From 0670fd0e12f80b02098f0a9eafbb5a60db014e78 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 27 八月 2018 21:07:43 +0800
Subject: [PATCH] fix:模板16类暴风雪技能,通过召唤兽来实现攻击方式,在计算时完全以主人属性计算伤害,召唤技能效果1013只影响攻击百分比
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMWSoul.py | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMWSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMWSoul.py
index 79b2741..50694da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMWSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMWSoul.py
@@ -20,6 +20,7 @@
import PlayerControl
import ChConfig
import GameWorld
+import EventShell
#逻辑实现
## GM命令执行入口
@@ -35,7 +36,8 @@
state = paramList[1]
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, state, True)
-
+ if state:
+ EventShell.EventRespons_MWSoulActive(curPlayer, soulID)
PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
--
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