类
 def InitGameWorld(tick):
     #标记GameWorld初始化完成
-    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
+    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
     #初始化游戏时钟
     GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
+    #初始话开服时间、星期几
+    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
+    openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+    if initOpenServerTime <= 0 or openServerWeekday <= 0:
+        #记录首次开发时间(现实时间戳)
+        PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
+        
+    CrossRealmMsg.OnGameServerInitOK()
     #初始化家族数量
     GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
     #排序元宝交易平台
@@ -1222,26 +1229,29 @@
     #事件汇报初始化
     EventReport.InitDllAppID()
     
-    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
-    if initOpenServerTime <= 0:
-        #记录首次开发时间(现实时间戳)
-        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time()))
     #ReloadModule.RefreshModuleFileCMTime(True)
     #合服首次启动加载处理
     __DoMixServerInit()
     #仙魔之争
     PlayerXMZZ.OnGameServerInitOK()
+    #加载活跃玩家等级信息
+    ChPlayer.LoadPlayerLVData()
+    #加载助战信息
+    PlayerFBHelpBattle.OnServerStart()
+    #跨服PK
+    CrossRealmPK.OnGameServerInitOK()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
     #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
-    #子服启动成功告知跨服主服
-    serverGroupID = GameWorld.GetServerGroupID()
-    if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
-        GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
-        dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
-        MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
-        
-    GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
+    isCrossServer = GameWorld.IsCrossServer()
+    if isCrossServer:
+        isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose)
+        isServerOpen = 0 if isServerClose else 1
+        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen)
+        GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen)
+    else:
+        serverGroupID = GameWorld.GetServerGroupID()
+        GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
     return
 
 def DoCheckNewServerOpen(tick):
@@ -1313,10 +1323,15 @@
     
     PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空
     
-    AllMapServerInitOK(tick)
+    PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
     
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime)
+    ReadChConfig.ReloadConfig()
+    
+    AllMapServerInitOK(tick)
     return
+
+## 服务器开服时是星期几
+def GetOpenServerWeekday(): return PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
 
 ## 所有地图服务器初始化成功后(封包注册)
 #  @param tick 当前时间
@@ -1356,6 +1371,8 @@
     # 通知开服天数
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
+    openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday)
     # 合服状态
     isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer)
@@ -1372,6 +1389,9 @@
     # 通知战盟相关活动开启状态
     fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) 
+    # 通知开启服务器时间
+    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime) 
     
     # 通知世界boss奖励信息
     GameWorldBoss.OnMapServerInitOK()
@@ -1391,9 +1411,12 @@
     # 商店信息
     #GameWorldShopItem.OnMapServerInitOK()
     
+    # 跨服服务器状态
+    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
+    
     # 跨服PK
-    #GameWorldMergePK.OnMapServerInitOK()
-    #GameWorldMergeKing.OnMapServerInitOK()
+    CrossRealmPK.OnMapServerInitOK()
     
     SendAllMapGlobalDropInfo() # 全局掉落控制
     
@@ -1421,7 +1444,6 @@
     # 清除指定通用数据
     universalRecMgr = GameWorld.GetUniversalRecMgr()
     delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
-                      #ShareDefine.Def_UniversalGameRecType_MergeRegister,
                       ]
     GameWorld.DebugLog("    清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
     for delRecType in delRecTypeList:
@@ -1446,7 +1468,7 @@
     # 删除过期的通用数据
     curTime = int(time.time())
     GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
-    delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600,
+    delOutofdayRecDataDict = {
                               }
     for otDayRecType, otTime in delOutofdayRecDataDict.items():
         otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
@@ -1656,7 +1678,8 @@
 
 def SendAllMapGlobalDropInfo():
     # 同步所有地图所有全服掉落控制信息
-    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+    globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
     globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
     
     for itemID in globalDropCDDict.keys():
@@ -1669,6 +1692,10 @@
         killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
         GameWorld.SendMapServerMsgEx(key, killedCnt)
         
+    for npcID in globalKilledCountDropDict.keys():
+        key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+        killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+        GameWorld.SendMapServerMsgEx(key, killedCnt)
     return
 
 def UpdGlobalDropCD(msgList):
@@ -1683,6 +1710,14 @@
     ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
     itemID, updKilledCnt = msgList
     key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+    GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+    return
+
+def UpdGlobalKillCount(msgList):
+    ## 更新全局击杀次数
+    npcID, updKilledCnt = msgList
+    key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
     PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
     GameWorld.SendMapServerMsgEx(key, updKilledCnt)
     return
@@ -1864,6 +1899,8 @@
 #  @return None
 def BeforeClose(tick):
     PlayerTeam.OnServerClose(tick)
+    ChPlayer.SavePlayerLVData()
+    PlayerFBHelpBattle.OnServerClose()
     GameWorld.Log("通知C++关服!")
     GameWorld.GetGameWorld().OnServerClose()
     

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