From 06233c1cb36e7a1bdd10d7d88d94473878e96dba Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 三月 2019 20:45:04 +0800
Subject: [PATCH] 6369 【后端】【2.0】删除职业阶设定

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py |   75 +++++++++++++++++++++++++++++++++----
 1 files changed, 67 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 004abbd..3c3f3ae 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -25,6 +25,7 @@
 import PlayerTJG
 import OperControlManager
 import GameObj
+import CrossPlayerData
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -40,6 +41,13 @@
     if curObj == None:
         # 避免配表错误导致报错
         return False
+
+    if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul and curObj.GetGameObjType() == IPY_GameWorld.gotNPC:
+        if curSkill.GetSkillTypeID() != 23052:
+            #GameWorld.DebugLog('聚魂副本玩家不能对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID()))
+            return True
+        #GameWorld.DebugLog('聚魂副本对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID()))
+        
     if curObj.GetGameObjType() == IPY_GameWorld.gotNPC and curObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
     and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss:
         # 释放后 对指定BOSS无效的技能
@@ -149,6 +157,9 @@
     #用于BUFF满的时候处理刷新逻辑
     isDelRefresh = False
     
+    # 向跨服发送数据
+    CrossPlayerData.SendMergeData_Buff(curObj, curSkillID, plusValueList)
+    
     # buff层级
     layerMaxCnt = 0
     layerCalc = 0
@@ -209,10 +220,10 @@
                         curBuff.SetLayer(curLayerCnt + 1)
                         #BUFF层级变化触发被动
                         if buffOwner:
-                            curObj.SetDict("addBuffLayer", curBuff.GetLayer())
+                            curObj.SetDict(ChConfig.Def_PlayerKey_AddBuffLayer, curBuff.GetLayer())
                             PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick)
                             PassiveBuffEffMng.OnPassiveBuffTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick)
-                            curObj.SetDict("addBuffLayer", 0)
+                            curObj.SetDict(ChConfig.Def_PlayerKey_AddBuffLayer, 0)
                     else:
                         curBuff.SetLayer(layerMaxCnt)
                     changeLayer = True
@@ -310,7 +321,8 @@
 
     #是否需要通知客户端
     isNotify = True if curSkill.GetClientEffectType() != 0 else False
-    addBuff = buffState.AddBuffEx(skillID, tick, isNotify)
+    # 增加第四个参数是否立即广播
+    addBuff = buffState.AddBuff(skillID, tick, isNotify, False)
     buffIndex = buffState.GetBuffCount()    # buff在管理器中的索引
     if updProcessInterval > 0:
         # 继承上一个buff的循环记录
@@ -370,7 +382,9 @@
     DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick)
         
     # 通知客户端
-    buffState.Sync_AddBuffEx()
+    #buffState.Sync_AddBuffEx()
+    if isNotify:
+        PYSync_RefreshBuff(curObj, addBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False, owner = buffOwner)
 
     #检查是否属于刷新BUFF
     #===========================================================================
@@ -719,6 +733,47 @@
     if passiveEff:
         passiveEff.DelBuffInfo(skillData)
     return
+
+
+#---------------------------------------------------------------------
+## 执行buff消失触发逻辑,不处理buff的功能逻辑,只处理需要的必须状态逻辑
+#  如不处理buff的 伤害,爆炸等,但必须处理恢复眩晕状态等
+def DoBuffDisApperEx( curObj, curBuff, tick ):
+    #这个函数里面不能做Buff添加和删除逻辑!!!!!不然指针会错乱
+    curSkill = curBuff.GetSkill()
+
+    skillData = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillID())
+    
+    #是否是持续性技能
+    isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List
+    
+    PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_BuffDisappear, tick)
+    
+    #buff消失的触发
+    for effectIndex in range( 0, curSkill.GetEffectCount() ):
+        curEffect = curSkill.GetEffect( effectIndex )
+        effectID = curEffect.GetEffectID()
+        
+        if not effectID:
+            continue
+        
+        if isLstSkill:
+            callFunc = GameWorld.GetExecFunc( GameBuffs, "BuffProcess_%d.%s"%( effectID, "OnBuffDisappearEx") )
+            if not callFunc:
+                callFunc = GameWorld.GetExecFunc( GameBuffs, "Buff_%d.%s"%( effectID, "OnBuffDisappearEx") )
+        else:        
+            callFunc = GameWorld.GetExecFunc( GameBuffs, "Buff_%d.%s"%( effectID, "OnBuffDisappearEx") )
+        
+        if not callFunc:
+            continue
+        
+        callFunc( curObj, curSkill, curBuff, curEffect, tick )
+            
+    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curObj)
+    if passiveEff:
+        passiveEff.DelBuffInfo(skillData)
+    return
+
 #---------------------------------------------------------------------
 ## buff消失
 #  @param curObj 当前目标
@@ -907,9 +962,8 @@
     
     return DelBuffBySkillID(curObj, skillID, tick)
 
-def PYSync_RefreshBuff(gameObj, curBuff, buffType):
+def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True, owner = None):
     sendPack = ChNetSendPack.tagObjAddBuff()
-    sendPack
 
     sendPack.ObjType = gameObj.GetGameObjType()
     sendPack.ObjID = gameObj.GetID();
@@ -920,7 +974,12 @@
     sendPack.Value1 = curBuff.GetValue1();
     sendPack.Value2 = curBuff.GetValue2();
     sendPack.Layer = curBuff.GetLayer();
-    gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength());
-    
+    if owner:
+        sendPack.OwnerID = owner.GetID()
+        sendPack.OwnerType = owner.GetGameObjType()
+    if notifyAll or gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+        gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength());
+    else:
+        PlayerControl.PyNotifyAll(gameObj, sendPack, notifySelf=True, notifyCnt=-1)
     
     
\ No newline at end of file

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