From 059eba6e22b8682f6a79fbea344dc586dff87455 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 31 一月 2019 09:57:46 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 106 +++++++++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 90 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index c5312cf..fbcebed 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -76,6 +76,7 @@ import PyGameData import PlayerMagicWeapon import GameLogic_SealDemon +import GameLogic_ZhuXianBoss import PlayerTJG import PlayerVip import PlayerRefineStove @@ -83,10 +84,13 @@ import PlayerCostRebate import GY_Query_CrossRealmReg import PlayerFairyCeremony +import PlayerNewFairyCeremony import PlayerCrossRealmPK import FunctionNPCCommon import CrossRealmPlayer +import CrossPlayerData import ChNetSendPack +import EquipZhuXian import PlayerCoat import PlayerState import QuestCommon @@ -233,15 +237,22 @@ # @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID # @return 无返回值 def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]): - # 如果是跨服服务器,则广播子服 - if GameWorld.IsCrossServer(): - sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo]) - GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify', - sendMsg, len(sendMsg)) - FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好 - else: - GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, - __GetNotifyCodeList(msgParamList), lineID) + GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID) + return + +def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]): + return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]} + +def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]): + return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]} + +def CrossNotify(serverGroupIDList, crossNotifyList): + ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步 + @param serverGroupIDList: 需要同步到的目标服务器组ID列表 + @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表 + ''' + sendMsg = str([serverGroupIDList, crossNotifyList]) + GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg)) return #--------------------------------------------------------------------- @@ -517,6 +528,10 @@ if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1): NotifyCode(curPlayer, "Carry_lhs_844170") return False + + if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer): + NotifyCode(curPlayer, "CrossMap10") + return False return True @@ -1197,6 +1212,14 @@ PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新 PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick) + + if not isDisconnect: + CrossPlayerData.ClearCrossSyncDataCache(curPlayer) + + #清除地图玩家缓存 + playerID = curPlayer.GetPlayerID() + PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None) + PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None) return ##更新保存玩家在线时间 @@ -1575,7 +1598,7 @@ GameWorld.DebugLog("跨服服务器不允许该操作!") return - if GetCrossRealmState(curPlayer): + if GetCrossMapID(curPlayer): GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID()) return @@ -1584,9 +1607,15 @@ return if curPlayer.GetHP() <= 0: + NotifyCode(curPlayer, "CrossMap4") return if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer): + NotifyCode(curPlayer, "CrossMap3") + return + + if PlayerState.IsInPKState(curPlayer): + NotifyCode(curPlayer, "SingleEnterPK", [mapID]) return GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID) @@ -1678,6 +1707,14 @@ else: bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID) extendParamList = [bossID] + elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss: + bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID) + extendParamList = [bossID, -1] + enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss) + if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss): + if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt): + extendParamList = [bossID, curPlayer.GetFamilyID()] + SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList) return @@ -1747,6 +1784,12 @@ if isNotify: NotifyCode(curPlayer, "CrossMatching8", [mapID]) return ShareDefine.EntFBAskRet_CrossPKMatching + + ## 跨服地图中 + if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList: + if isNotify: + NotifyCode(curPlayer, "CrossMap5", [mapID]) + return ShareDefine.EntFBAskRet_InCrossMap #=============================================================================================== # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面 @@ -2929,6 +2972,7 @@ PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict) # 绝版降临 PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price) + PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price) # 消费VIP # if costVIPGold < 0: # costVIPGold = price @@ -3505,6 +3549,13 @@ FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少 DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少 + JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成 + JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成 + JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成 + JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免 + JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免 + JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免 + ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率 ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害 #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值 @@ -3690,7 +3741,7 @@ # 检查最大等级 if curLV >= maxLV and curTotalExp >= maxLVExpStore: self.__NotifyExpFull(curPlayer, "GeRen_admin_825676") - GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID()) + #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID()) return 0, expViewType # 杀怪 @@ -4097,6 +4148,7 @@ PlayerFamilyTech.CalcFamilyTechAttr(curPlayer) PlayerEquipDecompose.RefreshEDAttr(curPlayer) PlayerDogz.RefreshDogzAttr(curPlayer) + EquipZhuXian.CalcZhuXianAttr(curPlayer) PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer) PlayerCoat.CalcClothesCoatSkinAttr(curPlayer) self.RefreshAllState(isForce=True) @@ -4764,6 +4816,8 @@ PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer) # 记录开服活动数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower) + if beforeFightPower != totalFightPower: + CrossPlayerData.OnPlayerFightPowerChange(curPlayer) return def __RefreshMoveSpeed(self, allAttrListBuffs): @@ -5717,11 +5771,12 @@ def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False) def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() -## 跨服状态: 0-非跨服状态,1-跨服状态 -def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5() -def SetCrossRealmState(curPlayer, value): - NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossMapID, value) - curPlayer.SetExAttr5(1 if value else 0, False, True) +## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID +def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5() +def SetCrossMapID(curPlayer, value): + curPlayer.SetExAttr5(value, False, True) + if not value: + CrossPlayerData.ClearCrossSyncDataCache(curPlayer) return ## 铜钱点, 支持铜钱超20亿 @@ -6588,6 +6643,18 @@ def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1)) def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value) +#---诛仙一击概率--- +def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate) +def SetZhuXianRate(curPlayer, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value) + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) + +#---诛仙一击伤害百分比--- +def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer) +def SetZhuXianHurtPer(curPlayer, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value) + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False) + ## 增加天梯竞技场积分 # @param curPlayer 玩家实例 @@ -6776,6 +6843,13 @@ #------------------------------------------------------------------------------- ## 设置玩家字典值, 存库 def NomalDictSetProperty(curPlayer, key, value, dType=0): + if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \ + [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]: + playerID = curPlayer.GetPlayerID() + changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {}) + changeDict[(key, dType)] = value + PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict + if value == 0: curPlayer.NomalDictDelProperty(key, dType) return -- Gitblit v1.8.0