From 0670fd0e12f80b02098f0a9eafbb5a60db014e78 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 27 八月 2018 21:07:43 +0800
Subject: [PATCH] fix:模板16类暴风雪技能,通过召唤兽来实现攻击方式,在计算时完全以主人属性计算伤害,召唤技能效果1013只影响攻击百分比
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py | 12 +++++++++++-
1 files changed, 11 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py
index 5f2ec53..3789b02 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ExitFB.py
@@ -24,6 +24,16 @@
# @return None
# @remarks 函数详细说明.
def OnExec(curPlayer, paramList):
- ChPlayer.__Func_ExitFB(curPlayer, GameWorld.GetGameWorld().GetTick())
+ tick = GameWorld.GetGameWorld().GetTick()
+ isAll = paramList[0] if paramList else 0
+ if isAll:
+ copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
+ for i in xrange(copyMapPlayerManager.GetPlayerCount()):
+ player = copyMapPlayerManager.GetPlayerByIndex(i)
+ if player == None or player.IsEmpty():
+ continue
+ ChPlayer.__Func_ExitFB(player, tick)
+ return
+ ChPlayer.__Func_ExitFB(curPlayer, tick)
return
--
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