From 0684a9b035835b1e97e7ebc2ff9b949e72181e8c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 一月 2025 14:15:18 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(优化镜像玩家移动)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 52 insertions(+), 0 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
index 356f27f..463e12b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
@@ -557,6 +557,58 @@
return
+def SendFamilyAction(actionDataList, curPlayer=None):
+ ## 同步指定action
+ # @param actionDataList: 支持列表或指定actionData
+ if not isinstance(actionDataList, list):
+ actionDataList = [actionDataList]
+ if not actionDataList:
+ return
+ familyActionData = actionDataList[0]
+ familyID = familyActionData.GetFamilyId()
+
+ actionInfoPack = ChPyNetSendPack.tagGCFamilyActionInfo()
+ actionInfoPack.Clear()
+ actionInfoPack.FamilyID = familyID
+ actionInfoPack.ActionType = familyActionData.GetActionType()
+ actionInfoPack.FamilyActionList = []
+
+ for familyActionData in actionDataList:
+ actionData = ChPyNetSendPack.tagGCFamilyAction()
+ actionData.Clear()
+ actionData.Time = familyActionData.GetTime()
+ actionData.Name = familyActionData.GetName()
+ actionData.NameLen = len(actionData.Name)
+ actionData.Value1 = familyActionData.GetValue1()
+ actionData.Value2 = familyActionData.GetValue2()
+ actionData.Value3 = familyActionData.GetValue3()
+ actionData.Value4 = familyActionData.GetValue4()
+ actionData.Value5 = familyActionData.GetValue5()
+ actionData.Value6 = familyActionData.GetValue6()
+ actionData.UseData = familyActionData.GetUseData()
+ actionData.UseDataLen = len(actionData.UseData)
+ actionInfoPack.FamilyActionList.append(actionData)
+
+ actionInfoPack.Count = len(actionInfoPack.FamilyActionList)
+
+ if curPlayer:
+ NetPackCommon.SendFakePack(curPlayer, actionInfoPack)
+ return
+
+ # 没有指定玩家的情况下通知全战盟
+ family = GameWorld.GetFamilyManager().FindFamily(familyID)
+ if not family:
+ return
+
+ for index in xrange(family.GetCount()):
+ curMember = family.GetAt(index)
+ curPlayer = curMember.GetPlayer()
+ #不在线
+ if curPlayer == None:
+ continue
+ NetPackCommon.SendFakePack(curPlayer, actionInfoPack)
+
+ return
## 删除时机: 1-降为普通成员;2-退出家族
def DelFamilyOfficerModelEquip(familyID, delPlayerID):
--
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