From 0670fd0e12f80b02098f0a9eafbb5a60db014e78 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 27 八月 2018 21:07:43 +0800
Subject: [PATCH] fix:模板16类暴风雪技能,通过召唤兽来实现攻击方式,在计算时完全以主人属性计算伤害,召唤技能效果1013只影响攻击百分比

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 9275dd5..5dc1f5b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2982,7 +2982,7 @@
 #    if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig:
 #        attacker.GetSkillManager().SetTrigBuffSkillTick(tick)
         
-    GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate))
+    #GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate))
 
     #----------------------------处理附加技能
     return DoLogic_UseSkill(attacker, defender, exSkill, tick, destX, destY, True)

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