From 06233c1cb36e7a1bdd10d7d88d94473878e96dba Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 三月 2019 20:45:04 +0800
Subject: [PATCH] 6369 【后端】【2.0】删除职业阶设定

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py |   41 +++++++++++++++++++++++++++++++++++++----
 1 files changed, 37 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 1d8dcbb..60d1280 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -37,8 +37,9 @@
 import GameMap
 import OpenServerCampaign
 import PlayerMagicWeapon
-import PassiveBuffEffMng
+import PlayerWeekParty
 import CalcNoLineEffect
+import CrossPlayerData
 import CalcLineEffect
 
 import random
@@ -105,7 +106,6 @@
     if not newPetItem:
         return
     
-    newPetItem.SetIsBind(True)
     newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_NPCID, petNPCID)
     newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_State, ShareDefine.Def_PetState_Null)
     
@@ -266,8 +266,39 @@
 #        petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, tagState)
 #        GameWorld.DebugLog("切换宠物状态异常防范! curState=%s,tagState=%s" % (curState, tagState))
         
+    if not GameWorld.IsCrossServer():
+        dataList = [petNPCID, curClasslv, tagState]
+        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_PetState, dataList)
+        
     return
 
+def CrossServer_DoChangePetState(curPlayer, dataList):
+    ## 跨服处理 宠物战斗状态变更
+    petNPCID, curClasslv, tagState = dataList
+    petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
+    if not petItem:
+        newPetItem = GetNewPetDataItem(curPlayer, petNPCID)
+        if not newPetItem:
+            return
+        if not ItemControler.PlayerItemControler(curPlayer).PutInItem(ShareDefine.rptPet, newPetItem):
+            return
+        petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
+    if not petItem:
+        return
+    
+    curItemClasslv = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
+    # 处理技能问题,暂不处理
+    if curClasslv > curItemClasslv:
+        pass
+    
+    curState = petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) # 当前状态
+    if curState == ShareDefine.Def_PetState_Fight:
+        PetControl.ReCallFightPet(curPlayer)
+        
+    if tagState == ShareDefine.Def_PetState_Fight:
+        __DoPetGoOutToFight(curPlayer, petItem)
+        
+    return
 
 
 ## 执行宠物出战逻辑
@@ -320,7 +351,7 @@
     #---通知客户端---
     #rolePet.Sync_PetInfo()
     #刷新技能栏
-    rolePet.Sync_SkillList()
+    #rolePet.Sync_SkillList()
     
     #---收到"宠物出战"请求---
     #检查是否可出战
@@ -474,6 +505,7 @@
     
     # 开服活动数据
     OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
+    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Pet, petNPCID, False)
     return True
 
 
@@ -779,7 +811,8 @@
     PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
     totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
     # 果实给人物加属性, 魂石果实算附加属性层,单独计算
-    PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx)
     
     #灵兽技能给人物加的属性
     learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)

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