From 0670fd0e12f80b02098f0a9eafbb5a60db014e78 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 27 八月 2018 21:07:43 +0800
Subject: [PATCH] fix:模板16类暴风雪技能,通过召唤兽来实现攻击方式,在计算时完全以主人属性计算伤害,召唤技能效果1013只影响攻击百分比

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py |   30 +++++++++++++++++-------------
 1 files changed, 17 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
index 1d4c505..b486d54 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
@@ -94,19 +94,21 @@
     summonNPC.SetBornTime(tick)
     summonNPC.SetLastTime(curSkill.GetLastTime())
     
-    atkper = 1
+    atkper = 10000  # 默认百分百继承属性
     findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr)
-
     if findEffect:
-        atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
+        atkper = findEffect.GetEffectValue(0)
         
         if findEffect.GetEffectValue(1) == 0:
             # 跟随人物攻击
             summonNPC.SetDict(ChConfig.Def_PlayerKey_AttackFollowMaster, 1)
             
+    # 召唤兽继承主人所有属性标识,计算时直接取主人属性
+    summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper)
+            
     #---设置基础值---
-    summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper))
-    summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper))
+    #summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper))
+    #summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper))
     summonNPC.SetBaseHit(curPlayer.GetHit())
     
     #取人的攻击间隔
@@ -118,7 +120,7 @@
     summonNPC.SetCanAttack(False)
     
     #SkillDataBoost.SetSummonNPCSkillBoost(curPlayer, summonNPC, curSkill)
-    
+
     return True
 
 def DoLogic_NPC_UseSkill_SummonNPC(curNPC, curSkill, summonNPCID, tagRoundPosX, tagRoundPosY, tick):
@@ -169,20 +171,22 @@
     summonNPC.SetBornTime(tick)
     summonNPC.SetLastTime(curSkill.GetLastTime())
     
-    atkper = 1
+    atkper = 10000
     findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr)
 
     if findEffect:
-        atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
+        atkper = findEffect.GetEffectValue(0)
 
-            
+    # 召唤兽继承主人所有属性标识,计算时直接取主人属性
+    summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper)
+
     #---设置基础值---
-    summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper))
-    summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper))
+    #summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper))
+    #summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper))
     summonNPC.SetBaseHit(curNPC.GetHit())
 
-    NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC))   # 继承境界
-    NPCCommon.SetFinalHurt(summonNPC, NPCCommon.GetFinalHurt(curNPC))   # 最终伤害
+    #NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC))   # 继承境界
+    #NPCCommon.SetFinalHurt(summonNPC, NPCCommon.GetFinalHurt(curNPC))   # 最终伤害
 
     #summonNPC.SetBaseAtkInterval(500)
     summonNPC.SetBaseMissRate(curNPC.GetMiss())

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