From 06eec1e27d26532824a710bba2483b0c7f39c27e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 22 十二月 2018 18:03:50 +0800
Subject: [PATCH] 5372 【后端】【1.4】聚魂副本开发(npc速度通知)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |   84 +++++++++++++++++++++++++++++++-----------
 1 files changed, 62 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 3912890..672f459 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -500,15 +500,16 @@
     allAttrList1 = [{} for _ in range(4)] #人族法宝
     allAttrList2 = [{} for _ in range(4)] #魔族法宝
     allAttrList3 = [{} for _ in range(4)] #仙族法宝
-
+    mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,2:ShareDefine.Def_MFPType_MagicWeapon2,3:ShareDefine.Def_MFPType_MagicWeapon3}
+    addPowerDict = {} #额外战力
     signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     for i in xrange(ipyDataMgr.GetTreasureCount()):
         treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
         magicWeaponID = treasureIpyData.GetID()
         isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID)
-        if not isActive:
-            continue
+#        if not isActive:
+#            continue
         allAttrDict = {}
         #=======================================================================
         # #铸炼属性
@@ -519,23 +520,43 @@
         #    GameWorld.AddDictValue(allAttrDict, attrDict)
         #=======================================================================
         treasureType = treasureIpyData.GetTreasureType()
-        #等级属性
-        curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
-        for lv in xrange(curMWLV+1):
-            upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
-            if upIpyData:
-                attrDict = upIpyData.GetAddAttr()
-                GameWorld.AddDictValue(allAttrDict, attrDict)
+        if isActive:
+            mfpType = mwTypeMfpTypeDict.get(treasureType, ShareDefine.Def_MFPType_Role)
+            #等级属性
+            curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
+            for lv in xrange(curMWLV+1):
+                upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
+                if upIpyData:
+                    attrDict = upIpyData.GetAddAttr()
+                    GameWorld.AddDictValue(allAttrDict, attrDict)
+                    addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + upIpyData.GetPowerEx()
+                    
+            if magicWeaponID == signDayMWID:
+                #签到属性
+                totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+                addAttr = {}
+                for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+                    addAttr[int(attid)] = attnum * totalSignNum
+                GameWorld.AddDictValue(allAttrDict, addAttr)
+        
+        fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
+        #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
+        if isActive and not fbpasslv:
+            ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False)
+            if ipyDataList:
+                maxLevel = ipyDataList[-1].GetLevel()
+                fbpasslv = maxLevel
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel)
+                GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID())
+        if fbpasslv: #副本关卡属性
+            fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
+            if fbipyData:
+                attrDict = fbipyData.GetAttrDict()
+                for effID, value in attrDict.items():
+                    effID = int(effID)
+                    allAttrDict[effID] = allAttrDict.get(effID, 0) + value
                 
-        if magicWeaponID == signDayMWID:
-            #签到属性
-            totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
-            addAttr = {}
-            for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
-                addAttr[int(attid)] = attnum * totalSignNum
-            GameWorld.AddDictValue(allAttrDict, addAttr)
-        
-        
+                
         for effID, value in allAttrDict.items():
             if treasureType == 1:
                 PlayerControl.CalcAttrDict_Type(effID, value, allAttrList1)
@@ -552,7 +573,6 @@
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
     #技能解锁战力
     nextSkillDict = GetPotentialsSkillInfo(curPlayer)
-    addPowerDict = {}
     for skillID, info in nextSkillDict.items():
         needSkilllv, nextSkillID, addPower = info
         skillManager = curPlayer.GetSkillManager()
@@ -899,13 +919,15 @@
         mwLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
         curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
         state = GetIsClickMagicWeapon(curPlayer, mwID)
-        if not mwLv and not curUpExp and not state:
+        FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
+        if not mwLv and not curUpExp and not state and not FBPassLV:
             continue
         pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
         pack.MWID = mwID
         pack.LV = mwLv
         pack.Exp = curUpExp
         pack.State = state
+        pack.FBPassLV = FBPassLV
         sendPack.InfoList.append(pack)
     sendPack.Count = len(sendPack.InfoList)
     if sendPack.Count:
@@ -954,6 +976,13 @@
     privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
     if not privilegeIpyData:
         return
+    curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+    singleValue = privilegeIpyData.GetSingleValue()
+    if singleValue and curGotValue % singleValue:
+        fixGotValue = curGotValue/singleValue*singleValue
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue)
+        GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue))
+    
     curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
     newData = curValue + data if isAdd else data
     maxValue = privilegeIpyData.GetMaxValue()
@@ -985,7 +1014,8 @@
             canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致)
         if canGetCnt <= 0:
             return
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, min(maxValue, gotValue+canGetCnt*singleValue))
+        updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt)
         CalcMagicWeaponSoulAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
@@ -1121,4 +1151,14 @@
     for attrID, attrValue in allAttrDict.items():
         PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
+    return
+
+def UptateMWFBPasslv(curPlayer, mwID, passLV):
+    GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID())
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
+    CalcMagicWeaponAttr(curPlayer)
+    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    Sycn_MagicWeaponLV(curPlayer, mwID)
+    
+    EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
     return
\ No newline at end of file

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