From 06233c1cb36e7a1bdd10d7d88d94473878e96dba Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 19 三月 2019 20:45:04 +0800 Subject: [PATCH] 6369 【后端】【2.0】删除职业阶设定 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 75 +++++++++++++++++++++++++++++++++---- 1 files changed, 67 insertions(+), 8 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py index 004abbd..3c3f3ae 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py @@ -25,6 +25,7 @@ import PlayerTJG import OperControlManager import GameObj +import CrossPlayerData #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -40,6 +41,13 @@ if curObj == None: # 避免配表错误导致报错 return False + + if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul and curObj.GetGameObjType() == IPY_GameWorld.gotNPC: + if curSkill.GetSkillTypeID() != 23052: + #GameWorld.DebugLog('聚魂副本玩家不能对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID())) + return True + #GameWorld.DebugLog('聚魂副本对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID())) + if curObj.GetGameObjType() == IPY_GameWorld.gotNPC and curObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \ and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss: # 释放后 对指定BOSS无效的技能 @@ -149,6 +157,9 @@ #用于BUFF满的时候处理刷新逻辑 isDelRefresh = False + # 向跨服发送数据 + CrossPlayerData.SendMergeData_Buff(curObj, curSkillID, plusValueList) + # buff层级 layerMaxCnt = 0 layerCalc = 0 @@ -209,10 +220,10 @@ curBuff.SetLayer(curLayerCnt + 1) #BUFF层级变化触发被动 if buffOwner: - curObj.SetDict("addBuffLayer", curBuff.GetLayer()) + curObj.SetDict(ChConfig.Def_PlayerKey_AddBuffLayer, curBuff.GetLayer()) PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick) PassiveBuffEffMng.OnPassiveBuffTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick) - curObj.SetDict("addBuffLayer", 0) + curObj.SetDict(ChConfig.Def_PlayerKey_AddBuffLayer, 0) else: curBuff.SetLayer(layerMaxCnt) changeLayer = True @@ -310,7 +321,8 @@ #是否需要通知客户端 isNotify = True if curSkill.GetClientEffectType() != 0 else False - addBuff = buffState.AddBuffEx(skillID, tick, isNotify) + # 增加第四个参数是否立即广播 + addBuff = buffState.AddBuff(skillID, tick, isNotify, False) buffIndex = buffState.GetBuffCount() # buff在管理器中的索引 if updProcessInterval > 0: # 继承上一个buff的循环记录 @@ -370,7 +382,9 @@ DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick) # 通知客户端 - buffState.Sync_AddBuffEx() + #buffState.Sync_AddBuffEx() + if isNotify: + PYSync_RefreshBuff(curObj, addBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False, owner = buffOwner) #检查是否属于刷新BUFF #=========================================================================== @@ -719,6 +733,47 @@ if passiveEff: passiveEff.DelBuffInfo(skillData) return + + +#--------------------------------------------------------------------- +## 执行buff消失触发逻辑,不处理buff的功能逻辑,只处理需要的必须状态逻辑 +# 如不处理buff的 伤害,爆炸等,但必须处理恢复眩晕状态等 +def DoBuffDisApperEx( curObj, curBuff, tick ): + #这个函数里面不能做Buff添加和删除逻辑!!!!!不然指针会错乱 + curSkill = curBuff.GetSkill() + + skillData = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillID()) + + #是否是持续性技能 + isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List + + PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_BuffDisappear, tick) + + #buff消失的触发 + for effectIndex in range( 0, curSkill.GetEffectCount() ): + curEffect = curSkill.GetEffect( effectIndex ) + effectID = curEffect.GetEffectID() + + if not effectID: + continue + + if isLstSkill: + callFunc = GameWorld.GetExecFunc( GameBuffs, "BuffProcess_%d.%s"%( effectID, "OnBuffDisappearEx") ) + if not callFunc: + callFunc = GameWorld.GetExecFunc( GameBuffs, "Buff_%d.%s"%( effectID, "OnBuffDisappearEx") ) + else: + callFunc = GameWorld.GetExecFunc( GameBuffs, "Buff_%d.%s"%( effectID, "OnBuffDisappearEx") ) + + if not callFunc: + continue + + callFunc( curObj, curSkill, curBuff, curEffect, tick ) + + passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curObj) + if passiveEff: + passiveEff.DelBuffInfo(skillData) + return + #--------------------------------------------------------------------- ## buff消失 # @param curObj 当前目标 @@ -907,9 +962,8 @@ return DelBuffBySkillID(curObj, skillID, tick) -def PYSync_RefreshBuff(gameObj, curBuff, buffType): +def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True, owner = None): sendPack = ChNetSendPack.tagObjAddBuff() - sendPack sendPack.ObjType = gameObj.GetGameObjType() sendPack.ObjID = gameObj.GetID(); @@ -920,7 +974,12 @@ sendPack.Value1 = curBuff.GetValue1(); sendPack.Value2 = curBuff.GetValue2(); sendPack.Layer = curBuff.GetLayer(); - gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength()); - + if owner: + sendPack.OwnerID = owner.GetID() + sendPack.OwnerType = owner.GetGameObjType() + if notifyAll or gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer: + gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength()); + else: + PlayerControl.PyNotifyAll(gameObj, sendPack, notifySelf=True, notifyCnt=-1) \ No newline at end of file -- Gitblit v1.8.0