From 066b40acecd07aa07cb07849f98f4e39d67eb189 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十月 2018 19:48:09 +0800
Subject: [PATCH] 4145 【后端】人物粉色品质防具装备的合成与拆解

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py |  102 +++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 95 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index c13c132..9e1cc88 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -102,6 +102,12 @@
         GameWorld.DebugLog("货币不足合成! totalNeedMoney=%s" % totalNeedMoney, playerID)
         return
     
+    # 目标物品可否拆解判断
+    canDecompoundItemTypeList = IpyGameDataPY.GetFuncEvalCfg("ItemDecompound", 1)
+    decompoundMinColor = IpyGameDataPY.GetFuncCfg("ItemDecompound", 2)
+    canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor
+    decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
+    
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
     wingItemExpInfo = None #材料翅膀精炼信息
     dogzEquipPlusExp = 0 #神兽装备强化熟练度
@@ -148,7 +154,11 @@
         hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, 
                                         False, ChConfig.ItemDel_ItemCompound, drDict)
         makeItemBind = True if hasBind else makeItemBind
-    
+        
+    if canDecompound:
+        decompoundUnfixedItemID = 0 if not unfixedItemIDList else random.choice(unfixedItemIDList) # 拆解时随机返还一件不固定消耗道具
+        decompoundItemInfo.append(decompoundUnfixedItemID)
+        
     # 扣固定消耗物品
     if fixedItemIDList:
         for fixedItemID, countInfo in fixedItemNeedCntDict.items():
@@ -157,9 +167,17 @@
             if delBindCnt:
                 makeItemBind = True
                 ItemCommon.ReduceItem(curPlayer, itemPack, bindFixedIndexList, delBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
+                if canDecompound:
+                    decompoundItemInfo.append(fixedItemID)
+                    decompoundItemInfo.append(delBindCnt)
+                    decompoundItemInfo.append(1) # 绑定
             if delUnBindCnt:
                 ItemCommon.ReduceItem(curPlayer, itemPack, unbindFixedIndexList, delUnBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)
-                
+                if canDecompound:
+                    decompoundItemInfo.append(fixedItemID)
+                    decompoundItemInfo.append(delUnBindCnt)
+                    decompoundItemInfo.append(0) # 不绑定
+                    
     # 扣附加道具
     if addonsCountMax > 0:
         for i, addonsItemIndex in enumerate(addonsItemIndexList):
@@ -199,7 +217,7 @@
         
     if canHappen:
         GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
-        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp)
+        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
         
         msgMark = ipyData.GetSysMark()
         paramType = ipyData.GetSysMarkParamType()
@@ -475,19 +493,19 @@
 #  @param newItem: 新物品
 #  @param itemCount: 合成数量
 #  @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
     compoundUnBindCnt = itemCount - compoundBindCnt
     
     if compoundBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp)
+        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
     if compoundUnBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
+        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
         
     if not userData:
         return ""
     return userData
 
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
+def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
     playerID = curPlayer.GetPlayerID()
     curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
     if not curSingleItem:
@@ -518,6 +536,13 @@
         GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s" 
                            % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)
         __SendDogzEquipRemainExpMail(playerID, remainExp, True)
+        
+    # 保留合成材料消耗,拆解时用
+    if decompoundItemInfo:
+        curSingleItem.ClearUserAttr(ShareDefine.Def_IudetItemDecompound)
+        for decompoundValue in decompoundItemInfo:
+            curSingleItem.AddUserAttr(ShareDefine.Def_IudetItemDecompound, decompoundValue)
+        GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
         
     userData = curSingleItem.GetUserData()
     if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem, 
@@ -559,3 +584,66 @@
     PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])
     return
 
+#// A3 13 物品拆解 #tagCMItemDecompound
+#
+#struct    tagCMItemDecompound
+#{
+#    tagHead        Head;
+#    BYTE        Index;    // 拆解物品所在背包索引
+#};
+def OnItemDecompound(index, clientData, tick):    
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
+    
+    decompoundItemIndex = clientData.Index
+    GameWorld.DebugLog("玩家拆解物品: decompoundItemIndex=%s" % decompoundItemIndex, playerID)
+    
+    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+    if decompoundItemIndex < 0 or decompoundItemIndex >= itemPack.GetCount():
+        return
+    curEquip = itemPack.GetAt(decompoundItemIndex)
+    
+    if not ItemCommon.CheckItemCanUse(curEquip):
+        return
+    
+    attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)
+    if not attrCount:
+        GameWorld.DebugLog("    该物品没有记录拆解物品信息,无法拆解!", playerID)
+        return
+    
+    giveItemList = []
+    giveEquipID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, 0)
+    if giveEquipID:
+        giveItemList.append([giveEquipID, 1, curEquip.GetIsBind()])
+        
+    if attrCount > 1:
+        for i in range(1, attrCount)[::3]:
+            if i + 3 > attrCount:
+                break
+            itemID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i)
+            itemCount = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 1)
+            isBind = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 2)
+            giveItemList.append([itemID, itemCount, isBind])
+    
+    needSpace = len(giveItemList)
+    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+    #验证背包空间
+    if needSpace > emptySpace:
+        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
+        return
+    
+    decompoundItemNoteDict = ItemCommon.GetItemNoteDict(curEquip, curEquip.GetCount())  
+    
+    # 删除拆解的物品
+    saveDataDict = {"giveItemList":giveItemList}
+    ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), False, "ItemDecompound", saveDataDict, isForceDR=True)
+    
+    # 返还物品
+    for itemID, itemCount, isBind in giveItemList:
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], 
+                                     event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
+        
+    GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)
+    GameWorld.Log("    giveItemList=%s" % str(giveItemList), playerID)
+    return
+

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