From 06eec1e27d26532824a710bba2483b0c7f39c27e Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 22 十二月 2018 18:03:50 +0800 Subject: [PATCH] 5372 【后端】【1.4】聚魂副本开发(npc速度通知) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 61 ++++++++++++++++++++---------- 1 files changed, 41 insertions(+), 20 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py index 0e8bca1..672f459 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py @@ -500,15 +500,16 @@ allAttrList1 = [{} for _ in range(4)] #人族法宝 allAttrList2 = [{} for _ in range(4)] #魔族法宝 allAttrList3 = [{} for _ in range(4)] #仙族法宝 - + mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,2:ShareDefine.Def_MFPType_MagicWeapon2,3:ShareDefine.Def_MFPType_MagicWeapon3} + addPowerDict = {} #额外战力 signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2) ipyDataMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyDataMgr.GetTreasureCount()): treasureIpyData = ipyDataMgr.GetTreasureByIndex(i) magicWeaponID = treasureIpyData.GetID() isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID) - if not isActive: - continue +# if not isActive: +# continue allAttrDict = {} #======================================================================= # #铸炼属性 @@ -519,22 +520,34 @@ # GameWorld.AddDictValue(allAttrDict, attrDict) #======================================================================= treasureType = treasureIpyData.GetTreasureType() - #等级属性 - curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID) - for lv in xrange(curMWLV+1): - upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv) - if upIpyData: - attrDict = upIpyData.GetAddAttr() - GameWorld.AddDictValue(allAttrDict, attrDict) - - if magicWeaponID == signDayMWID: - #签到属性 - totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数 - addAttr = {} - for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items(): - addAttr[int(attid)] = attnum * totalSignNum - GameWorld.AddDictValue(allAttrDict, addAttr) + if isActive: + mfpType = mwTypeMfpTypeDict.get(treasureType, ShareDefine.Def_MFPType_Role) + #等级属性 + curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID) + for lv in xrange(curMWLV+1): + upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv) + if upIpyData: + attrDict = upIpyData.GetAddAttr() + GameWorld.AddDictValue(allAttrDict, attrDict) + addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + upIpyData.GetPowerEx() + + if magicWeaponID == signDayMWID: + #签到属性 + totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数 + addAttr = {} + for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items(): + addAttr[int(attid)] = attnum * totalSignNum + GameWorld.AddDictValue(allAttrDict, addAttr) + fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID) + #老号已激活的魔族法宝没有关卡属性,直接设置满关卡 + if isActive and not fbpasslv: + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False) + if ipyDataList: + maxLevel = ipyDataList[-1].GetLevel() + fbpasslv = maxLevel + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel) + GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID()) if fbpasslv: #副本关卡属性 fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv) if fbipyData: @@ -560,7 +573,6 @@ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3) #技能解锁战力 nextSkillDict = GetPotentialsSkillInfo(curPlayer) - addPowerDict = {} for skillID, info in nextSkillDict.items(): needSkilllv, nextSkillID, addPower = info skillManager = curPlayer.GetSkillManager() @@ -964,6 +976,13 @@ privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege) if not privilegeIpyData: return + curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege) + singleValue = privilegeIpyData.GetSingleValue() + if singleValue and curGotValue % singleValue: + fixGotValue = curGotValue/singleValue*singleValue + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue) + GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue)) + curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege) newData = curValue + data if isAdd else data maxValue = privilegeIpyData.GetMaxValue() @@ -1135,9 +1154,11 @@ return def UptateMWFBPasslv(curPlayer, mwID, passLV): - GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV)) + GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID()) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV) CalcMagicWeaponAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() Sycn_MagicWeaponLV(curPlayer, mwID) + + EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV) return \ No newline at end of file -- Gitblit v1.8.0