From 0670fd0e12f80b02098f0a9eafbb5a60db014e78 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 27 八月 2018 21:07:43 +0800 Subject: [PATCH] fix:模板16类暴风雪技能,通过召唤兽来实现攻击方式,在计算时完全以主人属性计算伤害,召唤技能效果1013只影响攻击百分比 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 9275dd5..5dc1f5b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -2982,7 +2982,7 @@ # if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig: # attacker.GetSkillManager().SetTrigBuffSkillTick(tick) - GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate)) + #GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate)) #----------------------------处理附加技能 return DoLogic_UseSkill(attacker, defender, exSkill, tick, destX, destY, True) -- Gitblit v1.8.0